v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

User:Resident Mario

From Dwarf Fortress Wiki
Revision as of 23:15, 12 June 2013 by Resident Mario (talk | contribs) (eventually I'll finish this, I think.)
Jump to navigation Jump to search
This article is about an older version of DF.
Number Happiness
≥150 ecstatic
125 to 149 happy
75 to 124 quite content
51 to 74 fine
26 to 50 unhappy
1 to 25 very unhappy
0≤ miserable

Thoughts are the reported observations and sentiments of dwarves in Fortress mode, visible on the thoughts and preferences subscreen of their profile. Over the course of play, a dwarf will experience things that make them more or less happy, with each experience recorded and displayed as a thought. The rate at which a dwarf gains these thoughts is controlled by varying aspects of their personality.

Dwarven psychology is relatively simple. There are good thoughts and bad thoughts; lots of good thoughts will make your dwarves ecstatic, too many bad thoughts and your dwarves will throw tantrums. Too many tantrums and the Bad Thoughts will spread, leading to a potentially game-breaking tantrum spiral (for exact mechanics of tantrums, see tantrum). The thoughts themselves are graded by their strength and recentness, modified by any relevant personality traits (the exact formula is known only to Toady One), and then added together.

The resultant total happiness score indicates the dwarf's emotional state, displayed on the thoughts and preferences screen in somewhat subjective terms. A dwarf's level of happiness will affect the type of strange mood he can undergo, and the changse in status that triggers bad thoughts about thirst, hunger, and fatigue extoll physical costs on the dwarf and, except (directly) in the case of fatigue, can be lethal. To avoid bad thoughts and any resultant tantrums, make keeping your dwarves happy a priority.

To view a dwarf's recent thoughts and current happiness level, press k, move the cursor to the dwarf, and press enter twice, or v, move to the dwarf, then z and enter. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall happiness as well as their constituent thoughts. Below is a list of common thoughts that your dwarves may experience; for a full list of the game's programmed thoughts (many of which do not yet appear in-game, or only appear in corner cases), please see the List of Dwarven Thoughts.

Complained of (hunger/thirst) lately
Thought Value Triggered by
Accommodations
Slept in a (good/very good/great/fantastic/bedroom like a personal palace recently). +2/+3/+5/+10/+20 Slept in a (not necessarily assigned) bedroom of a certain quality recently; see Room#Quality.
Slept in a (poor/very poor/awful/horrible/horribly substandard) bedroom recently. -2/-3/-5/-10/-20 A member of the dwarven nobility who has slept in a less-than-satisfactory bedroom; see Noble#Needs.
Dined in a (good/very good/great/fantastic/legendary) dining room lately +2/+3/+5/+10/+20 Dined in a (usually not assigned) dining room of a certain quality recently; see Room#Quality.
Dined in a (poor/very poor/awful/horrible/horribly substandard) dining room recently. -2/-3/-5/-10/-20 A member of the dwarven nobility who has dined in a less-than-satisfactory bedroom; see Noble#Needs.
Conducted a meeting in a (good/very good/great/fantastic/setting worthy of legends) recently. +3/+5/+10/+20/+30 The ranking member of the dwarven nobility has conducted a meeting in a more-than-satisfactory office; see Noble#Needs.
Conducted a meeting in a (poor/very poor/awful/horrible/horribly substandard) setting recently. -3/-5/-10/-20/-30 The ranking member of the dwarven nobility has conducted a meeting in a less-than-satisfactory office; see Noble#Needs.
Relations
Talked with (somebody/a pet/spouse/mother/father/lover/friend/sibling/child) lately. +2 (all) Dwarf employed their social skills and conversed with someone while idling or attending a party recently.
Was forced to talk to somebody annoying lately. -2 Had to endure the presence of the object of a grudge recently.
Was (overjoyed to be able/happy to have been able/pleased to have been able/able) to help somebody to bed lately. +20/+10/+5/+3/0 A dwarf with a helpful or at least indifferent personality was recently tasked with moving an unconscious (injured) dwarf to a bed; strength varies with their personality.
Was (irritated at having/was unhappy at having/has suffered the pain of having) to help somebody to bed lately. -3/-5/-10/-20 A dwarf with a selfish personality was recently tasked with moving an unconscious (injured) dwarf to a bed; severity varies with their personality.
Was (overjoyed to be/happy to have been/pleased to have been/able) to give somebody (food/water) lately. +20/+10/+5/+3/0 A dwarf with a helpful or at least indifferent personality was recently tasked with feeding or quenching another dwarf; strength varies with their personality.
Was irritated at/was unhappy at/has suffered the pain of) having to give somebody (food/water) lately. -3/-5/-10/-20 A dwarf with a selfish personality was recently tasked with feeding or quenching another dwarf; severity varies with their personality.
Made a friend recently. +5 Initiated a friendship recently; note that having a large body of fleshy, vulnerable friends increases the chances of a tantrum spiral.
Adopted a new pet recently. +10 Adopted a domesticated stray animal recently; note that adopted animals cannot be butchered without serious happiness penalties, which can cause problems.
Amenities
Got hungry/thirsty and didn't eat or drink soon enough (actual time unmeasured).
Has been (starving/dehydrated) recently Has not had food or drink for a long time and will soon die.
Forced to eat vermin to survive lately Dwarf hunted vermin for food due to starvation. Will still die soon without real food.
Complained about the nasty water lately Got thirsty and had to drink from open water because no alcohol or at least a well was available.
Was forced to drink vomit lately A tainted water source causes this little gem.
Tired of drinking the same old booze lately Drinking the same type of alcohol repeatedly
Disgusted by a miasma recently Dwarf was exposed to miasma.



Admired (a/own) (fine/very fine/splendid/wonderful/completely sublime) (tastefully arranged) (building) lately. +x/+2x/+2x/+4x, x based on value Passed by a constructed piece of furniture or building requiring architecture and noticed it. Bonus is randomly determined: x is based on value, multiplier based on and whether or not the dwarf owns the item in question (x2) and whether or not they have a preference for it (a further x2).
Had a (fine/pretty decent/wonderful/truly decadent/legendary) drink lately +2/+3/+5/+10/+20 Dwarf drank booze they have a preference for, mechanisms of preference level unknown.
Had a (fine/truly decadent/legendary) meal lately +2/+3/+5/+10/+20 Dwarf ate food they have a preference for.
Complained of (hunger/thirst) lately Got hungry/thirsty and didn't eat or drink soon enough (actual time unmeasured).


Had a nice bath recently. +3 Was cleaned with soap during the administration of medical care.
Had a wonderful soapy bath recently +10 Dwarf cleaned contaminants from self using soap.
Was comforted by a lovely waterfall lately. +5 Sprayed by mist from a waterfall, which dwarves find relaxing.
Was comforted by a wonderful creature in a cage recently. +3 Passed near a caged creature the dwarf has a preference for; see zoo.
Noble pretensions
Celebrated having a (good/very good/great/fantastic/legendary) tomb after gaining another year. +3/+5/+10/+20/+30 A member of the high dwarven nobility had a more-than-satisfactory tomb upon having reached their birthday recently; see Noble#Needs.
Worried about (having a poor/very poor/awful/horrible/horribly substandard/not having a tomb) after gaining another year. -3/-5/-10/-20/-30/-50? A member of the high dwarven nobility worried about the low quality of or lack of tomb upon having reached their birthday recently; see Noble#Needs.
Was (put off/flustered/upset/very upset/greatly upset/angered/enraged/shattered/traumatized/utterly traumatized) by a lesser's pretentious (office/sleeping/dining/burial) arrangements recently. -4*severity A member of the dwarven nobility who is unhappy that his accommodations are worse than those of a lower-ranked dwarf's room.
Justice

Unhappy Thoughts

Thought Triggered by
Accidentally killed somebody in a fit of rage lately Killed a dwarf or someone's pet during a tantrum.
Has been (tired/exhausted) lately Became sleepy but wasn't able to sleep because a task had to be completed. Extreme tiredness will lead to insanity.
Was (very/greatly) angered at the state of demands recently Noble dwarf demanded something that wasn't provided.
Upset by having a mandate ignored lately Noble issued a mandate that went unfulfilled.
Upset that a criminal could not be properly punished A dwarf sentenced to jail time or hammerstrikes was downgraded to a beating due to lack of justice facilities.
Upset by not having enough (chests/cabinets/weapon racks/armor stands) lately Noble doesn't have enough of their position's furniture requirements.
Attacked/Haunted by the dead lately Dwarf was frightened or injured by an unacquainted ghost. Hauntings aren't as bad as attacks for the dwarven psyche. Also occurs when a dwarf is assaulted by undead.
Attacked/Haunted by a dead (spouse/lover/sibling/and still annoying acquaintance) lately Dwarf was frightened or injured by an acquainted ghost, twice as bad as the above thought.
Attacked/Haunted by own dead (mother/father/child) lately Dwarf was frightened or injured by a closely-related ghost. This is a very bad thought.
Yelled at somebody in charge lately (but only got angrier) Dwarf yelled at a Leader/Mayor and felt worse afterward.
Cried on somebody in charge lately (but only felt more depressed) Like above, but for dwarves less prone to anger/more prone to depression.
Complained of the lack of chairs lately Was eating and couldn't find an unoccupied chair.
Complained of the crowded tables lately Tried to eat at a table someone else was already eating at.
Complained of the lack of dining tables lately Was eating and couldn't find a table next to the chair it sat on while eating.
Depressed about being confined Dwarf is in a cage (jailed or trapped), or has been abducted by a goblin snatcher.
Slept uneasily due to noise lately Was sleeping in the zone of influence of a noise source.
Woken by noise while sleeping recently As above, but a worse thought from being closer to noise.
Slept without a proper room recently Was sleeping and couldn't find a bed designated as a bedroom not assigned to someone else.
Slept in the (mud/dirt/grass/rocks/ice/a ('rough stone') floor) recently Could not find any bed for sleeping, or Dwarf is a Hunter. The thought may be worse with certain terrain.
Slept on rocks/pebbles/ice/a floor/a pile of driftwood) recently Like above. May or may not be a slightly better thought.
Caught in the rain recently Went outside while it was raining. Hunters are used to bad weather and don't get this thought, and dwarves who like working outdoors won't get unhappy from this.
Has been caught in freakish weather Dwarf was outside during a rain of blood or slime, usually on an Evil surrounding.
(Irritated/Nauseated) by the sun lately Is suffering from cave adaptation and went outside. Nausea indicates a more serious case.
Annoyed by flies Shared a tile with flies.
Accosted by terrible vermin Exposed to vermin that the dwarf particularly hates.
Saw something unpleasant in a cage recently Dwarf examined a cage containing hated vermin.
Had a miscarriage recently Pregnant dwarves that lose their baby before birth due to extreme stress (being Starving or Dehydrated) or injury.
Attacked recently Dwarf was assaulted by a hostile creature.
Unable to find somebody in charge to (cry on/yell at) lately Dwarf couldn't complain to the Expedition Leader/Mayor, either because they are inaccessible or busy. This may also include other nobles.
Incredibly embarrassed not to have any rooms lately Noble dwarf went without any kind of room to conduct a meeting in.
Beaten recently Justice served.
Sustained (minor/major) injuries recently Self-explanatory
Knocked out during a cave-in lately Being caught in a cave-in. May or may not be coupled with the above thought.
Choked on smoke/dust underground lately Dwarf was exposed to either smoke from a fire or dust from a cave-in.
Suffered the travesty of art defacement Loss of a masterpiece (usually destroyed or stolen). Severity of the thought depends on the number of masterworks the dwarf has produced. Can include mining through an engraved wall, allowing a masterful meal to rot away, or firing at an enemy with a masterwork bolt that sticks in the wound followed by the creature leaving the map.
Complained about the draft lately Civilian dwarf with no combat skills enters military duty and becomes a Recruit during times of peace. Does not happen if the fortress is currently under siege.
Upset about being relieved from duty Military dwarf with no civilian skills is removed from active duty and becomes a Peasant.
(Complained about/Enraged by/Depressed by) long patrol duty Military dwarf has active order for more than one month (one for complaining, two for depressed, three for enraged). Soldiers stop getting this thought upon becoming Heroes. Due to a bug, training currently counts as patrol duty.Bug:3190
Was upset to be wearing (old/tattered) clothing lately Old/tattered clothing (presumably tattered is stronger?)
Was very upset to have worn clothes rot away lately See wear.
Was very embarrassed to be uncovered lately Dwarf needs pants, badly!
Was embarrassed to have no (shirt/shoes) lately Missing specific clothing
Was worried by the scarcity of cages and chains lately The justice system isn't set up properly (for example, not enough cages and chains in use).
Was outraged at the bizarre conviction against all reason of the victim of a crime recently. This one will happen only when you accidentally or purposefully convict a crime's victim as the same crime's perpetrator. For example, convicting the dwarf who has had his blood drained of draining his own blood.