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Difference between revisions of "40d:Restraint"

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A '''restraint''' is a [[chain]] or [[rope]] which is used to restrain a [[dwarf]] or other [[creature]]. Unlike the [[cage]], the restraint can only hold one creature, and the creature can move within a range of one tile of the restraint in all directions, including up and down if stairs or slopes are in this area.  In a previous version it could move up and down through solid floors; it is unknown whether this is currently the case. Also unlike cages, restrained animals can breed.
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'''Chains''' are created at the [[Metalsmith's Forge]] with one metal bar, using the  [[metal craft]] skill.  '''Ropes''' are created at the [[clothier's shop]] with one [[cloth]], using the [[clothier]] skill.  Both are used in building [[well]]s and '''restraints''' and are interchangeable.  Chains and ropes both have a base [[value]] of 10, modified by [[material]], [[quality]] and any [[decoration]]s.  Both are stored in finished goods [[stockpile]]s.  However, either can made into a restraint by placing them as [[furniture]] using the {{k|q}} + {{k|v}} keys.
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A '''restraint''' is furniture, a chain or rope which is used to restrain a [[dwarf]] or other [[creature]] to a certain very limited area of movement. Unlike a [[cage]], a restraint can only hold one creature, and the creature can move within a range of one tile from the location of the restraint itself, including up and down if stairs or slopes are in this area.  This gives them, at most, a 3x3x3 cube of movement, limited as normal by [[wall]]s, [[door]]s & etc. Restraints do not block movement, including movement of [[wagon]]s.
  
 
Restraints can be used to keep a [[war dog]] or other animal near areas where you need constant vigilance and defense. Chained animals placed near the entrance to your fort will spot [[kobold]] thieves that can bypass traps and other passive defenses, pausing the game and [[announcement|announcing]] their presence.
 
Restraints can be used to keep a [[war dog]] or other animal near areas where you need constant vigilance and defense. Chained animals placed near the entrance to your fort will spot [[kobold]] thieves that can bypass traps and other passive defenses, pausing the game and [[announcement|announcing]] their presence.
  
For dwarfs, either chains or ropes are equally useful for [[jail]]ing dwarfs for your [[justice]] system.
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Unlike caged animals, restrained animals can breed, so restraints are often used for controlling domestic animals when you're running a [[meat industry]].
  
Restraints are also useful for containing domestic animals when you're running a [[meat industry]].
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Either chains or ropes are equally useful for [[jail]]ing dwarfs for your [[justice]] system.
  
When removing restraints, first un-assign any attached animal (via {{k|q}} + {{k|a}} and selecting "Nobody").  Then, once the animal has been released from the restraint ({{k|q}} to verify), you can remove the restraint as you would any constructed item ( {{k|q}} + {{k|x}}, and wait for a [[hauling|furniture hauler]] to respond).  Once they're free, you can then re-place the restraint and/or re-assign the animal, respectively.
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===Removal===
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When removing restraints, first un-assign any attached animal (via {{k|q}} + {{k|a}} and selecting "Nobody").  Then, once the animal has been released from the restraint ({{k|q}} to verify), you can remove the restraint as you would any constructed furniture ( {{k|q}} + {{k|x}}, and wait for a [[hauling|furniture hauler]] to respond).  Once they're free, you can then re-place the restraint and/or re-assign the animal, respectively.
  
If you remove the restraint before unassigning the creature, the restraint itself (chain or rope) will remain as the animal's collar (inventory). If that happens, {{k|v}}iew its {{k|i}}nventory and order to {{k|d}}ump it. Make sure you have an accessible [[activity zone#garbage dump|Garbage zone]] and a dwarf with refuse collection enabled.  Such a chain or rope cannot be re-built as a restraint until it is dumped and re-claimed.  ''(Altho', the image of wardogs wandering around with useless, expensive metal chains around their necks is rather butch.)''
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If you remove the restraint before unassigning the creature, the restraint itself (chain or rope) will remain as the animal's collar (inventory). If that happens, {{k|v}}iew its {{k|i}}nventory and order to {{k|d}}ump it. Make sure you have an accessible [[activity zone#garbage dump|garbage zone]] and a dwarf with [[Hauling#Refuse hauling|refuse hauling]] enabled.  A chain or rope around an animal's neck cannot be re-built as a restraint until it is dumped and re-claimed.  ''(Altho', the image of wardogs wandering around with useless, expensive metal chains around their necks is rather butch.)''  
  
'''Restraints as [[decoration]]'''<br />
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===Restraints as [[decoration]]'''===
If your fortress is above ground or you otherwise have inadequate natural rock walls to [[engrave]], [[rope]]s (or [[bags]]) sewn with [[image]]s can be a way of recording your fortress' history instead of [[stone detailing]]. When built as restraints (or, for bags, as [[container]]s), dwarves can admire them, so they can function as makeshift tapestries.
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If your fortress is above ground or you otherwise have inadequate natural rock walls to [[engrave]], ropes or chains (or [[bags]]) decorated with [[image]]s can be a way of recording your fortress' history instead of [[stone detailing]]. When built as restraints (or, for bags, as [[container]]s), dwarves can admire them, so they can function as makeshift tapestries.
  
 
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'''See also:'''
 
'''See also:'''
 
:* [[Jail]]
 
:* [[Jail]]
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:* [[Well]]
 
{{Buildings}}
 
{{Buildings}}
 
[[Category:Furniture]]
 
[[Category:Furniture]]
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[[Category:Finished Goods]]

Revision as of 15:58, 15 June 2009

Chains are created at the Metalsmith's Forge with one metal bar, using the metal craft skill. Ropes are created at the clothier's shop with one cloth, using the clothier skill. Both are used in building wells and restraints and are interchangeable. Chains and ropes both have a base value of 10, modified by material, quality and any decorations. Both are stored in finished goods stockpiles. However, either can made into a restraint by placing them as furniture using the q + v keys.

A restraint is furniture, a chain or rope which is used to restrain a dwarf or other creature to a certain very limited area of movement. Unlike a cage, a restraint can only hold one creature, and the creature can move within a range of one tile from the location of the restraint itself, including up and down if stairs or slopes are in this area. This gives them, at most, a 3x3x3 cube of movement, limited as normal by walls, doors & etc. Restraints do not block movement, including movement of wagons.

Restraints can be used to keep a war dog or other animal near areas where you need constant vigilance and defense. Chained animals placed near the entrance to your fort will spot kobold thieves that can bypass traps and other passive defenses, pausing the game and announcing their presence.

Unlike caged animals, restrained animals can breed, so restraints are often used for controlling domestic animals when you're running a meat industry.

Either chains or ropes are equally useful for jailing dwarfs for your justice system.

Removal

When removing restraints, first un-assign any attached animal (via q + a and selecting "Nobody"). Then, once the animal has been released from the restraint (q to verify), you can remove the restraint as you would any constructed furniture ( q + x, and wait for a furniture hauler to respond). Once they're free, you can then re-place the restraint and/or re-assign the animal, respectively.

If you remove the restraint before unassigning the creature, the restraint itself (chain or rope) will remain as the animal's collar (inventory). If that happens, view its inventory and order to dump it. Make sure you have an accessible garbage zone and a dwarf with refuse hauling enabled. A chain or rope around an animal's neck cannot be re-built as a restraint until it is dumped and re-claimed. (Altho', the image of wardogs wandering around with useless, expensive metal chains around their necks is rather butch.)

Restraints as decoration

If your fortress is above ground or you otherwise have inadequate natural rock walls to engrave, ropes or chains (or bags) decorated with images can be a way of recording your fortress' history instead of stone detailing. When built as restraints (or, for bags, as containers), dwarves can admire them, so they can function as makeshift tapestries.


See also:


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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