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  • ammunition that great fortresses might be raised and tested in siege
    795 KB (120,124 words) - 03:34, 25 February 2020
  • SIEGE Grab Ammunition
    311 KB (47,240 words) - 11:27, 4 October 2011
  • Siege Workshop Siege Engine
    248 KB (37,728 words) - 00:28, 8 August 2013
  • A '''siege engine''' in ''Dwarf Fortress'' is half building, half heavy weapon, and in ...fensively, and no [[siege]] will use them against you (although the use of siege engines against your fort is [http://bay12games.com/dwarves/dev.html planne
    21 KB (3,334 words) - 00:46, 21 December 2022
  • A '''siege engine''' in ''Dwarf Fortress'' is half building, half heavy weapon, and in ...fensively, and no [[siege]] will use them against you (although the use of siege engines against your fort is [http://bay12games.com/dwarves/dev.html planne
    21 KB (3,334 words) - 03:56, 20 December 2022
  • A '''siege engine''' in Dwarf Fortress is half building and half heavy weapon, and inc ...fensively, and no [[siege]] will use them against you (although the use of siege engines against your fort is [http://bay12games.com/dwarves/dev.html planne
    18 KB (2,937 words) - 16:34, 26 July 2021
  • The enemy have come and are laying siege to the fortress. The enemy have come and are preparing to lay siege. They seek a parley!
    931 KB (148,541 words) - 18:41, 1 December 2023
  • A '''siege engine''' in Dwarf Fortress is half building/half heavy weapon, and include ..."Siege Engineering" [[labor]] designated, which uses the "[[Siege_engineer|Siege Engineer]]" [[skill]].
    17 KB (2,821 words) - 21:04, 28 July 2021
  • A '''siege engine''' in Dwarf Fortress is half building/half heavy weapon, and include ...the "Siege Engineering" [[labor]] designated and use the "[[Siege_engineer|Siege Engineer]]" [[skill]], as does the manufacture of ammo for the ballista (an
    17 KB (2,744 words) - 01:36, 7 June 2022
  • A '''siege engine''' in Dwarf Fortress is half building/half heavy weapon, and include ...arts and the construction of the engine itself require a dwarf with the "[[Siege engineering]]" [[labor]] designated and use the "[[Engineer]]" [[skill]], a
    13 KB (2,206 words) - 15:38, 30 June 2021
  • :''{{for/see|ammunition used with siege engines|[[Siege engine]]}} ...ed from siege engines; for more information about these weapons, see the [[siege engine]] article.
    3 KB (496 words) - 02:52, 20 December 2022
  • :''{{for/see|ammunition used with siege engines|[[Siege engine]]}} ...ed from siege engines; for more information about these weapons, see the [[siege engine]] article.
    3 KB (487 words) - 03:07, 19 August 2023
  • :''{{for/see|ammunition used with siege engines|[[Siege engine]]}} ...ed from siege engines; for more information about these weapons, see the [[siege engine]] article.
    3 KB (490 words) - 19:35, 24 July 2014
  • === Ammunition === :''Main article: [[Ammunition]]''
    60 KB (8,739 words) - 05:12, 7 January 2024
  • === Ammunition === :''Main article: [[Ammunition]]''
    56 KB (8,131 words) - 13:05, 6 January 2024
  • SIEGE Grab Ammunition
    237 KB (33,753 words) - 21:06, 23 June 2017
  • *Weapons and ammunition with the "foreign" attribute (item being rarer than Common in the entity fi ==Ammunition==
    22 KB (2,920 words) - 18:20, 26 July 2021
  • * Make plenty of ammunition and assign 100-200 bolts per dwarf to each squad, instead of the default 20 ...e to disease, we literally do not expect these dwarves to survive a decent siege.
    29 KB (4,905 words) - 20:28, 25 July 2012
  • :''(If looking for articles on catapults and ballistae, see [[Siege engine|Siege Engines]].)'' A '''siege''' is a special, [[fun]] time in [[Fortress mode]] when an army attempts to
    13 KB (2,225 words) - 02:54, 21 April 2024
  • :''(If looking for articles on catapults and ballistae, see [[Siege engine|Siege Engines]].)'' A '''siege''' is a special, [[fun]] time in [[Fortress mode]] when an army attempts to
    11 KB (1,810 words) - 02:51, 21 April 2024
  • Siege Engine Siege Workshop
    123 KB (19,038 words) - 13:55, 10 November 2022
  • : ''For enemy squads, see [[ambush]] and/or [[siege]].'' ===Ammunition and marksdwarf squads===
    31 KB (5,121 words) - 17:27, 27 November 2023
  • ...ike [[thief|thieves]], non-sentient [[creature]]s (be it local wildlife or siege mounts), [[semi-megabeast]]s and [[megabeast]]s besides the [[bronze coloss The second is organic and armored enemies, like [[ambush]]ers and [[siege]]rs. The way [[armor]] works, slashing blows that are countered by a piece
    34 KB (4,681 words) - 21:56, 30 March 2015
  • ...acquire [[blowgun]]s and [[bow]]s through trading, or looting of failed [[siege]]s). While more difficult to set up than melee weapons, crossbows have the Crossbows shoot [[bolt]]s as their [[ammunition]], and marksdwarves will engage targets up to 20 tiles distant, provided th
    7 KB (1,144 words) - 03:17, 20 December 2022
  • ...can also acquire blowguns and bows through trading or looting of failed [[siege]]s). While more difficult to set up than melee weapons, crossbows have the Crossbows shoot [[bolt]]s as their [[ammunition]], and will engage targets up to 20 tiles away, including shooting down z-l
    6 KB (953 words) - 22:00, 16 January 2014
  • ...Use the furnaces. Break windows and knock down supports. Using wells. Use siege engines. Deactivate, dismantle or set off traps. Use animal traps. Use arch ...r how unusable clothing, armor and other equipment are handled to expedite siege cleaning and the disposal of old clothes.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...as [[weapon]]s, [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment and [[crossbow]]s, [[trap component]]s, and other [[finished go == Weapons, trap components, and siege equipment ==
    6 KB (940 words) - 17:48, 26 August 2017
  • ...as [[weapon]]s, [[armor]], [[furniture]], [[coin]]s, [[ammunition]] for [[siege]] equipment and [[crossbow]]s, [[trap component]]s, and other [[finished go == Weapons, trap components, and siege equipment ==
    6 KB (864 words) - 15:01, 8 December 2011
  • ...an seal it off nicely (floodgates anyone?) then wait till the first Goblin siege, let them get to your entrance floodgates, seal them, open the dam and laug NOTE: necromancer siege's corpses now drop clothes and gear.
    100 KB (16,380 words) - 19:18, 14 November 2023
  • | skill = Siege operator | job name = [[Siege operating]]
    3 KB (366 words) - 14:19, 29 January 2024
  • | skill = Siege operator | job name = [[Siege operating]]
    2 KB (347 words) - 03:56, 20 December 2022
  • ...an seal it off nicely (floodgates anyone?) then wait till the first Goblin siege, let them get to your entrance floodgates, seal them, open the dam and laug NOTE: necromancer siege's corpses now drop clothes and gear.
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...acquire [[blowgun]]s and [[bow]]s through trading, or looting of failed [[siege]]s). While more difficult to set up than melee weapons, crossbows have the Crossbows shoot [[bolt]]s as their [[ammunition]], and marksdwarves will engage targets up to 20 tiles distant, provided th
    7 KB (1,069 words) - 13:11, 8 March 2024
  • ...rong bars that prevent the passage of everything but fired (not falling) [[ammunition]], [[liquid]]s, items being pushed by liquids, and [[Tile attributes|low le ...so be fired through like fortifications by [[Marksman|marksdwarves]] and [[siege|enemies]] alike, and provide no protection for either (unlike [[fortificati
    3 KB (482 words) - 03:08, 20 December 2022
  • ...rong bars that prevent the passage of everything but fired (not falling) [[ammunition]], [[liquid]]s, and [[Tile attributes|light]]. Bars can be used vertically ...so be fired through like fortifications by [[Marksman|marksdwarves]] and [[siege|enemies]] alike, and provide no protection for either (unlike [[fortificati
    3 KB (443 words) - 21:39, 28 December 2013
  • ...rong bars that prevent the passage of everything but fired (not falling) [[ammunition]], [[liquid]]s, items being pushed by liquids, and [[Tile attributes|low le ...so be fired through like fortifications by [[Marksman|marksdwarves]] and [[siege|enemies]] alike, and provide no protection for either (unlike [[fortificati
    3 KB (527 words) - 05:55, 3 March 2024
  • : ''For enemy squads, see [[ambush]] and/or [[siege]].'' ...herwise, you must assign them some ammo (Important: The assigned amount of ammunition refers to the total amount which is carried by the whole squad--you'll gene
    20 KB (3,441 words) - 03:59, 20 December 2022
  • {{V50 workshop|name=Siege workshop|key=g|job= * [[Siege engineer]]
    804 bytes (108 words) - 20:54, 18 April 2023
  • ...luable [[currency#Coins|coins]], precious [[gem]]s and protect them from [[siege|foes]] with deadly [[trap]]s. Make sure they have plenty of [[food]] and [ | build [[Siege workshop]] - for building siege engine parts
    64 KB (10,735 words) - 21:26, 12 August 2014
  • | skill = Siege operator | job name = [[Siege operating]]
    791 bytes (106 words) - 22:57, 18 February 2012
  • | skill = Siege operator | job name = [[Siege operating]]
    791 bytes (106 words) - 17:25, 8 December 2011
  • summit of the corpse mound and surveyed the carnage. The siege had ladder. Sharkra smiled, for this meant they had run out of ammunition
    156 KB (27,608 words) - 08:54, 15 November 2022
  • * Weapons, ammunition, armor, war dogs * MEGABONUS: Surprise a goblin siege by tunneling up underneath them!
    85 KB (14,135 words) - 16:52, 7 May 2024
  • * Weapons, ammunition, armor, war dogs * MEGABONUS: Surprise a goblin siege by tunneling up underneath them!
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ::: [[Mechanic]], [[Pump operator|Pump operating]], [[Siege engineer]], [[Siege operator]] ...ur production like the distraction of hauling jobs. Losing your fort to a siege is [[fun]], but losing because all your skilled laborers spend all their ti
    21 KB (3,151 words) - 03:37, 20 December 2022
  • ...ppling blow to her spine, she put away her warhammer and turned to carving ammunition from the bones of her enemies. Not one to let tragedy get the best of her, ...glanced over the moat and saw the goblins were running. She had broken the siege by herself and earned her title 'Willful Obscurity of Basement' for her eff
    25 KB (4,461 words) - 20:26, 23 June 2017
  • ...traded [[armor]], [[weapon]]s, and [[clothing]]. The clothing content of [[siege]]s can almost single-handedly provide an entire fortress with clothes (albe Raids aren't necessarily homogeneous, either. A siege might include allies or other races who live alongside your enemies. Angeri
    13 KB (2,048 words) - 14:30, 15 December 2023
  • ...can [[melt]] all of the iron weapons and armor left behind by [[goblin]] [[siege]]s, turning them into bars your metal workers can use, without using up all ...the surface to [[trade]] with [[caravan]]s and to fight [[ambush]]es and [[siege]]s.
    25 KB (4,489 words) - 18:43, 8 December 2011
  • *ITEM — items ranging from ammunition to food types, has secondary types for the purposes of [TYPE:ID]. **ITEM_AMMO — ammunition for ranged weapons.
    5 KB (750 words) - 04:45, 6 January 2023
  • ...eptional-quality steel armor, however, can absorb most of a goblin squad's ammunition and half a minute of its time before finally being killed. Unarmored or lig ...t as valuable as [[gold]]; making lots of armor is a sure way to attract [[siege|attention]], but at least it's going into shiny armor, right?
    92 KB (14,678 words) - 18:35, 8 May 2024
  • ...om either [[wood]], [[bone]], or weapons-grade [[metal]]s. As with all non-siege ammo, hunting and military dwarves must be equipped with [[quiver]]s to be ...d stored inside a quiver, the dwarf then being unable to practice with the ammunition will be stuck on "Archery practice" and stand around doing nothing. Workaro
    5 KB (831 words) - 00:44, 29 December 2022
  • *ITEM - items ranging from ammunition to food types, has secondary types for the purposes of [TYPE:ID] **ITEM_AMMO - ammunition for ranged weapons
    4 KB (661 words) - 04:45, 6 January 2023
  • *ITEM — items ranging from ammunition to food types, has secondary types for the purposes of [TYPE:ID]; filename **ITEM_AMMO — ammunition for ranged weapons.
    11 KB (1,694 words) - 20:32, 12 March 2023
  • *ITEM — items ranging from ammunition to food types, has secondary types for the purposes of [TYPE:ID]. **ITEM_AMMO — ammunition for ranged weapons.
    12 KB (1,792 words) - 04:44, 6 January 2023
  • *ITEM - items ranging from ammunition to food types, has secondary types for the purposes of [TYPE:ID]. **ITEM_AMMO - ammunition for ranged weapons.
    4 KB (612 words) - 04:45, 6 January 2023
  • * When the time has come, or when your fortress is about to be destroyed by a siege or something, perform the ceremony to translate the mortal form of the nobl #Have the two towers combat each other ''without'' siege weapons
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...the first serious [[kobold]] attack, much less a full-blown [[Siege|goblin siege]]. ...they are trading, but entrance paths need to be kept clear, regardless. [[Siege]]s and [[ambush]]es only start from map edges that can path to your dining
    21 KB (3,495 words) - 02:43, 18 January 2023
  • ...ineer''': Mid-level [[mechanic]], [[pump operator]], [[siege engineer]], [[siege operator]], [[optics engineer]], [[fluid engineer]] and [[student]]; Low-le *'''Siege Engineer''': High-level [[siege engineer]]
    40 KB (6,140 words) - 15:47, 7 September 2023
  • * When the time has come, or when your fortress is about to be destroyed by a siege or something, perform the ceremony to translate the mortal form of the nobl #Have the two towers combat each other ''without'' siege weapons
    64 KB (10,833 words) - 17:15, 29 February 2024
  • ...ineer''': Mid-level [[mechanic]], [[pump operator]], [[siege engineer]], [[siege operator]], [[optics engineer]], [[fluid engineer]] and [[student]]; Low-le *'''Siege Engineer''': High-level [[siege engineer]]
    40 KB (6,135 words) - 12:05, 10 January 2023
  • ...an seal it off nicely (floodgates anyone?) then wait till the first Goblin siege, let them get to your entrance floodgates, seal them, open the dam and laug ...able force of marksdwarves, placing a few "security rooms" (with barracks, ammunition store, ration cache, armory, etc.) at appropriate floors, complete with for
    70 KB (11,448 words) - 14:39, 15 December 2020
  • ...the first serious [[kobold]] attack, much less a full-blown [[Siege|goblin siege]]. These include basic things like [[digging]] and using [[construction]] t ...they are trading, but entrance paths need to be kept clear, regardless. [[Siege]]s and [[ambush]]es only start from map edges that can path to your dining
    21 KB (3,516 words) - 02:21, 13 January 2023
  • * Weapons, ammunition, armor, war dogs * MEGABONUS: Surprise a goblin siege by tunneling up underneath them!
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...ur production like the distraction of hauling jobs. Losing your fort to a siege is [[fun]], but losing because all your skilled laborers spend all their ti | Siege engineering || [[Siege engineer]] || speed; part, ammunition quality
    22 KB (3,326 words) - 22:05, 13 March 2024
  • * Weapons, ammunition, armor, war dogs * MEGABONUS: Surprise a goblin siege by tunneling up underneath them!
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ...an seal it off nicely (floodgates anyone?) then wait till the first Goblin siege, let them get to your entrance floodgates, seal them, open the dam and laug ...able force of marksdwarves, placing a few "security rooms" (with barracks, ammunition store, ration cache, armory, etc) at appropriate floors, complete with fort
    41 KB (6,700 words) - 12:31, 21 March 2022
  • ...d]] -> [[Siege workshop]]/[[Siege engineer]] -> [[Siege engine]] parts and ammunition [[Metal]] + [[Wood]] -> [[Siege workshop]]/[[Siege engineer]] -> Ballista arrowhead
    13 KB (2,064 words) - 05:05, 9 April 2014
  • | Soft clothing items, backpacks and quivers, and siege engine parts can be made from this material. | [[Weapon#Ammunition|Ammunition]] can be made out of this material.
    21 KB (3,318 words) - 20:10, 10 March 2014
  • ...essentially, giant [[arrow]]s, created at a [[siege workshop]] and used as ammunition by a [[ballista]]. There are two types: ...three units of [[metal]] bars and then final assembly with [[wood]] at the siege workshop.
    2 KB (270 words) - 03:08, 20 December 2022
  • ==Siege ammo tokens== | Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted.
    2 KB (280 words) - 16:13, 2 April 2024
  • |20|| [[Book|Quire/Scroll]], [[Siege engine|Siege ammo]], [[Health care|Traction bench]] |30||[[Siege engine|Ballista part]], [[Siege engine|Catapult part]], [[Mechanism]]
    20 KB (2,409 words) - 19:00, 8 May 2024
  • ==Siege Ammo Tokens== | Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted.
    2 KB (242 words) - 20:36, 17 April 2013
  • ==Siege ammo tokens== | Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted.
    2 KB (260 words) - 03:36, 20 December 2022
  • |20|| [[Book|Quire/Scroll]], [[Siege engine|Siege ammo]], [[Health care|Traction bench]] |30||[[Siege engine|Ballista part]], [[Siege engine|Catapult part]], [[Mechanism]]
    20 KB (2,466 words) - 03:36, 20 December 2022
  • * [[Siege engineering]] * [[Siege operating]]
    10 KB (1,400 words) - 18:01, 13 June 2014
  • ...essentially, giant [[arrow]]s, created at a [[siege workshop]] and used as ammunition by a [[ballista]]. There are two types: ...three units of [[metal]] bars and then final assembly with [[wood]] at the siege workshop.
    2 KB (276 words) - 03:16, 19 August 2023
  • ...your civilization. However, many players find that fighting off repeated [[siege|sieges]], keeping their people alive, and expanding just aren't enough anym * Weapons, ammunition, armor, war dogs
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ...traded [[armor]], [[weapon]]s, and [[clothing]]. The clothing content of [[siege]]s can almost single-handedly provide an entire fortress with clothes, whil The loot you get will vary from siege to siege, but you will practically always get a few melee weapons, made of [[copper]
    4 KB (579 words) - 08:23, 15 December 2023
  • | labor = Siege Operating | tasks = * Operate [[Siege engine]]
    333 bytes (38 words) - 15:53, 8 December 2011
  • ==Siege Ammo Tokens== | Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted.
    1 KB (219 words) - 15:46, 8 December 2011
  • ==Siege Ammo Tokens== | Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted.
    2 KB (226 words) - 17:01, 8 December 2011
  • ==Siege Ammo Tokens== | Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted.
    1 KB (219 words) - 14:54, 8 December 2011
  • | 38 || AMMO || item_ammo.txt || [[Ammunition]] for hand-held weapons. | 64 || SIEGEAMMO || item_siegeammo.txt || Siege engine ammunition.
    7 KB (899 words) - 13:53, 2 May 2020
  • ...mmo''' for short, is the generic term for a projectile fired from a bow or siege weapon. Current types of ammunition include:
    576 bytes (77 words) - 20:45, 8 July 2012
  • | [[Weapon#Ammunition|Ammunition]] can be made out of this material. | Siege engine parts can be made out of this material. Does not appear to work.
    30 KB (4,452 words) - 03:41, 20 December 2022
  • ...mmo''' for short, is the generic term for a projectile fired from a bow or siege weapon. Current types of ammunition include:
    579 bytes (77 words) - 20:46, 8 July 2012
  • ...Wiki/DFRawFunctions/blob/master/raws/v50/item_ammo.txt item_ammo.txt] || [[Ammunition]] for hand-held weapons. ...lob/master/raws/v50/item_siegeammo.txt item_siegeammo.txt] || Siege engine ammunition.
    11 KB (1,486 words) - 16:13, 2 April 2024
  • | 38 || AMMO || item_ammo.txt || [[Ammunition]] for hand-held weapons. | 64 || SIEGEAMMO || item_siegeammo.txt || Siege engine ammunition.
    7 KB (966 words) - 13:53, 2 May 2020
  • | 38 || {{text anchor|AMMO}} || item_ammo.txt || [[Ammunition]] for hand-held weapons. | 64 || {{text anchor|SIEGEAMMO}} || item_siegeammo.txt || Siege engine ammunition.
    10 KB (1,298 words) - 03:36, 20 December 2022
  • ...u have personally encountered (and thus within distance for [[trade]] or [[siege|war]]). Civilizations are marked with a ''P'' if you are at peace with them * {{key|f}} '''Ammunition''' Assigns ammunition to squads.
    13 KB (2,174 words) - 22:39, 8 April 2014
  • ...u have personally encountered (and thus within distance for [[trade]] or [[siege|war]]). Civilizations are marked with a ''P'' if you are at peace with them * {{key|f}} '''Ammunition''' Assigns ammunition to squads.
    13 KB (2,225 words) - 03:16, 20 December 2022
  • | [[Weapon#Ammunition|Ammunition]] can be made out of this material. | Siege engine parts can be made out of this material. Does not appear to work.
    23 KB (3,482 words) - 20:09, 10 March 2014
  • | [[Weapon#Ammunition|Ammunition]] can be made out of this material. | Siege engine parts can be made out of this material. Does not appear to work.
    32 KB (4,815 words) - 16:17, 2 April 2024
  • ...ng orders]] menu, certain items can be automatically forbidden (like fired ammunition and battlefield spoils). ...ng dwarves from looting the bodies of your enemies (or friends) during a [[siege]] by forbidding items on the battlefield is generally a good idea. You can
    4 KB (638 words) - 03:24, 20 December 2022
  • | 38 || AMMO || [[Ammunition]] for hand-held weapons. Subtypes come from item_ammo.txt | 68 || SIEGEAMMO || Siege engine ammunition. Subtypes come from item_siegeammo.txt
    6 KB (864 words) - 01:25, 8 July 2013
  • | 40 || AMMO || [[Ammunition]] for hand-held weapons. Subtypes come from item_ammo.txt | 72 || SIEGEAMMO || Siege engine ammunition. Subtypes come from item_siegeammo.txt
    6 KB (847 words) - 01:25, 8 July 2013
  • ...ng orders]] menu, certain items can be automatically forbidden (like fired ammunition and battlefield spoils). ...ng dwarves from looting the bodies of your enemies (or friends) during a [[siege]] by forbidding items on the battlefield is generally a good idea. You can
    4 KB (651 words) - 15:30, 25 April 2023
  • ...u have personally encountered (and thus within distance for [[trade]] or [[siege|war]]). Civilizations are marked with a ''P'' if you are at peace with them * {{key|f}} '''Ammunition''' Assigns ammunition to squads.
    7 KB (1,097 words) - 07:52, 7 January 2023
  • ...may need to be directed to safety using a [[burrow]] if your fortress is [[siege|attacked]]. ...ption will cause them to store equipment designated for that squad such as ammunition when not in use.
    15 KB (2,634 words) - 06:13, 6 March 2024
  • ...w or bolt does not break upon impact with the ground the way that the same ammunition fired from a bow or crossbow would. Meaning that those masterwork adamantin ...ed attacks than standing ones. This is also worth noting to avoid wasting ammunition on fallen targets.
    74 KB (13,058 words) - 16:34, 13 October 2021
  • [[Siege engine|Siege weapon]]s can also work well against dragons -- one shot from a ballista is ...arf, who can usually finish him off after one or two trips back to restock ammunition and gain a novice ranking as a reward. Certain dev_notes indicate that in
    5 KB (886 words) - 17:54, 9 August 2012
  • ...whead at a [[metalsmith's forge]] and then final assembly with wood at the siege workshop. ...d resource-consuming, and both [[catapult]]s and [[ballista]]s train the [[siege operator]] skill when used, at the same rate. Since [[catapult]]s use [[sto
    1 KB (208 words) - 02:51, 17 February 2019
  • *[[Ammunition]] *[[Ballista arrow|Siege ammo]]
    11 KB (1,705 words) - 13:35, 7 March 2024
  • ...kpile contains ammo for all forms of ammunition-requiring weaponry (except siege engines). It can use [[bin]]s to consolidate up to 100 units of ammo. ...the wood stockpile before being used by the carpenter's, wood burner's or siege workshop. Because wood takes a long time to haul and tends to travel a long
    18 KB (2,989 words) - 14:21, 24 June 2022
  • Ballista arrows are created at a [[siege workshop]] and used as ammunition by a [[ballista]]. Wooden ballista arrows are made using one log, and more '''See also:''' [[Siege engine]]
    495 bytes (74 words) - 19:31, 12 December 2011
  • ...d of marksdwarves can spend multiple ''years'', and quiver after quiver of ammunition, before ever dealing a lethal blow. This can be useful for rapidly training ...re them afterwards. They are hostile to every living creature, including [[siege|siegers]], [[megabeast]]s, [[forgotten beast]]s, [[elf|hippies]], [[snatche
    17 KB (2,733 words) - 20:41, 25 September 2023
  • Ballista arrows are created at a [[siege workshop]] and used as ammunition by a [[ballista]]. Wooden ballista arrows are made using one log, and more '''See also:''' [[Siege engine]]
    866 bytes (141 words) - 18:59, 21 May 2012
  • ...ack your fortress with an [[ambush]], which may later evolve into a full [[siege]]. ...h or [[Goblinite|scavenging from]] non-dwarven civilizations for [[arrow]] ammunition.
    18 KB (2,871 words) - 03:24, 1 May 2024
  • ...rvive the first [[elephant]] attack, much less a full-blown [[Siege|goblin siege]]. ...ally this includes placing [[fortification]]s (possibly in archer towers), ammunition stockpiles, and cover for your melee dwarves to protect them from approachi
    8 KB (1,373 words) - 22:41, 8 April 2014
  • * Make plenty of ammunition and assign 100-200 bolts per dwarf to each squad, instead of the default 20 ...t-trained soldiers out to [[thief|take]] [[snatcher|care]] [[ambush|of]] [[siege|some]] [[megabeast|business]].
    12 KB (1,819 words) - 15:04, 7 July 2014
  • ...ile contains ammo for all forms of ammunition-requiring weaponry (except [[siege engine]]s). It can use [[bin]]s to consolidate stacks, but, due to a bug, m ...o the wood stockpile before being used by the carpenter's, woodburner's or siege workshop. Because wood takes a long time to haul and tends to travel a long
    30 KB (4,990 words) - 14:26, 24 June 2022
  • *[[Ammunition]] *[[Ballista arrow|Siege ammo]]
    13 KB (2,044 words) - 11:13, 22 June 2014
  • ...rvive the first [[elephant]] attack, much less a full-blown [[Siege|goblin siege]]. ...ally this includes placing [[fortification]]s (possibly in archer towers), ammunition stockpiles, and cover for your melee dwarves to protect them from approachi
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  • * Make plenty of ammunition and assign 100-200 bolts per dwarf to each squad, instead of the default 20 ...t-trained soldiers out to [[thief|take]] [[snatcher|care]] [[ambush|of]] [[siege|some]] [[megabeast|business]].
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  • ...kpile contains ammo for all forms of ammunition-requiring weaponry (except siege engines). It can use [[bin|bins]] to consolidate up to 100 units of ammo. ...o the wood stockpile before being used by the carpenter's, woodburner's or siege workshop. Because wood takes a long time to haul and tends to travel a long
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  • Ballista arrows are created at a [[siege workshop]] and used as ammunition by a [[ballista]]. Wooden ballista arrows are made using one log, and (pres '''See also:''' [[Siege engine]]
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  • ...d of marksdwarves can spend multiple ''years'', and quiver after quiver of ammunition, before ever dealing a lethal blow. This can be useful for rapidly training ...re them afterwards. They are hostile to every living creature, including [[siege|siegers]], [[megabeast]]s, [[forgotten beast]]s, [[elf|hippies]], [[snatche
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  • *To build [[siege engine]]s and ballista bolts. These can be very effective defenses when tra *A stack of 25 Crossbow [[bolt]]s can be made from a single log. Wooden ammunition is sufficient for training and use by [[hunter]]s, though significantly les
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  • ...o the wood stockpile before being used by the carpenter's, woodburner's or siege workshop. Because wood takes a long time to haul and tends to travel a long ...kpile contains ammo for all forms of ammunition-requiring weaponry (except siege engines). It can use [[bin]]s to consolidate up to 100 units of ammo.
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  • ...ile contains ammo for all forms of ammunition-requiring weaponry (except [[siege engine]]s). It can use [[bin]]s to consolidate stacks. ...ood stockpile before being used by carpenter's workshop, a wood furnace or siege workshop. Because wood takes a long time to haul and tends to travel a long
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  • *[[Ammunition]] *[[Ballista arrow|Siege ammo]]
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  • * Make plenty of ammunition and assign 100-200 bolts per dwarf to each squad, instead of the default 20 ...t-trained soldiers out to [[thief|take]] [[snatcher|care]] [[ambush|of]] [[siege|some]] [[megabeast|business]].
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  • ...rist McSuicide]] from deciding to reload a stone trap in the middle of a [[siege]]. Just remember to unforbid them when things calm down, so the traps are a If there are weapons that require ammunition ([[crossbow]]s, [[bow]]s, etc.) in the trap, each such weapon requires appr
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  • ...ile contains ammo for all forms of ammunition-requiring weaponry (except [[siege engine]]s). It can use [[bin]]s to consolidate stacks. ...ood stockpile before being used by carpenter's workshop, a wood furnace or siege workshop. Because wood takes a long time to haul and tends to travel a long
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  • ...andy exit for [[caravan]]s and [[diplomat]]s when your fortress is under [[siege]]. ...inside locked room will get thrown around and optionally pummelled with "ammunition" like stones or weapons placed in the room.
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  • ...ellaneous item - [[catapult parts]], [[ballista parts]], a type of [[siege ammunition]] (1% exotic), a [[trap component]] (1% exotic), [[coin]]s, [[anvil]]s, [[t
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  • ...armor]], [[furniture]], [[coins]], [[trap component]]s, metal crafts and [[siege engine|ballista arrow heads]] without the need for [[fuel]] to heat the for
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  • ...eptional-quality steel armor, however, can absorb most of a goblin squad's ammunition and half a minute of its time before finally being killed. Unarmored or lig ...t as valuable as [[gold]]; making lots of armor is a sure way to attract [[siege|attention]], but at least it's going into shiny armor, right?
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  • If there are weapons that require ammunition ([[crossbow]]s, [[bow]]s, etc) in the trap, each such weapon requires appro ...ks once and you have to rebuild it, wasting time you don't have during a [[siege]], you're not trying hard enough.
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  • ...ng orders]] menu, certain items can be automatically forbidden (like fired ammunition and battlefield spoils). ...ng dwarves from looting the bodies of your enemies (or friends) during a [[siege]] by forbidding items on the battlefield is generally a good idea. You can
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  • ...thought]] about the draft when going on duty ''unless'' there is an active siege. Likewise, if a military dwarf goes off duty but has no civilian skills of ...ire an archery target to train, as well as bolts (assigned in the military/ammunition window). If this is not available, they will simply do combat demonstration
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  • ...aration. You can handle what tries to attack, presuming you don't have a [[siege]] to worry about. ...e very careful. Make sure you stock up on food, water and (if you use it) ammunition before you head in, though, as caverns are quite massive and it can be diff
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  • ...pons]], [[armor]], [[furniture]], [[Currency|coins]], [[ammunition]] for [[siege]] equipment and [[crossbow|crossbows]], [[trap component]]s, and other [[fi
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  • ...tifications''' are a special type of [[wall]]. They allow the passage of [[ammunition|projectiles]] [in and out] and liquids, [[mist]], [[steam]] and [[smoke]], ...ground level, however, due to the presence of building destroyers during [[siege]]s.
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  • ...armor]], [[furniture]], [[coins]], [[trap component]]s, metal crafts and [[siege engine|ballista arrow heads]] without the need for [[fuel]] to heat the for
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  • ...a|other defenses]], your military will still need to fend off [[goblin]] [[siege]]s, [[megabeast]]s, [[titan]]s, and fiendish [[Giant cave spider|undergroun ...and providing workarounds for bugs related to marksdwarfs, reloading, and ammunition.
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  • ...tion. Nor can wooden blocks be used to make furniture, craft goods, tools, siege weapon components, ballista arrowheads, or crossbow bolts, or be burned at
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  • ...andy exit for [[caravan]]s and [[diplomat]]s when your fortress is under [[siege]]. ...inside a locked room will get thrown around and optionally pummelled with "ammunition" like stones or weapons placed in the room.
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  • ...armor]], [[furniture]], [[coins]], [[trap component]]s, metal crafts and [[siege engine|ballista arrow heads]] without the need for [[fuel]] to heat the for
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  • ...eapon|weapons]], [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment and [[crossbow|crossbows]], [[trap component|trap components]],
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  • ...from dropped buckets), and rubble (from used [[bolt]]s and [[siege engine|ammunition]]) from the floor and walls of your fortress. Cleaning will not move [[cor
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  • ...om either [[wood]], [[bone]], or weapons-grade [[metal]]s. As with all non-siege ammo, hunting and military dwarves must be equipped with [[quiver]]s to be
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  • '''Fortification''' is a construction that allows the passage of [[ammunition|projectiles]] [in and out] and liquids, [[mist]], [[steam]], [[web|webs]], [[File:Old-fort.png|thumb|260px|right|Probably stopped a goblin siege once. Possibly.]]Fortifications can be built one of two ways. Firstly, they
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  • ...eapon|weapons]], [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment and [[crossbow|crossbows]], [[trap component|trap components]],
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  • ...nor getting used. If the injured creature leaves the map at the end of a [[siege]], the masterwork will count as lost. There are several ways to combat this
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  • ...andy exit for [[caravan]]s and [[diplomat]]s when your fortress is under [[siege]]. ...inside locked room will get thrown around and optionally pummelled with "ammunition" like stones or weapons placed in the room.
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  • ...tion. Nor can wooden blocks be used to make furniture, craft goods, tools, siege weapon components, ballista arrowheads, or crossbow bolts, or be burned at
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  • | Allows the civilization to produce the specified type of siege engine ammunition. In practice, this is always ballista bolts.
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  • ...ellaneous item - [[catapult parts]], [[ballista parts]], a type of [[siege ammunition]] (1% exotic), a [[trap component]] (1% exotic), [[coin]]s, [[anvil]]s, [[t
    8 KB (1,357 words) - 23:01, 12 April 2024
  • ...pons]], [[armor]], [[furniture]], [[Currency|coins]], [[ammunition]] for [[siege]] equipment and [[crossbow|crossbows]], [[trap component]]s, and other [[fi
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  • ...om either [[wood]], [[bone]], or weapons-grade [[metal]]s. As with all non-siege ammo, hunting and military dwarves must be equipped with [[quiver]]s to be
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  • ...armor]], [[furniture]], [[coins]], [[trap component]]s, metal crafts and [[siege engine|ballista arrow heads]] without the need for [[Fuel|coke]] to fuel th
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  • ...a|other defenses]], your military will still need to fend off [[goblin]] [[siege]]s, [[megabeast]]s, [[titan]]s, and fiendish [[Giant cave spider|undergroun ...and providing workarounds for bugs related to marksdwarfs, reloading, and ammunition.
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  • '''Fortification''' is a construction that allows the passage of [[ammunition|projectiles]] [in and out] and liquids, [[mist]], [[steam]], [[web|webs]], [[File:Old-fort.png|thumb|260px|right|Probably stopped a goblin siege once. Possibly.]]Fortifications can be built one of two ways. Firstly, they
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