|This article is about an older version of DF.|
There are two plants and three types of webs that can be turned into thread. Thread can then be spun into cloth, which then can be used to create a variety of textile products such as bags, clothing, rope or crafts. (For a full discussion of the process and possibilities, see clothing industry.)
A dwarf with the thresher labor enabled can process plants (either rope reeds or pig tails) into thread at a farmer's workshop with the "Process Plants" job order. With a loom, any dwarf with the weaver labor enabled will automatically collect any spider* silk webs that are on the ground, turning them into thread. These 5 sub-types of thread, both the plant threads and silk, remain distinct and can be stockpiled separately.
- (* cave, phantom and giant spiders. Note that collecting giant cave spider silk can be very dangerous - read up on them if you see their webs, and consider turning the auto-collect off until you are ready for that particular level of fun.
Auto-collection of webs can be toggled off/on with , , - in the rders menu, under orkshops, auto-collect ebs.
Cloth is made from any thread - rope reed thread will make rope reed cloth, phantom cave spider thread will make phantom cave spider cloth, etc. All cloth is made at a loom and, by default*, any available thread is woven into cloth by an available weaver automatically. Cloth and thread may be dyed at a dyer's shop, but finished goods and clothing cannot be dyed.
- (* This can be toggled off/on with , , - in the rders menu, under orkshops, auto-oom on/off.)
The "sew cloth image" command at a clothier's shop can be used to decorate a clothing object with thread.