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Difference between revisions of "40d:Preferences"

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(Organized page and expanded info on crafting and cats.)
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Every dwarf is born with a unique [[personality]] that includes likes and dislikes. A dwarf's personality also changes with time; he or she may develop new preferences for food and drink and develop new character traits.
 
Every dwarf is born with a unique [[personality]] that includes likes and dislikes. A dwarf's personality also changes with time; he or she may develop new preferences for food and drink and develop new character traits.
  
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== Possible Objects of Affection or Revulsion ==
 
Each dwarf prefers particular materials, objects, animals, and foods.
 
Each dwarf prefers particular materials, objects, animals, and foods.
  
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{{gametext|She is quick to anger. She feels strong urges and seeks short-term  rewards. She is somewhat reserved. She finds rules confining. She is self-disciplined. She takes time when making decisions. She needs alcohol to get through the working day. She likes working outdoors and grumbles only mildly at inclement weather.}}
 
{{gametext|She is quick to anger. She feels strong urges and seeks short-term  rewards. She is somewhat reserved. She finds rules confining. She is self-disciplined. She takes time when making decisions. She needs alcohol to get through the working day. She likes working outdoors and grumbles only mildly at inclement weather.}}
  
All of this information is used by the game or intended to be used eventually. 
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== Effect on Skill Use (Crafting) ==
 
 
 
A dwarf with a preference for a material or an object will produce higher-quality results for a given skill when working with that raw material or making that object.  This is especially important in cases where you're short of raw materials to train on, as even a dabbling dwarf with the right preferences can occasionally produce quality objects.  The dwarf above is not only an ideal candidate to become a [[glassmaker]], she has real potential as a [[carpenter]] or even [[trapper]] as well.
 
A dwarf with a preference for a material or an object will produce higher-quality results for a given skill when working with that raw material or making that object.  This is especially important in cases where you're short of raw materials to train on, as even a dabbling dwarf with the right preferences can occasionally produce quality objects.  The dwarf above is not only an ideal candidate to become a [[glassmaker]], she has real potential as a [[carpenter]] or even [[trapper]] as well.
  
The preferences screen also contains a short section detailing any positions a dwarf holds, his squad of dwarves and enemies of this particular dwarf. While an entire fortress may be at war with another civilization, specific dwarves only become enemies after entering into direct combat with opponents of these civilizations.   
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Note that the material preferences can affect more than one stage in the production chain.  If you're fortunate enough to have a dwarf who likes [[pig tail]] [[cloth]], or [[giant cave spider]] [[silk]], it will improve both their [[weaving]] and [[clothesmaking]] with those materials.   
  
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== Effect on Thoughts and Behavior ==
 
Dwarves prefer particular foods and/or drinks.  They will (probably) seek them out instead of always choosing whatever's closest{{verify}}, and get a more intense happiness boost from a given quality of food or drink.  The dwarf above will be especially grateful if you find some turtles or include quarry bush leaves in your prepared meals.
 
Dwarves prefer particular foods and/or drinks.  They will (probably) seek them out instead of always choosing whatever's closest{{verify}}, and get a more intense happiness boost from a given quality of food or drink.  The dwarf above will be especially grateful if you find some turtles or include quarry bush leaves in your prepared meals.
  
Dwarven [[personality]] is a newer addition to Dwarf Fortress and still a work in progress.  Also "under construction" is our ''knowledge'' of what certain traits mean and how they affect gameplay. We do know - because Toady One has said so - that there are at least a dozen or so places in the game that use personality to determine dwarven actions, so they're worth keeping in mind. The above dwarf is probably not the best choice for an expedition leader, as she is neither particularly sociable nor good at appeasing, intimidating, or comforting dwarves who come to her with troubles.
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Dwarves will also try to acquire items they like; adopting [[pet]]s, purchasing items from a [[shop]], and in the case of [[noble]]s, [[demand|demanding]] furniture in their [[room]]s or [[mandate|mandating]] construction of items in their favourite metal/stone.
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Of particular note, dwarves that like [[cat]]s are more vulnerable to [[Catsplosion|cuddly-wuddly syndrome]].  
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== Civilian and Military Positions ==
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The preferences screen also contains a short section detailing any positions a dwarf holds, his squad of dwarves and enemies of this particular dwarf. While an entire fortress may be at war with another civilization, specific dwarves only become enemies after entering into direct combat with opponents of these civilizations.
  
Dwarves will try to acquire items they like; adopting [[pet]]s, purchasing items from a [[shop]], and in the case of [[noble]]s, [[demand|demanding]] furniture in their [[room]]s or [[mandate|mandating]] construction of items in their favourite metal/stone.
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== Continuing Study ==
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Dwarven [[personality]] is a newer addition to Dwarf Fortress and still a work in progress.  Also "under construction" is our ''knowledge'' of what certain traits mean and how they affect gameplay.  We do know -- because Toady One has said so -- that there are at least a dozen or so places in the game that use personality to determine dwarven actions, so they're worth keeping in mind.  The above dwarf is probably not the best choice for an expedition leader, as she is neither particularly sociable nor good at appeasing, intimidating, or comforting dwarves who come to her with troubles.

Revision as of 05:14, 2 March 2009

Every dwarf is born with a unique personality that includes likes and dislikes. A dwarf's personality also changes with time; he or she may develop new preferences for food and drink and develop new character traits.

Possible Objects of Affection or Revulsion

Each dwarf prefers particular materials, objects, animals, and foods.

Preferences include:

This information can be brought up either by typing v from the unit list, or by showing a dwarf and then typing p for Prefs, z to view profile, and enter to view thoughts and preferences.

Logem Datanamid likes Hematite. Fine pewter, Topaz, crystal glass, giant mole leather, beds, animal traps and horses for their strength. When possible, she prefers to consume turtle and Quarry bush Leaves. She absolutely detests lizards.
She is quick to anger. She feels strong urges and seeks short-term rewards. She is somewhat reserved. She finds rules confining. She is self-disciplined. She takes time when making decisions. She needs alcohol to get through the working day. She likes working outdoors and grumbles only mildly at inclement weather.

Effect on Skill Use (Crafting)

A dwarf with a preference for a material or an object will produce higher-quality results for a given skill when working with that raw material or making that object. This is especially important in cases where you're short of raw materials to train on, as even a dabbling dwarf with the right preferences can occasionally produce quality objects. The dwarf above is not only an ideal candidate to become a glassmaker, she has real potential as a carpenter or even trapper as well.

Note that the material preferences can affect more than one stage in the production chain. If you're fortunate enough to have a dwarf who likes pig tail cloth, or giant cave spider silk, it will improve both their weaving and clothesmaking with those materials.

Effect on Thoughts and Behavior

Dwarves prefer particular foods and/or drinks. They will (probably) seek them out instead of always choosing whatever's closest[Verify], and get a more intense happiness boost from a given quality of food or drink. The dwarf above will be especially grateful if you find some turtles or include quarry bush leaves in your prepared meals.

Dwarves will also try to acquire items they like; adopting pets, purchasing items from a shop, and in the case of nobles, demanding furniture in their rooms or mandating construction of items in their favourite metal/stone.

Of particular note, dwarves that like cats are more vulnerable to cuddly-wuddly syndrome.

Civilian and Military Positions

The preferences screen also contains a short section detailing any positions a dwarf holds, his squad of dwarves and enemies of this particular dwarf. While an entire fortress may be at war with another civilization, specific dwarves only become enemies after entering into direct combat with opponents of these civilizations.

Continuing Study

Dwarven personality is a newer addition to Dwarf Fortress and still a work in progress. Also "under construction" is our knowledge of what certain traits mean and how they affect gameplay. We do know -- because Toady One has said so -- that there are at least a dozen or so places in the game that use personality to determine dwarven actions, so they're worth keeping in mind. The above dwarf is probably not the best choice for an expedition leader, as she is neither particularly sociable nor good at appeasing, intimidating, or comforting dwarves who come to her with troubles.