v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Extracts"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Milk has a use)
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{quality|Tattered|08:00, 22 May 2010 (UTC)}}
+
{{quality|Exceptional|06:11, 27 December 2010 (UTC)}}
 
{{av}}
 
{{av}}
'''Extracts''' is an entry in your z-menus 'stocks' section. This entry sums up an odd collection of items, some of which are derived from animals, some from plants.
+
'''Extracts''' is a general term used to classify various types of substances derived from animals or plants. Non food extracts do not currently have a purpose in the current build except as export goods.
  
 
==Producing extracts==
 
==Producing extracts==
Line 8: Line 8:
 
===Butcher's shop===
 
===Butcher's shop===
 
{{main|Butcher's shop}}
 
{{main|Butcher's shop}}
Certain {{L|vermin}} will yield extracts at the butcher's shop by using the {{k|e}}xtract from a dead animal task. Requires a living caged animal, a glass {{L|vial}} (metal flasks will not work), and a dwarf with the [[Animal dissector|small animal dissection]] labor enabled.
+
Certain [[vermin]] will yield extracts at the butcher's shop by using the {{k|e}}xtract from a dead animal task. Requires a living caged animal, a glass [[vial]] (metal flasks will not work), and a dwarf with the [[Animal dissector|small animal dissection]] labor enabled.
  
*{{L|Fire snake}}s create {{L|liquid fire}}
+
*[[Fire snake]]s create [[liquid fire]]
*{{L|Phantom spider}}s create {{L|venom}}
+
*[[Phantom spider]]s create [[venom]]
*{{L|Cave spider}}s create {{L|venom}}
+
*[[Cave spider]]s create [[venom]]
  
 
===Farmer's workshop===
 
===Farmer's workshop===
 
{{main|Farmer's workshop}}
 
{{main|Farmer's workshop}}
With the appropriate caged animal and a {{L|milker}}, barrels and buckets you can produce milk at the farmer's workshop.
+
With the appropriate caged animal and a [[milker]], barrels and buckets you can produce milk at the farmer's workshop.
* Live (untamed) {{L|purring maggot}}s create {{L|Dwarven milk}}, worth 50☼ per unit
+
* Live (untamed) [[purring maggot]]s create [[Dwarven milk]], worth 50☼ per unit
 +
* Milk can be cooked to make food.
  
{{L|Golden salve}} can be created from {{L|valley herb}}s, requiring a {{L|vial}} and a dwarf with the [[plant processing]] labor enabled:
+
[[Golden salve]] can be created from [[valley herb]]s, requiring a [[vial]] and a dwarf with the [[plant processing]] labor enabled:
 
* 1 Valley herb makes 5 units of Golden salve, worth 100☼ per unit
 
* 1 Valley herb makes 5 units of Golden salve, worth 100☼ per unit
  
{{L|Dwarven syrup}} is created via "Process plants (barrel)"
+
[[Dwarven syrup]] is created via "Process plants (barrel)"
* 1 {{L|Sweet pod}} makes 5 Dwarven Syrup, worth 20☼ per unit
+
* 1 [[Sweet pod]] makes 5 Dwarven Syrup, worth 20☼ per unit.
 +
* Syrup can be cooked to make food.
  
{{L|Milk}} is created via "Milk Creature," requiring an empty bucket, an empty barrel (or available space in an existing milk barrel), a mature, non-pet, milkable animal, and a dwarf with the {{L|milker}} labor enabled. See the {{L|milk}} and {{L|cheese}} pages for more details.  
+
[[Milk]] is created via "Milk Creature," requiring an empty bucket, an empty barrel (or available space in an existing milk barrel), a mature, non-pet, milkable animal, and a dwarf with the [[milker]] labor enabled. See the [[milk]] and [[cheese]] pages for more details.  
  
 
===Still===
 
===Still===
 
{{main|Still}}
 
{{main|Still}}
[[Gnomeblight]] can be created from [[Kobold bulb]]s at a still via "Extract plant essence", requiring a [[vial]] and a dwarf with the [[Plant Gathering]] labor enabled:
+
[[Gnomeblight]] can be created from [[Kobold bulb]]s at a still via "Extract plant essence", requiring a [[vial]] and a dwarf with the [[Plant gathering]] labor enabled:
 
* 1 Kobold bulb makes 5 units of Gnomeblight, worth 100☼ per unit
 
* 1 Kobold bulb makes 5 units of Gnomeblight, worth 100☼ per unit
  
Line 35: Line 37:
 
{{main|Fishery}}
 
{{main|Fishery}}
 
With a living caged fish and a [[fish dissector]], you can get extracts from our aquatic neighbors.
 
With a living caged fish and a [[fish dissector]], you can get extracts from our aquatic neighbors.
* 1 {{L|Moghopper}} makes five units of [[Mog Juice]], worth 50☼ per unit
+
* 1 [[Moghopper]] makes five units of [[Mog juice]], worth 50☼ per unit
  
 
===Import only===
 
===Import only===
Line 41: Line 43:
  
 
Various types of [[venom]] can also be purchased, but currently have no use:
 
Various types of [[venom]] can also be purchased, but currently have no use:
*{{L|Snakeman}} Venom
+
*[[Snakeman]] Venom
*{{L|Giant desert scorpion}} Venom
+
*[[Giant desert scorpion]] Venom
*{{L|Giant cave spider}} Venom
+
*[[Giant cave spider]] Venom
  
 
==See also==
 
==See also==
*{{L|Milk}}
+
*[[Milk]]
*{{L|Venom}}
+
*[[Venom]]
  
 
[[Category:Extracts| ]]
 
[[Category:Extracts| ]]

Latest revision as of 02:45, 2 July 2012

This article is about an older version of DF.

Extracts is a general term used to classify various types of substances derived from animals or plants. Non food extracts do not currently have a purpose in the current build except as export goods.

Producing extracts[edit]

A variety of buildings allow you to produce extracts:

Butcher's shop[edit]

Main article: Butcher's shop

Certain vermin will yield extracts at the butcher's shop by using the extract from a dead animal task. Requires a living caged animal, a glass vial (metal flasks will not work), and a dwarf with the small animal dissection labor enabled.

Farmer's workshop[edit]

Main article: Farmer's workshop

With the appropriate caged animal and a milker, barrels and buckets you can produce milk at the farmer's workshop.

Golden salve can be created from valley herbs, requiring a vial and a dwarf with the plant processing labor enabled:

  • 1 Valley herb makes 5 units of Golden salve, worth 100☼ per unit

Dwarven syrup is created via "Process plants (barrel)"

  • 1 Sweet pod makes 5 Dwarven Syrup, worth 20☼ per unit.
  • Syrup can be cooked to make food.

Milk is created via "Milk Creature," requiring an empty bucket, an empty barrel (or available space in an existing milk barrel), a mature, non-pet, milkable animal, and a dwarf with the milker labor enabled. See the milk and cheese pages for more details.

Still[edit]

Main article: Still

Gnomeblight can be created from Kobold bulbs at a still via "Extract plant essence", requiring a vial and a dwarf with the Plant gathering labor enabled:

  • 1 Kobold bulb makes 5 units of Gnomeblight, worth 100☼ per unit

Fishery[edit]

Main article: Fishery

With a living caged fish and a fish dissector, you can get extracts from our aquatic neighbors.

Import only[edit]

Currently, there are some extracts that cannot be produced on site and need to be imported.

Various types of venom can also be purchased, but currently have no use:

See also[edit]