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Difference between revisions of "40d:Cave"

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("circular caves" are just underground pools that were exposed to the surface - they have underground pool creatures (frog/lizard/snake/olmmen, giant toads, etc.) and allow grow tower-caps to grow)
m (er, caves don't contain water (unless, perhaps, they are near the ocean))
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A '''cave''' is a natural formation that occurs in mountainous or rocky areas. Some caves may contain hostile [[creatures]], named "[[current resident]]s" or [[water]], and vary in size from a few tiles to long, winding passageways. Caves can span many z-levels up and down.
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A '''cave''' is a natural formation that occurs in mountainous or rocky areas. Some caves may contain hostile [[creatures]], named "[[current resident]]s", and vary in size from a few tiles to long, winding passageways. Caves can span many z-levels up and down.
  
 
Starting a fortress on a cave by accident is somewhat rare, however they can be made visible as an  advanced parameter ({{k|e}}) during '''Design new world with parameters''' and then show up on the embark screen. Another way to find them is to take quests, ask about the surroundings, and scout for them in [[adventure mode]]. This will place them on your map, and also on the embark map for [[fortress mode]].
 
Starting a fortress on a cave by accident is somewhat rare, however they can be made visible as an  advanced parameter ({{k|e}}) during '''Design new world with parameters''' and then show up on the embark screen. Another way to find them is to take quests, ask about the surroundings, and scout for them in [[adventure mode]]. This will place them on your map, and also on the embark map for [[fortress mode]].

Revision as of 20:45, 20 November 2009

A cave is a natural formation that occurs in mountainous or rocky areas. Some caves may contain hostile creatures, named "current residents", and vary in size from a few tiles to long, winding passageways. Caves can span many z-levels up and down.

Starting a fortress on a cave by accident is somewhat rare, however they can be made visible as an advanced parameter (e) during Design new world with parameters and then show up on the embark screen. Another way to find them is to take quests, ask about the surroundings, and scout for them in adventure mode. This will place them on your map, and also on the embark map for fortress mode.

Worlds