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  • ...t of the old "Consolidated Development Page" as it was before the redesign of the ''Dwarf Fortress'' webpage. It includes all long-and short-term arcs, c ...no longer be directly applicable; however, they provide a general overview of the original thought-process behind Dwarf Fortress' development, and the br
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...g version 1.0 to 1.0.1, and so on. Different developers have their own way of incorporating version numbers, but the general concept is always the same b When software is in the early stages of development, such as alpha or beta, it will likely have version numbers sta
    37 KB (5,912 words) - 20:46, 7 February 2023
  • ...g version 1.0 to 1.0.1, and so on. Different developers have their own way of incorporating version numbers, but the general concept is always the same b When software is in the early stages of development, such as alpha or beta, it will likely have version numbers sta
    37 KB (5,912 words) - 04:05, 20 December 2022
  • ...bligatory for others (dumping), and are used primarily to keep dwarves out of [[fun|danger]]. ...er shown indicates how many selected floor tiles can be used for that type of zone.
    29 KB (4,895 words) - 21:50, 14 March 2024
  • ...a detailed description of Adventurer mode gameplay. For a general overview of Adventurer mode, see [[Adventurer mode]]. ...ily close) sites is in the top-left corner. On the right side are minimaps of the next two levels down, relative to the player. Along the bottom is infor
    50 KB (8,736 words) - 18:42, 14 April 2024
  • ...a detailed description of Adventurer mode gameplay. For a general overview of Adventurer mode, see [[Adventurer mode]]. ...ily close) sites is in the top-left corner. On the right side are minimaps of the next two levels down, relative to the player. Along the bottom is infor
    50 KB (8,737 words) - 02:51, 20 December 2022
  • ...sign to enlarge, improve, or add rooms can be important as well. Proximity of the rooms to [[noise]] should also be considered. ...uarters (the dwarven economy is currently disabled). To this end, a number of solutions, some surprisingly elegant, have been produced.
    32 KB (4,786 words) - 18:37, 26 March 2024
  • ...sign to enlarge, improve, or add rooms can be important as well. Proximity of the rooms to [[noise]] should also be considered. ...uarters (the dwarven economy is currently disabled). To this end, a number of solutions, some surprisingly elegant, have been produced.
    32 KB (4,681 words) - 23:19, 22 December 2022
  • ...sign to enlarge, improve, or add rooms can be important as well. Proximity of the rooms to [[noise]] should also be considered. ...uarters (the dwarven economy is currently disabled). To this end, a number of solutions, some surprisingly elegant, have been produced.
    31 KB (4,417 words) - 20:54, 15 November 2021
  • ...sign to enlarge, improve, or add rooms can be important as well. Proximity of the rooms to [[noise]] should also be considered. ...dwarves are kicked out of any over-priced quarters. To this end, a number of solutions, some surprisingly elegant, have been produced.
    24 KB (3,511 words) - 20:53, 15 November 2021
  • ...sign to enlarge, improve, or add rooms can be important as well. Proximity of the rooms to [[noise]] should also be considered. ...dwarves are kicked out of any over-priced quarters. To this end, a number of solutions, some surprisingly elegant, have been produced.
    24 KB (3,120 words) - 20:53, 15 November 2021
  • ''This page is a list of hidden or unexpected aspects of the game - not be be confused with the phrase Hidden Fun Stuff. Though tech {| style="border:none; background-color:#E3E4FA;padding:5px;font-size:95%;" align="c
    3 KB (444 words) - 13:24, 25 July 2012
  • ...with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown. ...{{version|50.11}}, using some tilesets can cause the lower and right edges of the screen to not react to the mouse.''' This is dependent on size; the 8×
    92 KB (13,986 words) - 00:21, 25 November 2023
  • ...with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown. ...necessary, convert the tileset to the correct image format for the version of DF you are using:
    91 KB (13,800 words) - 19:13, 20 December 2022
  • ...ngdesign.com/rppr/2008/05/interview/rppr-interview-with-tarn-adams-creator-of-dwarf-fortress/ Role Playing Public Radio]: This is Ross Payton for RPPR, a RPPR: So Tarn, why don't we start off with your elevator pitch of Dwarf Fortress, introduce it to those who aren't familiar with it.
    83 KB (15,489 words) - 20:48, 15 November 2021
  • ...sed on their subject matter, with copies identified by "(copy)" at the end of their title. ...aterials: when a scroll/book is created, its core material is the material of the former sheet/quire, while the rollers/bookbinding becomes a decoration
    20 KB (3,168 words) - 14:07, 21 February 2024
  • ...sed on their subject matter, with copies identified by "(copy)" at the end of their title. ...aterials: when a scroll/book is created, its core material is the material of the former sheet/quire, while the rollers/bookbinding becomes a decoration
    20 KB (3,119 words) - 16:46, 18 October 2023
  • One (1) blank line between last line of prev subsection and next sub-section title. ...They may provide a practical benefit, but are frequently done for the sake of doing them; they exist primarily as a [[challenge]] for experienced players
    100 KB (16,380 words) - 19:18, 14 November 2023
  • One (1) blank line between last line of prev subsection and next sub-section title. ...They may provide a practical benefit, but are frequently done for the sake of doing them; they exist primarily as a [[challenge]] for experienced players
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...les for workshops. This means that players can rapidly dispatch any number of jobs from a single screen, without having to add tasks to individual [[work A certain set of skills are relevant for any manager. Furthermore, certain [[personality tra
    14 KB (2,318 words) - 23:27, 20 December 2023
  • One (1) blank line between last line of prev subsection and next sub-section title. A '''stupid dwarf trick''' is any project that requires a large amount of time and effort - often for little or no practical benefit. They exist pri
    70 KB (11,448 words) - 14:39, 15 December 2020
  • One (1) blank line between last line of prev subsection and next sub-section title. A '''stupid dwarf trick''' is any project that requires a large amount of time and effort - often for little or no practical benefit. They exist onl
    41 KB (6,700 words) - 12:31, 21 March 2022
  • One (1) blank line between last line of prev subsection and next sub-section title. A '''stupid dwarf trick''' is any project that requires a large amount of time and effort - often for little or no practical benefit. They exist only
    30 KB (5,073 words) - 16:15, 20 June 2020
  • ...tually travelled by a creature, only potential paths. Using these features of animal pathfinding, it is possible to create very complex logic gates. For clarity, definitions of the terms used in animal logic are listed here:
    14 KB (2,311 words) - 02:52, 20 December 2022
  • ...tually travelled by a creature, only potential paths. Using these features of animal pathfinding, it is possible to create very complex logic gates. For clarity, definitions of the terms used in animal logic are listed here:
    14 KB (2,311 words) - 19:12, 20 May 2014
  • ...tually travelled by a creature, only potential paths. Using these features of animal pathfinding, it is possible to create very complex logic gates. For clarity, definitions of the terms used in animal logic are listed here:
    14 KB (2,309 words) - 23:53, 23 September 2023
  • ...stored and accessed by ''Dwarf Fortress''. Knowledge on the technicalities of the saved game folder is crucial if one wishes to change their computer, ma ...name of the fortress and its translation, what type of save it is (Active, Manual, or Autosave), the date in game, and the folder name.
    10 KB (1,728 words) - 06:34, 26 June 2023
  • Summary: The Modest Mod is a collection of vital bugfixes and tweaks that everyone should be able to use comfortably a See forum thread for the list of changes.<br >
    6 KB (890 words) - 12:19, 8 July 2014
  • ...l]]s''' and are familiar with the basic information found in that article, of what a well does and what is required to build one.'' ...or freeze is beyond frustrating. This guide will walk you through a number of different situations, and explain solutions that have been found for these
    29 KB (5,253 words) - 21:22, 6 February 2014
  • ...l]]s''' and are familiar with the basic information found in that article, of what a well is used for and what is required to build one.'' ...r freeze, is beyond frustrating. This guide will walk you through a number of different situations, and explain solutions that have been found for these
    24 KB (4,372 words) - 06:38, 23 January 2023
  • ...l]]s''' and are familiar with the basic information found in that article, of what a well does and what is required to build one.'' ...or freeze is beyond frustrating. This guide will walk you through a number of different situations, and explain solutions that have been found for these
    24 KB (4,334 words) - 01:36, 23 December 2017
  • ...l]]s''' and are familiar with the basic information found in that article, of what a well does and what is required to build one.'' ...r freeze, is beyond frustrating. This guide will walk you through a number of different situations, and explain solutions that have been found for these
    24 KB (4,371 words) - 04:07, 20 December 2022
  • {{DFtext|Urist McVictim, Cheesemaker has been found dead, completely drained of blood!|5:1}} ...be human or dwarven. However, since [[civilization]]s can have members not of their founding race, the occasional vampiric goblin, elf, or even [[Animal
    37 KB (6,160 words) - 16:51, 20 April 2024
  • {{DFtext|Urist McVictim, Cheesemaker has been found dead, completely drained of blood!|5:1}} ...[human]] or dwarven. However, since [[civilization]]s can have members not of their founding race, the occasional vampiric [[goblin]], [[elf]], or even [
    36 KB (6,111 words) - 23:41, 10 January 2024
  • ...uses. For example, using bridges to control [[flow|fluids]] can save a ton of mechanisms and time, especially when the [[magma|fluid in question]] requir ...ed as is, and use less materials than a [[construction|constructed]] floor of the same size serving the same purpose. if you want them to raise or lower,
    20 KB (3,307 words) - 03:11, 20 December 2022
  • :{{for/see|a list of all Premium graphics tokens and basic usage|[[Graphics token]]}} :{{for/see|a repository of all Classic tilesets used in DF|[[Tileset repository]]}}
    23 KB (3,712 words) - 06:48, 24 April 2024
  • ...and/or [[Weapon]]s) for specific information on those aspects. The effects of many [[material]] properties on combat are somewhat understood (see the [[M ...lood loss. The combat system tries to present a fairly realistic depiction of combat, with several important consequences.
    28 KB (4,611 words) - 18:24, 8 February 2023
  • ...and/or [[Weapon]]s) for specific information on those aspects. The effects of many [[material]] properties on combat are somewhat understood (see the [[M ...lood loss. The combat system tries to present a fairly realistic depiction of combat, with several important consequences.
    28 KB (4,610 words) - 03:16, 20 December 2022
  • ...ow|fluids]] can save a ton of mechanisms and time when replacing the likes of floodgates, especially when the [[magma|fluid in question]] requires a wide ...ed as is, and use less materials than a [[construction|constructed]] floor of the same size serving the same purpose. if you want them to raise or lower,
    20 KB (3,327 words) - 05:23, 3 March 2024
  • ...e useful for ''[[Dwarf Fortress]]'' players and [[modding|modders]] alike, of which this page serves as a list. ''Dwarf Fortress'' is a difficult game to ...ed to such third-party programs, and contains development threads for most of them.
    22 KB (3,393 words) - 17:16, 10 April 2023
  • ...e useful for ''[[Dwarf Fortress]]'' players and [[modding|modders]] alike, of which this page serves as a list. ''Dwarf Fortress'' is a difficult game to ...ed to such third-party programs, and contains development threads for most of them.
    22 KB (3,312 words) - 08:45, 18 November 2023
  • ...ch as adding in new civilizations or altering the placement and properties of the game's metals and minerals. Major modifications normally require a new ...he wide range of modified files, major modifications have high likelihoods of conflicting with each other. Make sure to check for compatibility issues b
    10 KB (1,481 words) - 21:14, 6 February 2014
  • = List of Mods = ...ns DF makes about the relative strengths of bronze and iron. Adds a couple of new alloys.
    10 KB (1,611 words) - 11:06, 16 January 2022
  • DFHack is a Dwarf Fortress (DF) memory access library and a set of basic tools that use it (see the documentation at https://docs.dfhack.org/e ...evelopers to write plugins for DFHack, in order to extend the capabilities of DFHack (and therefore DF's gameplay). The plugins come mainly in two flavou
    16 KB (2,543 words) - 19:35, 30 April 2022
  • This page documents commonly asked questions and answers. Some of these questions were taken from the Bay12 Gameplay Questions page. {{FAQ2|Things to Do|What is the point of the game?}}
    18 KB (2,876 words) - 00:28, 21 December 2022
  • This page documents commonly asked questions and answers. Some of these questions were taken from the Bay12 Gameplay Questions page. {{FAQ2|Things to Do|What is the point of the game?}}
    18 KB (2,876 words) - 03:24, 20 December 2022
  • This page documents commonly asked questions and answers. Some of these questions were taken from the Bay12 Gameplay Questions page. A: It will flow off the edge of the map.
    6 KB (942 words) - 01:23, 10 July 2013