v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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- 21:47, 30 April 2009 diff hist +996 N 40d:Domestic animal Created page with '''(If you're looking for domestic skills, see skills)'' Domestic animals are creatures that can be used by dwarfs one way or another without taming or training, usually ...'
- 21:34, 30 April 2009 diff hist +1,230 N 40d:Supplies More newbie game terms with no page
- 20:58, 30 April 2009 diff hist +40 m 40d:Embark added "location" link, as per suggestion.
- 20:56, 30 April 2009 diff hist +52 m 40d Talk:Embark (forgot sig, my bad)
- 20:56, 30 April 2009 diff hist +826 m 40d Talk:Embark
- 19:53, 30 April 2009 diff hist +220 40d:Magma →Using magma
- 19:44, 30 April 2009 diff hist +45 m 40d:Magma →Using magma: changed "bauxite floodgate" to "magma-safe floodgate or door. w/ bxt mech'm..." It's not necessary to make the door itself from bxt
- 09:48, 30 April 2009 diff hist +202 40d:Lead added par about using bars of lead for constructed bars.
- 08:48, 30 April 2009 diff hist +1 m 40d:Stockpile →Custom stockpiles: typo
- 08:48, 30 April 2009 diff hist +491 m 40d:Stockpile →Custom stockpiles
- 01:00, 30 April 2009 diff hist +20 Nm Ox #REDIRECT muskox current
- 05:45, 29 April 2009 diff hist +158 40d:Starting builds →Items: Edited advice about "take a horse, you almost always start with one!" - A bit dated, perhaps. Suggestion is stil lthere, just with warnings.
- 00:54, 29 April 2009 diff hist +257 Nm 40d Talk:Embark Created page with 'I searched for Embark and got nuthin - so this is better than that, if not by much. I'll be back later to work on it - If you feel you've got something valuable to add, feel free...'
- 00:52, 29 April 2009 diff hist +41 m 40d:Embark (format the format - sheesh.)
- 00:46, 29 April 2009 diff hist +75 m 40d:Embark format
- 00:43, 29 April 2009 diff hist +1,096 N 40d:Embark We need a page for the term "embark". It's separate from associated parts of the game and pages, even if tied to them. This is just a start, I'll be back - add if you feel you're able!
- 20:24, 28 April 2009 diff hist +24 Nm Metal smith #REDIRECT metalsmith
- 05:23, 28 April 2009 diff hist +63 Nm Reverse battlement redirect
- 20:23, 27 April 2009 diff hist +195 m Talk:Scamps
- 19:23, 27 April 2009 diff hist +13 m 40d:Tower-cap →Tree Farms: - changed "underground pond" to "u- pool", added link, formatted legacy clarification in italics
- 19:00, 27 April 2009 diff hist +307 m Do I really need wood →Reasons you don't need much wood: (added clarification re B-coal & lignite)
- 18:59, 27 April 2009 diff hist +40 m 40d:Stone crafter
- 18:39, 27 April 2009 diff hist +120 m Do I really need wood →Reasons you want wood: added glass, fertilizer. replaced "power source"(???) with "metalworks and glassworks". Added reminder for need for coal for steel
- 18:31, 27 April 2009 diff hist +433 m Do I really need wood →Reasons you need wood: - added "obsdian shortswords" for completeness
- 20:42, 26 April 2009 diff hist +58 m 40d:Vein →Veins and Clusters:: bolded "see also", added words "separate" and "unrelated" to veins that intersect/overlap
- 20:38, 26 April 2009 diff hist +18 Nm Veins #REDIRECT vein current
- 20:38, 26 April 2009 diff hist +18 Nm Clusters #REDIRECT vein current
- 20:36, 26 April 2009 diff hist +1,013 40d:Vein →Veins and Clusters:: added last 2 short paragraphs, one on veins "doubling/intersecting", and one on knowledge and exploratory mining.
- 20:29, 26 April 2009 diff hist +26 Nm Diamonds redirect to gems current
- 23:08, 25 April 2009 diff hist +476 40d:Fortress defense →Fortification based entrance designs: made graphic visible, added comments about traders, firing down a z-level, link to spikes, marksman
- 22:43, 25 April 2009 diff hist +887 40d:Fortress defense →The "Reverse Battlement" design: added legend, link to batteries, clarified explanation, removed some blather (but not all.)
- 22:19, 25 April 2009 diff hist +12 40d Talk:Siege engine →Consolidation - Siege Engine & Fortress Defense page
- 22:19, 25 April 2009 diff hist +692 40d Talk:Siege engine →Consolidation - Siege Engine & Fortress Defense page: new section
- 22:03, 25 April 2009 diff hist -1 m 40d:Siege engine →Ballista battery: sigh - the day I can actually see EVERY typo in a preview...
- 22:02, 25 April 2009 diff hist +21 m 40d:Siege engine →Ballista battery
- 21:56, 25 April 2009 diff hist +14 m 40d:Fortress defense →Siege Engines
- 21:55, 25 April 2009 diff hist +37 m 40d:Fortress defense →Siege Engines
- 21:47, 25 April 2009 diff hist +45 m 40d:Siege engine →See Also: added link to "cross training" article
- 21:40, 25 April 2009 diff hist +196 m 40d:Siege engine →Ballista battery: fixed formating hiccup
- 21:32, 25 April 2009 diff hist -366 m 40d:Siege engine →Ballista battery
- 21:25, 25 April 2009 diff hist +1,315 m 40d:Siege engine improved graphic, added link to Fortress Defense. See talk
- 21:24, 25 April 2009 diff hist +10 m 40d:Fortress defense →Siege weapons: changed name of sub-section from "siege weapons" to "siege engines", which is what the main listing is under
- 21:01, 25 April 2009 diff hist -60 m 40d:Fortress defense →Siege weapons: fixed formating type from previous (with someone else cross-editing in there)
- 20:34, 25 April 2009 diff hist +1,562 40d:Fortress defense →Siege weapons: Got caught up - added batteries graphic, comment about catapults, etc.
- 20:18, 25 April 2009 diff hist +56 m 40d:Fortress defense →Siege weapons: fixed graphic hiccup, added comment about length of hallway as shown.
- 20:14, 25 April 2009 diff hist -3 m 40d:Fortress defense →Siege weapons: made graphic visible
- 20:13, 25 April 2009 diff hist -3 m 40d:Fortress defense →The "Inverse Battlement" design: - made graphic visible
- 20:10, 25 April 2009 diff hist +100 m 40d:Fortification added explicit comment re "cannot be carved from soil"
- 19:54, 25 April 2009 diff hist +31 m 40d:Crossbow added "Equipment and encumbrance" under "See also" at the bottom
- 08:00, 25 April 2009 diff hist +7 m 40d:Native aluminum no doubt - RAW's say "small clusters", and nuthin' else. (But I saw what I saw!)
- 07:58, 25 April 2009 diff hist +163 40d Talk:Native aluminum →Aluminum veins must be a glitch
- 07:54, 25 April 2009 diff hist +337 40d Talk:Native aluminum →Aluminum veins must be a glitch: new section
- 07:24, 25 April 2009 diff hist +147 m User talk:VengefulDonut →re stones
- 07:19, 25 April 2009 diff hist +24 N User:Albedo Created page with 'Uh... my page... yeah...'
- 07:19, 25 April 2009 diff hist +280 m User talk:VengefulDonut →re stones: new section
- 07:16, 25 April 2009 diff hist +52 User talk:Albedo →(response)
- 07:16, 25 April 2009 diff hist +96 User talk:Albedo →(response): new section
- 04:35, 25 April 2009 diff hist 0 m 40d:Vein changed "in half" to "cut thru"
- 04:30, 25 April 2009 diff hist +97 40d:Dolomite added the word "sedimentary" and comment about platinum veins (which I've personally observed.)
- 04:22, 25 April 2009 diff hist +24 Nm Use Armour #REDIRECT armor user
- 04:21, 25 April 2009 diff hist +24 Nm Use armor Redirected page to Armor user
- 04:21, 25 April 2009 diff hist +24 Nm Armor use #REDIRECT armor user
- 04:18, 25 April 2009 diff hist +20 Nm Musk ox redirect "musk ox" to "muskox" current
- 04:17, 25 April 2009 diff hist +123 Nm v0.34:Magma furnace disambiguation for "magma furnace" - which really doesn't exist
- 04:13, 25 April 2009 diff hist +11 m 40d:Vein added link to "gem" at bottom
- 04:11, 25 April 2009 diff hist +798 N 40d:Vein Created page with '===Veins and Clusters:=== Non-layer stone occurs in these forms: :* '''Large cluster''' - An oval that occupies nearly half of a 48x48 block, area-wise. Only one appears per bl...'
- 04:00, 25 April 2009 diff hist +57 m 40d:Ambush disambiguation comment at top for "ambusher" skill - hotlinked.
- 03:56, 25 April 2009 diff hist +25 Nm Bonecraft #REDIRECT bone carver current
- 03:56, 25 April 2009 diff hist +25 Nm Bone crafter #REDIRECT bone carver current
- 03:55, 25 April 2009 diff hist +25 Nm Bonecrafter redirect current
- 03:54, 25 April 2009 diff hist +27 N Stonecraft redirect current
- 03:50, 25 April 2009 diff hist +24 Nm Trog redirect current
- 03:48, 25 April 2009 diff hist +53 v0.34:Meal disambiguation (Is there a special template for this??? If so, sorry, couldn't find it in Help.)
- 03:39, 25 April 2009 diff hist +22 Nm Months redirect month -> calendar current
- 03:38, 25 April 2009 diff hist +24 Nm Book keeper redirect "book keeper" to bookkeeper" current
- 03:36, 25 April 2009 diff hist +26 Nm Great hall redirect "great hall" to "meeting hall" current
- 03:33, 25 April 2009 diff hist +154 40d:Fire snake needed a rewrite, imnsho.
- 03:30, 25 April 2009 diff hist -14 m Magma Pool double redirect - worked with GO, but not links
- 03:22, 25 April 2009 diff hist +24 Nm Firesnake redirect from "firesnake" to "fire snake"
- 03:20, 25 April 2009 diff hist +23 Nm Water skin redirect from "water skin" to "waterskin"
- 03:18, 25 April 2009 diff hist +24 Nm Smith redirect from "smith" to "metalsmith" current
- 03:16, 25 April 2009 diff hist +38 40d:Brook
- 03:15, 25 April 2009 diff hist +17 Nm Divert redirect current
- 03:14, 25 April 2009 diff hist +20 Nm Study redirect from "study" to "office" page. current
- 03:06, 25 April 2009 diff hist +242 m 40d:Bookkeeper The bookkeeper does not keep track of items in "stockpiles", but in "Stocks". Added comment about meager office in dining room.
- 02:54, 25 April 2009 diff hist +404 m 40d:Office added comment re "study", which is the term used in the in-game menus when designating chairs. Added short paragraph re "meager office".
- 02:38, 25 April 2009 diff hist +516 m 40d:Stocks minor edit to "forbidding stone...", and added clear comments re # of items visible in inventory at each level of precision.
- 02:31, 25 April 2009 diff hist 0 m 40d:Stocks changed "dining hall" to "dining room"
- 02:30, 25 April 2009 diff hist +127 40d:Stocks added comments re "three factors" that precision affects, comments re lower settings, an example of insufficient Inventory setting, & the "Forbidding Stone through Inventory" section at bottom.
- 02:26, 25 April 2009 diff hist +1,673 40d:Stocks added comments re "three factors" that precision affects, comments re lower settings, an example of insufficient Inventory setting, & the "Forbidding Stone through Inventory" section at bottom.
- 02:06, 25 April 2009 diff hist +4 m 40d:Record keeper Hotlinked to "stocks" page.
- 22:02, 23 April 2009 diff hist +24 m 40d:Native aluminum added "found as veins (rare)" to the sidebar notes
- 22:01, 23 April 2009 diff hist +62 m 40d Talk:Native aluminum
- 21:57, 23 April 2009 diff hist +291 40d Talk:Native aluminum
- 21:54, 23 April 2009 diff hist +224 m User talk:Zchris13 →reply: new section
- 03:10, 23 April 2009 diff hist +48 40d:Native aluminum "in copper veins"? How old is this page? I've never seen it in copper, but in a variety of other stone.
- 01:55, 23 April 2009 diff hist +313 40d:How do I get my dwarves to do stuff
- 01:49, 23 April 2009 diff hist +361 40d:How do I get my dwarves to do stuff There are 4 things - the dwarf needs to be able to GET to the items in question.
- 23:52, 22 April 2009 diff hist -78 m 40d:Bedroom design →GnomeChomsky's Tessellated Apartments: - fixed graphic so it's visible.
- 23:50, 22 April 2009 diff hist -30 m 40d:Bedroom design →THLawrence's Living Pods: - fixed graphic so it's visible.