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40d Talk:Preferences

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A new image should probably be uploaded to this page to reflect the changes to the screen (colour coding, squads etc.). Some parts of the article will have to be rewritten. --Kingzilla 16:42, 7 February 2008 (EST)

sewer brew? really?[edit]

One of my dwarves seriously has a preference for sewer brew and he arrived without it, too. Could it be that he nipped from that barrel the dead elf *snicker* dropped and liked it? Well, i guess thats what they call an acquired taste then.--Koltom 21:48, 28 March 2008 (EDT)

colors[edit]

I have seen a dwarf who preferred a color, instead of a material, for clothing. can someone else confirm this?

Previous unsigned comment by Strangething
I've definitely seen color preferences - is that for clothing? Often its a pretty random color that i've never seen in clothing though. --Squirrelloid 15:47, 25 April 2008 (EDT)
Does a preference for, say, "the color yellow" apply to gypsum walls? Is it just dyes?--Dadamh 13:14, 29 May 2008 (EDT)
A preference for dark green applies to anything with a term like [STATE_COLOR:SOLID:DARK_GREEN] in the raws, or anything that's been dyed with [POWDER_DYE:DARK_GREEN]. Since there is no dark green dye in the original raws, you might want to mod in dyes for dwarves with difficult preferences. -- TeresD 20:22, 17 March 2012 (UTC)

Doesn't really care about anything anymore[edit]

What exactly does this tag mean, and what triggers it?

Having a lot of their friends killed and/or killing a lot of things. I'm pretty sure the latter is the actual trigger, but the former sounds more likely from a psychological standpoint. :p Anyways, I believe its effect is that the dorf is less likely to be cheered up or depressed by external stimuli. Which may be a plus, since it's usually the soldiers who get this (at least in my case) and they tend to go through crap that ruin their day on daily basis. --Sz 04:21, 24 December 2009 (UTC)

Quality[edit]

Preferences can have a huge effect on quality: My Dabbling bone crafter who likes amulets made a superior quality amulet.

Experience gain?[edit]

I think that preferences might somehow affect experience gain rates. For example, I chose a dwarf who likes picks to be a miner, and he quickly became legendary in it. I am not sure if it was because he liked picks, or if he just got it because he was my only miner at the time and I had him working constantly...

Preferences do not affect experience gain rates. Mining is generally a quick to learn skill, especially if you have only one miner who does all the work. You can see the experience gains at the Experience page and check them with tools like Dwarf Therapist. Also, please sign your edits by putting --~~~~ after your comment, even if you have no account or are not logged in. --Pugi 20:09, 6 January 2010 (UTC)


Is there a way to...[edit]

Is there a way to make one animal, plant, tree generally more prefered than another? Does the number of PREFSTRING entries affect how likely something is to be liked? Is there a way to define one vermin as more despiseable than any other VERMIN_HATEABLE? Or make it so that nobody /can/ like that creature? (I've seen dorfs who liked vermin others despised. I'm sure you have, too. And it's always so fun when Urist McOblivious shows off his new pet rat to his wife Urist McHatesrats for the 40th time, and causes a murderous rampage!) -- TeresD 20:35, 17 March 2012 (UTC)