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Difference between revisions of "v0.34:Maul"

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:''For a comparison of different weapons, see [[Weapon]].''
 
:''For a comparison of different weapons, see [[Weapon]].''
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A '''maul''' is a [[attack types|blunt]] [[weapon]] that is essentially a very large [[war hammer]] (similar to a modern-day sledgehammer). Mauls are more than three times larger than standard war hammers, with a similar "bash" attack. Mauls also have a 10x larger contact area and greatly reduced penetration, which unfortunately reduces their effectiveness.  
 
A '''maul''' is a [[attack types|blunt]] [[weapon]] that is essentially a very large [[war hammer]] (similar to a modern-day sledgehammer). Mauls are more than three times larger than standard war hammers, with a similar "bash" attack. Mauls also have a 10x larger contact area and greatly reduced penetration, which unfortunately reduces their effectiveness.  
  
Mauls use and train the [[hammerdwarf]] skill. As foreign weapons dwarves cannot [[forge]] mauls, limiting supply to whatever low-[[quality]] specimens can be traded from human [[caravan]]s and scavenged from invaders.  
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Mauls use and train the [[hammerdwarf]] skill. Being foreign weapons, dwarves cannot [[forge]] mauls, limiting supply to whatever low-[[quality]] specimens can be traded from human [[caravan]]s and scavenged from invaders. Although, it is possible that a dwarf in a [[strange mood]] craft a maul as a [[legendary artifact]].
  
Due to the size of mauls, most dwarves are unable to equip them. With height and broadness modifiers, some dwarves ''should'' be able to use a maul, and a select few might manage to do so one-handed. Unfortunately, due to a [[#Bugs|bug]], mauls cannot currently be equipped by any dwarves.
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Due to the size of mauls, most dwarves are unable to equip them. With height and broadness modifiers, some dwarves ''should'' be able to use a maul, and a select few might manage to do so one-handed. Unfortunately, due to a [[#Bugs|bug]], mauls cannot currently be equipped by any dwarves, but they work really well inside a [[Weapon Trap]].
  
 
==Bugs==
 
==Bugs==

Latest revision as of 10:12, 21 August 2013

This article is about an older version of DF.
For a comparison of different weapons, see Weapon.


A maul is a blunt weapon that is essentially a very large war hammer (similar to a modern-day sledgehammer). Mauls are more than three times larger than standard war hammers, with a similar "bash" attack. Mauls also have a 10x larger contact area and greatly reduced penetration, which unfortunately reduces their effectiveness.

Mauls use and train the hammerdwarf skill. Being foreign weapons, dwarves cannot forge mauls, limiting supply to whatever low-quality specimens can be traded from human caravans and scavenged from invaders. Although, it is possible that a dwarf in a strange mood craft a maul as a legendary artifact.

Due to the size of mauls, most dwarves are unable to equip them. With height and broadness modifiers, some dwarves should be able to use a maul, and a select few might manage to do so one-handed. Unfortunately, due to a bug, mauls cannot currently be equipped by any dwarves, but they work really well inside a Weapon Trap.

Bugs[edit]

In fortress mode, one-handed vs. two-handed checks are performed correctly, but can wield vs. can't wield ignores height and broadness modifiers, so dwarves cannot equip mauls.Bug:0005812 See this forum post for details.


Ranged and ammunition
Blowgun and blowdart · Bow and arrow · Crossbow and bolt
Blunt
Flail · Mace · Maul · War hammer · Whip
Edged (slashing)
Edged (piercing)
Dagger · Morningstar · Pick · Pike · Spear
See also: Attack types