|This article is about an older version of DF.|
- For a comparison of different weapons, see Weapon.
A blowgun is a ranged weapon that fires projectiles called blowdarts. Blowguns are relatively rare, being used primarily by certain bands of animal people. Currently it is not possible for your dwarves to add a poison or toxin to a weapon without significant workarounds (and a bit of luck), making blowguns even more underwhelming.
As ranged weapons, blowguns use and train the blowgunner skill; as melee weapons blowguns use and train the swordsdwarf skill instead. Dwarves cannot normally forge blowguns nor darts, limiting supply to whatever low-quality specimens can be wrested from indigenous populations. During a strange mood, however, an aspiring yet misguided bowyer may create an artifact blowgun at a bowyer's workshop. Even if you do manage to get your hands on a blowgun, the severe lack of ammunition will make it nearly impossible to field an effective blowgun-dwarf. All dwarves can equip blowguns.
- If squad is assigned multiple ammo types, dwarves with "individual choice ranged" may carry wrong ammoBug:1374.
[ITEM_WEAPON:ITEM_WEAPON_BLOWGUN] [NAME:blowgun:blowguns] [SIZE:150] [SKILL:SWORD] [RANGED:BLOWGUN:BLOWDART] [SHOOT_FORCE:100] [SHOOT_MAXVEL:1000] I suppose you could blow harder and harder, but the force prevents it from getting out of hand. [TWO_HANDED:0] [MINIMUM_SIZE:5000] [MATERIAL_SIZE:2] [ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
|Ranged and ammunition|
|See also: Attack types|