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v0.34:Weight

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Revision as of 21:46, 16 August 2012 by Quietust (talk | contribs) (→‎Weight Calculation: Further research indicates that even the builtin item types have their own capacity values)
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This article is about an older version of DF.

Weight, or sometimes more correctly termed mass, is an item property, and is measured in the unit Γ, also sometimes known as urists, or more commonly as the kilogram, its equivalent real-life unit.

Weight is largely used by the game to determine how fast someone or something should move, due to encumbrance effects and carry weight restrictions; to calculate damage, since object mass factors into impact momentum; and to some extent to make temperature calculations, as mass factors into heat capacity. Note that, for DF, weight and mass are currently indistinguishable because as it stands DF gravity is uniform both across the whole universe and from world to world and buoyancy isn't implemented.

Weight is displayed as a quantity associated with an item. Weight calculation is not entirely straightforward, since each item category — or sometimes even individual items — have their own formula for determining weight.

Weight Calculation

The general form for calculating weight in DF is to take the material density (as found in the raws) multiplied by the item's volume.

Weight (in Γ) = Density * Volume / 100,000

An item's volume is also used to determine workshop clutter as well as how many items can fit into a container.

Item Type Volume Capacity Notes
Bars 600 N/A
Cut gems 20 N/A
Blocks 600 N/A
Rough gems 250 N/A
Mined stone 10000 N/A
Wood logs 5000 N/A
Door 3000 N/A
Floodgate 3000 N/A
Bed 3000 N/A
Chair 3000 N/A
Chain 500 N/A
Flask 100 180
Goblet 100 180
Instrument 400 N/A
Toy 100 N/A
Window 2000 N/A
Cage 3000 6000
Barrel 2000 3000
Bucket 300 600
Animal trap 300 3000
Table 3000 N/A
Coffin 3000 N/A
Statue 6000 N/A
Corpse Special N/A Based on the size of the corpse and what it's made of
Weapon SIZE / 10 N/A
Body armor (layer size/ material size)/
1 010
N/A Based on UBSTEP, LBSTEP, COVERAGE, LAYER_SIZE, and the race that crafted it
Shoes layer size/ 7 500 N/A Based on UPSTEP, COVERAGE, LAYER_SIZE, and the race that crafted it
Shields 1/ 100 000 N/A Based on UPSTEP and the race that crafted it
Helms layer size/ 60 000 N/A Based on COVERAGE, LAYER_SIZE, and the race that crafted it
Gloves 1/ 100 000 N/A Based on UPSTEP, COVERAGE, LAYER_SIZE, and the race that crafted it
Box 2000 or 100 3000 Bags weigh 100, boxes/chests/coffers weigh 2000
Bin 1500 3000
Armor stand 1000 6000
Weapon rack 1000 6000
Cabinet 3000 6000
Figurine 100 N/A
Amulet 50 N/A
Scepter 300 N/A
Ammo SIZE / 10 N/A
Crown 100 N/A
Ring 5 N/A
Earring 3 N/A
Bracelet 20 N/A
Large gem 5 N/A
Anvil 1000 N/A
Body part Special N/A Based on the size of the body part and what it's made of
Remains 200 N/A
Meat 200 N/A
Fish 200 N/A
Unprepared fish 200 N/A
Live vermin Special N/A Based on creature's adult size
Tame vermin Special N/A Based on creature's adult size
Seeds 10 N/A
Plant 100 N/A
Leather 500 N/A
Leaves 5 N/A
Thread ceil(Dimension/500) N/A 20 for freshly extracted/gathered thread
Cloth ceil(Dimension/500) N/A 30 for freshly woven cloth
Totem 500 N/A
Pants layer size/ 5 190 N/A Based on LBSTEP, COVERAGE, LAYER_SIZE, and the race that crafted it
Backpack 500 3000
Quiver 300 1200
Catapult parts 2000 N/A
Ballista parts 2000 N/A
Siege ammo 3000 N/A
Ballista arrow head 1000 N/A
Mechanisms 2000 N/A
Trap component SIZE/10 N/A
Drink 200 N/A
Powder 200 N/A
Cheese 100 N/A
Prepared meal 100 N/A
Misc. liquid 60 N/A
Coin 1/16 N/A
Glob 60 N/A
Small rock 200 N/A As thrown by adventurers
Pipe section 3000 N/A
Hatch cover 1000 N/A
Grate 1000 N/A
Quern 3000 N/A
Millstone 3000 N/A
Splint 200 N/A
Crutch 200 N/A
Traction bench 3000 N/A
Orthopedic cast 200 N/A
Tool SIZE/10 CAPACITY/10
Slab 6000 N/A
Egg Special N/A Presumably the caste's EGG_SIZE
Book 100 N/A