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Difference between revisions of "40d:Make your own weapons"

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(Minimalist build)
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== Cheaper axes and/or picks ==
 
== Cheaper axes and/or picks ==
  
Steel axes normally cost 300 points each. Instead of spending that much on them, you can make yourself iron or copper axes by bringing the resources needed instead, and having one dwarf make them for you. For comparison, 1 anvil and 2 steel axes costs 1600 points. No anvil and 5 steel axes costs 1500 points. However, the resources required to make 18 iron axes cost 1489 points, or 55 copper axes for 1498 points.
+
Steel axes normally cost 300 points each, and copper picks 20 pts each. A copper axe would only be 20 pts as well - but they're not for sale, even tho' they cut trees just as fast as steel ones. ''(They are not as good at cutting goblins, not by half - see [[weapons#Material damage modifiers|weapons]] for a comparison of different materials)''.  So, instead of spending that much on a steel axe, you can make your own steel, iron, bronze or copper axes or picks, or any other metal items immediately, by bringing the resources needed instead and having the dwarfs make them for themselves, on site.  What's more, you can only buy "standard" quality weapons - a [[skill|proficient]] [[weaponsmith]] has a good chance to produce a *superior* axe or pick, which is 60% better in combat, if it comes to that.  (And it will, sooner or later... usually sooner...)
  
Replace the axes and anvil with:
+
For comparison of cost, buying 1 anvil and 1 standard (lowest) quality steel axe costs 1300 points. No anvil and 4 standard quality steel axes costs 1200 points.  However, the resources required to make 5 steel axes costs well less than 1200, between anvil, ore, coal and flux, ''and'' you'll end up with much higher quality axes, that each could easily be worth more than 1200 by itself - and that adds to your created [[wealth]], which is another good thing.
* 1 [[Anvil]] (1000 points) (I'm only mentioning it here because you CANNOT do this without it, unless you're willing to not have axes until traders sell you an anvil)
 
* For iron: ''N'' magnetite/limonite/hematite stones (24 points each)
 
* For copper: ''N'' copper nuggets (6 points each)
 
* Optionally, a matching amount of cassiterite, which combines with copper to make bronze (6 points each)
 
* ''N''-1 bituminous coal (3 points each)
 
* 3 fire-safe rocks to construct the necessary buildings (9 points)
 
* If you are travelling to an area likely to have copper or iron ores, you can bring a pick (20 points) and no ore or rocks to save even more points
 
  
To make your weapons: Build a wood burner, a smelter, and a metalsmith's forge. Dissassemble your wagon to collect its wood, then burn the logs in the wood burner to get three charcoal. Smelt the coal in the smelter. Then smelt your ores, which will use one fuel per piece of ore. Lastly, you can make the weapons in the metalsmith's forge, using one iron bar and one fuel each. (See http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=001191 for more details)
+
[[Copper]], [[bronze]] or [[iron]] weapons/items are the easiest and fastest - just smelt the ore, and forge the [[bar]]s into weapons. Bronze actually uses a bit less [[fuel]], smelting one [[copper]]* and one [[cassiterite]] ([[tin]] ore) stone into two bronze bars at the same time for only one fuel.
  
== Minimalist build ==
+
:''(* See also [[tetrahedrite]])''
 +
 
 +
[[Bismuth Bronze]] requires one additional step per 4 bars produced, and is only for added [[value]], not for combat improvement.  Bismuth Bronze cannot be smelted from ores, but only from the individual bars after they've been smelted.  2 copper ores, 1 cassiterite and 1 bismuthinite bar make 4 bars of bismuth bronze, which is as deadly but 20% more valuable than regular bronze.  (Which is nice, but hardly a bankbreaker.  For some, it's just the satisfaction of having done it.)
 +
 
 +
[[Steel]] is the most complex, and by far the most valuable and deadly, but is nothing to be shy about - and you'll be pounding a lot of steel soon enough.  It takes several more steps and some more ingredients to make steel, but might well be worth it for an axe or three, if not the picks - steel is the ultimate material short of adamantine, and you will want your axes and other weapons to be steel sooner or later.
 +
 
 +
Any of these metals can also be used to make armor or any other items in any metal-based workshop menu.  Keeping a couple bars of some obscure metals or alloys around is not a bad plan for [[mood|moody]] dwarfs, either.
 +
 
 +
===What to bring in your wagon===
 +
The math formulas can get awkward if combining fuel from wood (charcoal) and from bituminous coal fuel (coke) - your wagon will provide 3 wood, which is enough for at least 1 axe of copper, bronze or iron.  Bituminous coal is a better buy than wood for making additional fuel, but it's not always available.  We'll talk in units of wood, but replace any 2 wood with 1 bituminous coal if possible and save 3 pts. ''(Unless you have a [[magma smelter]], the math for buying and processing lignite into coke fuel is the same as buying wood and turning that into charcoal fuel.) ''
 +
 
 +
See [[fuel]] and [[smelting]] for more info.
 +
 
 +
 
 +
So, to make your own and save the points, don't buy an axe (or other metal items as you choose) and instead buy:
 +
 
 +
:* 1 [[Anvil]] (1000 points) (This is only mentioned here because you CANNOT do this without an anvil, unless you're willing to not have axes until traders sell you an anvil late in the year - and even ''that'' is not guaranteed.)
 +
:* 3 fire-safe stones to construct the necessary buildings (9 points).  ([[Bauxite]] is a popular choice for its other qualities.  Ores are also fire-safe stones.)
 +
:* Your wagon, when deconstructed, will provide 3 wood. This wood can be used for what is needed below.
 +
 
 +
'''''Plus'''''...
 +
 
 +
...for Copper or Iron weapons and tools, you will need:
 +
:* 1 ore/item
 +
:* 2 wood/item
 +
 
 +
...for Bronze weapons and tools, you will need:
 +
:* 1 copper ore & 1 cassiterite ore per every 2 items
 +
:* 3 wood per every 2 items
 +
::''(Bronze bars are made in pairs only.  You don't have to use both, but you have to make both.)''
 +
 
 +
...for Bismuth Bronze weapons and tools, you will need:
 +
:* 2 copper ore. 1 cassiterite ore & 1 bismuth ore per every 4 items*
 +
:* 9 wood per every 4 items
 +
::''(Bismuth bronze bars are made in sets of 4 only.  You don't have to use all 4, but you have to make them in sets of 4.)''
 +
 
 +
...for steel weapons and tools, you will need:
 +
:* 2 iron ore per every 2 items.
 +
:* 2 [[flux]] stones per every 2 items
 +
:* 6 wood per every 2 items
 +
::''(Steel bars are made in pairs only.  You don't have to use both, but you have to make both.)''
 +
 
 +
(With any of the above, you could bring bars of metal instead of ores. This would cost more, but it would save time and some fuel by not having to smelt the ores into bars. If you do that, skip the smelting (Step 3) and go straight to forging.)
 +
 
 +
 
 +
'''Step 1)'''<br />
 +
Upon arriving at your new site, break down the wagon using {{k|q}}, {{k|x}} - the wagon's not good for anything else.  Enable (at least) one of your dwarfs with the [[Carpentry]] labor - untrained is fine, but this is the labor necessary for turning your wagon into the 3 wood.
 +
 
 +
Step 1.1)<br />
 +
You'll also need to build a [[wood burner]], using one of the stones you brough.  And then a [[smelter]], and a [[metalsmith's forge]], in that order, but not necessarily all at once - the other steps will take a little time. (The forge could be delayed - you'll have time if you want to put that one inside your first digs where the final products will be safe from thieves.)  You'll need both an architect and then a mason to construct the first two buildings, and any metal-skill for the forge.
 +
 
 +
'''Step 2)'''<br />
 +
Burn one log in the wood burner to get one charcoal for fuel. Repeat as necessary.
 +
 
 +
Step 2.1)<br />
 +
If you have bituminous coal, once you have one fuel (that first charcoal) you can then use that to smelt coal in the smelter - one coal + 1 fuel will give you 3 coke fuel*. 
 +
 
 +
''(* One charcoal and one coke are the same, they're both fuel for a smelter or forge, or used to make steel.  Wood does not burn hot enough, and you can't burn raw coal (in this game), you have to smelt it first - this process is just a multiplier, saving time and wood.)''
 +
 
 +
'''Step 3)''' <br />
 +
As soon as you have some fuel, you can then smelt your ore(s).  Copper or iron ore take 1 fuel/ore; bronze takes 1 fuel/2 ores (1 copper + 1 cassiterite). 
 +
 
 +
Step 3.x)<br />
 +
Bismuth bronze and steel are slightly more complex. Each ore for bismuth bronze must be smelted individually into bars (1 fuel/1 ore), and then those 4 bars smelted all together in one additional step with 1 more fuel to create 4 bars of bismuth bronze.
 +
 
 +
For steel, smelt 2 iron ore into 2 iron bars.  Then smelt 1 pig iron bar from (1 iron bar + 1 flux stone).  Finally, smelt 2 steel bars from (the other iron bar + 1 pig iron bar + 1 flux stone).
 +
 
 +
:''(Note - In the smelter menu, you will not see an option to make complex alloys or steel until you have all component bars available.)''
 +
 
 +
'''Step 4)'''<br />
 +
Lastly, you can forge the weapons or other metal items in the metalsmith's forge, using one bar of metal and one fuel each.
 +
 
 +
=== Mine your own ores ===
 +
 
 +
If you are traveling to an area likely to have copper or iron ores (see [[layer]]s), you could bring a pick (20 points) and no ore or rocks, and trust to luck to save even more points. 
 +
 
 +
Because copper picks are so cheap, and smelting and forging takes a while, it's not a bad idea to take 1 pick anyway - in emergencies your miner can use it as a weapon, and they get digging shelter and storage space immediately while you are building your woodburner, smelter and forge.
 +
 
 +
 
 +
== Minimalist challenge build ==
 +
 
 +
For the hardcore survivalist dwarfs only. 
 +
 
 +
Start out with ''only''
 +
:* 1 anvil
 +
:* 2 copper nuggets.
  
Start out with only 1 anvil and 2 copper nuggets.
 
 
* deconstruct the initial wagon
 
* deconstruct the initial wagon
 
* build a wood furnace with 1 copper nugget
 
* build a wood furnace with 1 copper nugget
 
* make 1 ash and 2 charcoal
 
* make 1 ash and 2 charcoal
 
* deconstruct the wood furnace
 
* deconstruct the wood furnace
* build a smelter with 1 ash
+
* build a smelter with 1 ash ''(a fire-safe "stone")''
 
* smelt 1 copper bar
 
* smelt 1 copper bar
 
* build a metalsmith's forge with 1 anvil and 1 copper nugget
 
* build a metalsmith's forge with 1 anvil and 1 copper nugget
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* build a metalsmith's forge with 1 anvil and 1 ash
 
* build a metalsmith's forge with 1 anvil and 1 ash
 
* forge a pick
 
* forge a pick
 +
* mine more ore
 +
* proceed as normal
 +
 +
 
==Crossbows==
 
==Crossbows==
  
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Crossbows can be made quite cheaply from wood (3 points each) or from bone (left over from whatever fish you've brought along as starting food - turtle is a popular choice, for 2 points each). A bowyer's workshop is needed to make bone or wood crossbows and the crossbow-making skill is used.
 
Crossbows can be made quite cheaply from wood (3 points each) or from bone (left over from whatever fish you've brought along as starting food - turtle is a popular choice, for 2 points each). A bowyer's workshop is needed to make bone or wood crossbows and the crossbow-making skill is used.
  
If you don't want to spend skill points on crossbow-making for your initial dwarves, a copper crossbow is almost as cheap (6 points for copper nuggets + 3 points for bituminous coal) but is manufactured in a metalsmith's forge and has its quality determined by the maker's metalsmithing skill.
+
If you don't want to spend skill points on crossbow-making for your initial dwarves, a copper crossbow is almost as cheap (6 points for copper nuggets + the wood/coal for fuel) but is manufactured in a metalsmith's forge and has its quality determined by the maker's [[weaponsmith]]ing skill.  Don't forget the [[bolt]]s.
  
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 12:27, 18 May 2009

Cheaper axes and/or picks

Steel axes normally cost 300 points each, and copper picks 20 pts each. A copper axe would only be 20 pts as well - but they're not for sale, even tho' they cut trees just as fast as steel ones. (They are not as good at cutting goblins, not by half - see weapons for a comparison of different materials). So, instead of spending that much on a steel axe, you can make your own steel, iron, bronze or copper axes or picks, or any other metal items immediately, by bringing the resources needed instead and having the dwarfs make them for themselves, on site. What's more, you can only buy "standard" quality weapons - a proficient weaponsmith has a good chance to produce a *superior* axe or pick, which is 60% better in combat, if it comes to that. (And it will, sooner or later... usually sooner...)

For comparison of cost, buying 1 anvil and 1 standard (lowest) quality steel axe costs 1300 points. No anvil and 4 standard quality steel axes costs 1200 points. However, the resources required to make 5 steel axes costs well less than 1200, between anvil, ore, coal and flux, and you'll end up with much higher quality axes, that each could easily be worth more than 1200 by itself - and that adds to your created wealth, which is another good thing.

Copper, bronze or iron weapons/items are the easiest and fastest - just smelt the ore, and forge the bars into weapons. Bronze actually uses a bit less fuel, smelting one copper* and one cassiterite (tin ore) stone into two bronze bars at the same time for only one fuel.

(* See also tetrahedrite)

Bismuth Bronze requires one additional step per 4 bars produced, and is only for added value, not for combat improvement. Bismuth Bronze cannot be smelted from ores, but only from the individual bars after they've been smelted. 2 copper ores, 1 cassiterite and 1 bismuthinite bar make 4 bars of bismuth bronze, which is as deadly but 20% more valuable than regular bronze. (Which is nice, but hardly a bankbreaker. For some, it's just the satisfaction of having done it.)

Steel is the most complex, and by far the most valuable and deadly, but is nothing to be shy about - and you'll be pounding a lot of steel soon enough. It takes several more steps and some more ingredients to make steel, but might well be worth it for an axe or three, if not the picks - steel is the ultimate material short of adamantine, and you will want your axes and other weapons to be steel sooner or later.

Any of these metals can also be used to make armor or any other items in any metal-based workshop menu. Keeping a couple bars of some obscure metals or alloys around is not a bad plan for moody dwarfs, either.

What to bring in your wagon

The math formulas can get awkward if combining fuel from wood (charcoal) and from bituminous coal fuel (coke) - your wagon will provide 3 wood, which is enough for at least 1 axe of copper, bronze or iron. Bituminous coal is a better buy than wood for making additional fuel, but it's not always available. We'll talk in units of wood, but replace any 2 wood with 1 bituminous coal if possible and save 3 pts. (Unless you have a magma smelter, the math for buying and processing lignite into coke fuel is the same as buying wood and turning that into charcoal fuel.)

See fuel and smelting for more info.


So, to make your own and save the points, don't buy an axe (or other metal items as you choose) and instead buy:

  • 1 Anvil (1000 points) (This is only mentioned here because you CANNOT do this without an anvil, unless you're willing to not have axes until traders sell you an anvil late in the year - and even that is not guaranteed.)
  • 3 fire-safe stones to construct the necessary buildings (9 points). (Bauxite is a popular choice for its other qualities. Ores are also fire-safe stones.)
  • Your wagon, when deconstructed, will provide 3 wood. This wood can be used for what is needed below.

Plus...

...for Copper or Iron weapons and tools, you will need:

  • 1 ore/item
  • 2 wood/item

...for Bronze weapons and tools, you will need:

  • 1 copper ore & 1 cassiterite ore per every 2 items
  • 3 wood per every 2 items
(Bronze bars are made in pairs only. You don't have to use both, but you have to make both.)

...for Bismuth Bronze weapons and tools, you will need:

  • 2 copper ore. 1 cassiterite ore & 1 bismuth ore per every 4 items*
  • 9 wood per every 4 items
(Bismuth bronze bars are made in sets of 4 only. You don't have to use all 4, but you have to make them in sets of 4.)

...for steel weapons and tools, you will need:

  • 2 iron ore per every 2 items.
  • 2 flux stones per every 2 items
  • 6 wood per every 2 items
(Steel bars are made in pairs only. You don't have to use both, but you have to make both.)

(With any of the above, you could bring bars of metal instead of ores. This would cost more, but it would save time and some fuel by not having to smelt the ores into bars. If you do that, skip the smelting (Step 3) and go straight to forging.)


Step 1)
Upon arriving at your new site, break down the wagon using q, x - the wagon's not good for anything else. Enable (at least) one of your dwarfs with the Carpentry labor - untrained is fine, but this is the labor necessary for turning your wagon into the 3 wood.

Step 1.1)
You'll also need to build a wood burner, using one of the stones you brough. And then a smelter, and a metalsmith's forge, in that order, but not necessarily all at once - the other steps will take a little time. (The forge could be delayed - you'll have time if you want to put that one inside your first digs where the final products will be safe from thieves.) You'll need both an architect and then a mason to construct the first two buildings, and any metal-skill for the forge.

Step 2)
Burn one log in the wood burner to get one charcoal for fuel. Repeat as necessary.

Step 2.1)
If you have bituminous coal, once you have one fuel (that first charcoal) you can then use that to smelt coal in the smelter - one coal + 1 fuel will give you 3 coke fuel*.

(* One charcoal and one coke are the same, they're both fuel for a smelter or forge, or used to make steel. Wood does not burn hot enough, and you can't burn raw coal (in this game), you have to smelt it first - this process is just a multiplier, saving time and wood.)

Step 3)
As soon as you have some fuel, you can then smelt your ore(s). Copper or iron ore take 1 fuel/ore; bronze takes 1 fuel/2 ores (1 copper + 1 cassiterite).

Step 3.x)
Bismuth bronze and steel are slightly more complex. Each ore for bismuth bronze must be smelted individually into bars (1 fuel/1 ore), and then those 4 bars smelted all together in one additional step with 1 more fuel to create 4 bars of bismuth bronze.

For steel, smelt 2 iron ore into 2 iron bars. Then smelt 1 pig iron bar from (1 iron bar + 1 flux stone). Finally, smelt 2 steel bars from (the other iron bar + 1 pig iron bar + 1 flux stone).

(Note - In the smelter menu, you will not see an option to make complex alloys or steel until you have all component bars available.)

Step 4)
Lastly, you can forge the weapons or other metal items in the metalsmith's forge, using one bar of metal and one fuel each.

Mine your own ores

If you are traveling to an area likely to have copper or iron ores (see layers), you could bring a pick (20 points) and no ore or rocks, and trust to luck to save even more points.

Because copper picks are so cheap, and smelting and forging takes a while, it's not a bad idea to take 1 pick anyway - in emergencies your miner can use it as a weapon, and they get digging shelter and storage space immediately while you are building your woodburner, smelter and forge.


Minimalist challenge build

For the hardcore survivalist dwarfs only.

Start out with only

  • 1 anvil
  • 2 copper nuggets.
  • deconstruct the initial wagon
  • build a wood furnace with 1 copper nugget
  • make 1 ash and 2 charcoal
  • deconstruct the wood furnace
  • build a smelter with 1 ash (a fire-safe "stone")
  • smelt 1 copper bar
  • build a metalsmith's forge with 1 anvil and 1 copper nugget
  • forge a battle axe
  • deconstruct the forge
  • cut down 3 trees
  • build a wood furnace with 1 copper nugget
  • make 1 ash and 2 charcoal
  • deconstruct the wood furnace
  • smelt 1 copper bar
  • build a metalsmith's forge with 1 anvil and 1 ash
  • forge a pick
  • mine more ore
  • proceed as normal


Crossbows

The quality of a crossbow's construction affects your marksdwarfs' accuracy, but the material it is made out of only affects the damage it does when the crossbow is used as a melee weapon (usually when the marksdwarf is out of bolts or otherwise in trouble). It's therefore not of great importance exactly what they're made out of initially.

Crossbows can be made quite cheaply from wood (3 points each) or from bone (left over from whatever fish you've brought along as starting food - turtle is a popular choice, for 2 points each). A bowyer's workshop is needed to make bone or wood crossbows and the crossbow-making skill is used.

If you don't want to spend skill points on crossbow-making for your initial dwarves, a copper crossbow is almost as cheap (6 points for copper nuggets + the wood/coal for fuel) but is manufactured in a metalsmith's forge and has its quality determined by the maker's weaponsmithing skill. Don't forget the bolts.