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Difference between revisions of "v0.34:Night creature"
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* {{Tile|Ñ|6:0}} [[Werebeast]]s are people cursed by the gods for profaning their temple, or those to whom they transferred that curse. At the full moon, they will transform into a ravenous monster based off a random creature, for example, a werelizard or a werebadger. | * {{Tile|Ñ|6:0}} [[Werebeast]]s are people cursed by the gods for profaning their temple, or those to whom they transferred that curse. At the full moon, they will transform into a ravenous monster based off a random creature, for example, a werelizard or a werebadger. | ||
* {{Tile|Ñ|4:0}} [[Vampire]]s are undead blood drinkers that can pass for living, moving on when suspicion on them grows too much. Occasionally they might start immortality cults instead, and might make a bid to seize power over a whole civilization. | * {{Tile|Ñ|4:0}} [[Vampire]]s are undead blood drinkers that can pass for living, moving on when suspicion on them grows too much. Occasionally they might start immortality cults instead, and might make a bid to seize power over a whole civilization. | ||
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{{Creatures}} | {{Creatures}} | ||
[[ru:Night creature]] | [[ru:Night creature]] | ||
Latest revision as of 03:22, 17 November 2025
| This article is about an older version of DF. |
- Now you will know why you fear the night.
A night creature is a member of a class of hostile creatures. Many of them are generated procedurally, whether as a full creature, through an interaction changing a normal creature, or a mixture of both. Night trolls, which are themselves only a type of night creature, are sometimes also referred to as night creatures.
Each type of night creature is depicted in the game as either a ñ or Ñ of a different color. Some night creatures flash between the Ñ and a basic creature tile, especially undead. The currently existing night creatures are the following:
ÑNight trolls, which abduct certain civilized creatures of the opposite gender, transform them into a spouse, and mate with them.ñBogeymen, which ambush lone travelers at night, chasing them relentlessly until the victim can retreat indoors or manages to survive until daylight. Unlike other night creatures, bogeymen do not have individual histories — rather, they are generated when needed in adventure mode.ÑGhosts, the restless spirits of the dead that weren't properly memorialized. Depending on circumstances, they can interact with the living in various ways.ÑAnimated dead are the walking corpses and corpse parts that arise in evil regions or under the thrall of a necromancer or mummy. Particularly evil regions may also transform living creatures into thralls or husks via their unusual weather. They flash between their night creature tile and their basic creature tile.ÑNecromancers are historical figures that have found secrets of life and death, becoming immortal and gaining the ability to animate the dead.ÑDisturbed dead are the dead rulers of civilizations, interred in tombs. They will arise if disturbed and lay curses on the trespasser.ÑWerebeasts are people cursed by the gods for profaning their temple, or those to whom they transferred that curse. At the full moon, they will transform into a ravenous monster based off a random creature, for example, a werelizard or a werebadger.ÑVampires are undead blood drinkers that can pass for living, moving on when suspicion on them grows too much. Occasionally they might start immortality cults instead, and might make a bid to seize power over a whole civilization.