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Difference between revisions of "v0.34:Flesh ball"

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Is amphibious, though quite slow on the ground. Given its size (and the density of its flesh), the ball's diameter is about half a meter.
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The '''flesh ball''' is an amphibious [[creature]], made entirely out of [[meat|muscle]] and blood, that is quite slow on the ground. In [[fortress mode]], they appear in clusters of 2–5 in the third layer of the [[cavern]]s. Given its size (and the density of its flesh), the ball's diameter is about half a metre. When [[butcher]]ed, it produces no organs and only meat, but is edible. Some [[dwarf|dwarves]] may enjoy flesh balls for their calming roundness or warmth.
  
Flesh balls are featureless, but still easily killable via slashing weapons. A novice swordswarf with a steel short sword will take about 10 seconds to kill a single flesh ball, and kills it by repeatedly tearing and slashing the Ball's body until it bleeds to death, and the dwarf remains completely unharmed.
+
Flesh balls are featureless. As simple balls of muscle, they do not need to breathe or sleep, have no thought, cannot vomit, become dizzy, or be stunned, but are still easily killable via slashing weapons. A novice swordsdwarf with a steel short sword takes about twelve [[Time|minutes]] in fortress mode or ten seconds in adventure mode to kill a single flesh ball, and kills it by repeatedly tearing and slashing the ball's body until it bleeds to death, while the dwarf remains completely unharmed.
  
Confronted with a blunt force attacker, a flesh ball laughs by slowly undulating in a rhythmic manner. In an arena test, a novice hammerdwarf with a silver war hammer, no other skills and no armor, attacked the Ball for about 20 minutes, at which point he was a Legendary Hammerdwarf, Wrestler, Fighter, and Striker. The flesh ball sustained bruises but was still alive and attacking the hammerdwarf in vain. After about 40 minutes of pelting, the hammerdwarf got a lucky hit and tore the skin of the ball, which caused it to bleed out and die.
+
Confronted with a blunt force attacker, a flesh ball laughs by slowly undulating in a rhythmic manner. In an arena test, a novice hammerdwarf with a silver war hammer, no other skills and no armor, attacked a ball for one day, at which point he was a [[experience|legendary]] hammerdwarf, wrestler, fighter, and striker. The flesh ball sustained bruises but was still alive and attacking the hammerdwarf in vain. After about two days of pelting, the hammerdwarf got a lucky hit and tore the skin of the ball, which caused it to bleed out and die.
  
===Training melee skills with flesh balls===
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Even though they are simple, flesh balls can live up to age 200, much older than even [[dwarf|dwarves]].
  
You don't like [[danger room]]s? Good for you!
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Flesh balls are not available in the [[object testing arena]] by default, since they possess the {{token|ARENA_RESTRICTED|c}} token.
 +
 
 +
==Live training==
 +
:''Main article: [[Live training]]''
  
 
Flesh balls, due to their extreme resistance to blunt [[weapon]]s, are excellent training dummies. You would do better to catch the flesh balls in [[cage trap]]s first — it simplifies things. Catch several if possible.
 
Flesh balls, due to their extreme resistance to blunt [[weapon]]s, are excellent training dummies. You would do better to catch the flesh balls in [[cage trap]]s first — it simplifies things. Catch several if possible.
  
Arm your edge damage dwarves with [[training weapon]]s (note that [[elf|elven]] wooden weapons do not suffice), arm your blunt damage dwarves with their normal weapons, clad them in metal armor (because flesh balls ''are'' able to wound your dwarves, as harmless as they may seem), and send a dwarf to [[attack]] a flesh ball. You may want to retire your dwarves every two [[time|weeks]] because of over-exertion and drinking, eating and sleeping. Or, [[scheduling|schedule]] your dwarves so only one goes to the flesh ball training room.
+
Put your flesh balls in a closed room and add cage traps to the exit so they won't escape and interrupt your civilian dwarves. Arm your edge damage dwarves with [[training weapon]]s (and do '''not''' use [[elf|elven]] wooden swords and spears, as they are cutting weapons, and will kill flesh balls), arm your blunt damage dwarves with their normal weapons, outfit them in metal armor (because flesh balls ''are'' able to wound your dwarves, as harmless as they may seem), and send them to [[attack]] a flesh ball. You may want to retire your dwarves every two [[time|weeks]] to prevent overexertion and allow drinking, eating and sleeping. Or, [[scheduling|schedule]] your dwarves so only one goes to the flesh ball training room at a time. An advantage of one dwarf vs. one flesh ball is that the flesh ball will attack as well, which should help give the dwarf a few levels in armor user. Three or four weeks of flesh ball bashing should be sufficient to raise a dwarf's primary weapon skill to legendary.
 
 
Put your flesh balls in a closed room, add cage traps to the exit so they won't escape and interrupt your dwarves, and send a military dwarf against one. Three or four weeks of constant flesh ball bashing should be sufficient to raise the dwarf's primary weapon skill to legendary.
 
 
 
While flesh balls are invulnerable to blunt weaponry, dwarves will quite frequently bite or scratch, and this makes the flesh balls bleed. You may want to check the flesh ball's state quite often so they do not die (flesh balls do not reproduce, and you will probably not get more than 15-20 flesh balls in a fortress, so you may want to keep them alive longer. Either babysit the flesh balls and deactivate your military so they don't bleed to death, but it is a bother, or find [[undead|a way to remove the blood]].
 
  
An advantage of one dwarf vs. one flesh ball is that the flesh ball will attack the dwarf as well, which should help give you a few levels in armor user.
+
While flesh balls are invulnerable to blunt weaponry, dwarves will quite frequently bite or scratch, and this makes the flesh balls bleed. You may want to check the flesh ball's state quite often so they do not die (flesh balls do not reproduce, and you will probably not get more than 15–20 flesh balls in a fortress, so you may want to keep them alive longer). Either babysit the flesh balls and deactivate your military so they don't bleed to death, which is a bother, or find [[undead|a way to remove the blood]].
  
You can train all military weapon [[skill]]s except for [[marksdwarf]] (use [[iron man|iron men]] or [[bronze colossus|bronze colossuses]] for these) on a flesh ball, including the unarmed attack skills and of course [[Fighter]]. [[Armor user]] and [[shield user]] may earn a few levels, but [[dodger]] will generally not, so you will need to complete your dwarves's training program with more dangerous fights.
+
You can train all military weapon [[skill]]s except for [[marksdwarf]] (use [[bronze colossus]]es or [[giant sponge]]s for these) on a flesh ball, including the unarmed attack skills and, of course, [[fighter]]. [[Armor user]] and [[shield user]] may earn a few levels, but [[dodger]] will generally not, so you will need to complete your dwarves' training program with more dangerous fights.
  
 
{{gamedata}}
 
{{gamedata}}
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Animals}}
 
{{Category|Animals}}

Latest revision as of 19:10, 26 January 2014

Flesh ball

o

Urist likes flesh balls for their warmth.
Biome

  • Underground Depth: 3
Attributes

· Genderless · No Stun

Cannot be tamed 
Size
Max: 70,000 cm3

Age
Adult at: Birth
Max age: 100-200
Butchering returns

Food items

Meat 2

Raw materials

This article is about an older version of DF.
A large ball of skin found moving around the debris near underground ponds. It is there that it absorbs dead matter for food.

The flesh ball is an amphibious creature, made entirely out of muscle and blood, that is quite slow on the ground. In fortress mode, they appear in clusters of 2–5 in the third layer of the caverns. Given its size (and the density of its flesh), the ball's diameter is about half a metre. When butchered, it produces no organs and only meat, but is edible. Some dwarves may enjoy flesh balls for their calming roundness or warmth.

Flesh balls are featureless. As simple balls of muscle, they do not need to breathe or sleep, have no thought, cannot vomit, become dizzy, or be stunned, but are still easily killable via slashing weapons. A novice swordsdwarf with a steel short sword takes about twelve minutes in fortress mode or ten seconds in adventure mode to kill a single flesh ball, and kills it by repeatedly tearing and slashing the ball's body until it bleeds to death, while the dwarf remains completely unharmed.

Confronted with a blunt force attacker, a flesh ball laughs by slowly undulating in a rhythmic manner. In an arena test, a novice hammerdwarf with a silver war hammer, no other skills and no armor, attacked a ball for one day, at which point he was a legendary hammerdwarf, wrestler, fighter, and striker. The flesh ball sustained bruises but was still alive and attacking the hammerdwarf in vain. After about two days of pelting, the hammerdwarf got a lucky hit and tore the skin of the ball, which caused it to bleed out and die.

Even though they are simple, flesh balls can live up to age 200, much older than even dwarves.

Flesh balls are not available in the object testing arena by default, since they possess the [ARENA_RESTRICTED] token.

Live training[edit]

Main article: Live training

Flesh balls, due to their extreme resistance to blunt weapons, are excellent training dummies. You would do better to catch the flesh balls in cage traps first — it simplifies things. Catch several if possible.

Put your flesh balls in a closed room and add cage traps to the exit so they won't escape and interrupt your civilian dwarves. Arm your edge damage dwarves with training weapons (and do not use elven wooden swords and spears, as they are cutting weapons, and will kill flesh balls), arm your blunt damage dwarves with their normal weapons, outfit them in metal armor (because flesh balls are able to wound your dwarves, as harmless as they may seem), and send them to attack a flesh ball. You may want to retire your dwarves every two weeks to prevent overexertion and allow drinking, eating and sleeping. Or, schedule your dwarves so only one goes to the flesh ball training room at a time. An advantage of one dwarf vs. one flesh ball is that the flesh ball will attack as well, which should help give the dwarf a few levels in armor user. Three or four weeks of flesh ball bashing should be sufficient to raise a dwarf's primary weapon skill to legendary.

While flesh balls are invulnerable to blunt weaponry, dwarves will quite frequently bite or scratch, and this makes the flesh balls bleed. You may want to check the flesh ball's state quite often so they do not die (flesh balls do not reproduce, and you will probably not get more than 15–20 flesh balls in a fortress, so you may want to keep them alive longer). Either babysit the flesh balls and deactivate your military so they don't bleed to death, which is a bother, or find a way to remove the blood.

You can train all military weapon skills except for marksdwarf (use bronze colossuses or giant sponges for these) on a flesh ball, including the unarmed attack skills and, of course, fighter. Armor user and shield user may earn a few levels, but dodger will generally not, so you will need to complete your dwarves' training program with more dangerous fights.

Races
DwarfElfGoblinHumanKobold
Subterranean
animal people
Birds
Albatross (man, giant) • Barn owl (man, giant) • Bushtit (man, giant) • Cassowary (man, giant) • Cockatiel (man, giant) • Crow (man, giant) • Eagle (man, giant) • Emu (man, giant) • Great horned owl (man, giant) • Grey parrot (man, giant) • Hornbill (man, giant) • Kakapo (man, giant) • Kea (man, giant) • Kestrel (man, giant) • Kiwi (man, giant) • Loon (man, giant) • Lorikeet (man, giant) • Magpie (man, giant) • Masked lovebird (man, giant) • Osprey (man, giant) • Ostrich (man, giant) • Parakeet (man, giant) • Peach-faced lovebird (man, giant) • Penguin (little, emperor, man, giant) • Peregrine falcon (man, giant) • Puffin (man, giant) • Raven (man, giant) • Snowy owl (man, giant) • Sparrow (man, giant) • Swan (man, giant) • White stork (man, giant) • Wren (man, giant)
Bugs
Bark scorpion (man, giant) • Brown recluse spider (man, giant) • Damselfly (man, giant) • Grasshopper (man, giant) • Jumping spider (man, giant) • Louse (man, giant) • Mantis (man, giant) • Moon snail (man, giant) • Mosquito (man, giant) • Moth (man, giant) • Slug (man, giant) • Snail (man, giant) • Thrips (man, giant) • Tick (man, giant)
Desert
Desert tortoise (man, giant) • Gila monster (man, giant) • Leopard gecko (man, giant)
Domestic
AlpacaBlue peafowlCatCavyChickenCowDogDonkeyDuckGoatGooseGuineafowlHorseLlamaMulePigRabbitReindeerSheepTurkeyWater buffaloYak
Mountain
Ocean
AngelsharkBasking sharkBlacktip reef sharkBlue sharkBluefin tunaBluefishBull sharkCodCoelacanthCommon skateConger eelCrab (man, giant) • Cuttlefish (man, giant) • Elephant seal (man, giant) • Frill sharkGiant grouperGreat barracudaGreat white sharkHalibutHammerhead sharkHarp seal (man, giant) • Horseshoe crab (man, giant) • Leopard seal (man, giant) • Longfin mako sharkManta rayMarlinMilkfishNarwhal (man, giant) • Nautilus (man, giant) • Nurse sharkOcean sunfishOctopus (man, giant) • OpahOrca (man, giant) • Sea lampreyShortfin mako sharkSperm whale (man, giant) • Spiny dogfishSponge (man, giant) • Spotted wobbegong • Squid (man, giant) • StingraySturgeonSwordfishTiger sharkWalrusWhale sharkWhitetip reef shark
River/Lake
Axolotl (man, giant) • Beaver (man, giant) • CarpHippo • Leech (man, giant) • Longnose garMink (man, giant) • Otter (river, sea, man, giant) • PikePlatypus (man, giant) • Pond turtle (man, giant) • Snapping turtle (common, alligator, man, giant) • Tigerfish
Temperate
Adder (man, giant) • AlligatorBadger (man, giant) • Black bearBobcat (man, giant) • BuzzardCapybara (man, giant) • Coati (man, giant) • Copperhead snake (man, giant) • CougarCoyote (man, giant) • DeerDingo (man, giant) • Echidna (man, giant) • FoxGray langur (man, giant) • Green tree frog (man, giant) • Grizzly bearGroundhogHare (man, giant) • Ibex (man, giant) • Kangaroo (man, giant) • Kingsnake (man, giant) • Koala (man, giant) • Moose (man, giant) • Opossum (man, giant) • Panda (man, giant) • Porcupine (man, giant) • RaccoonRattlesnake (man, giant) • Red panda (man, giant) • Rhesus macaqueSkunk (man, giant) • Weasel (man, giant) • Wild boar (man, giant) • WolfWombat (man, giant)
Tropical
Aardvark (man, giant) • Anaconda (man, giant) • Armadillo (man, giant) • Aye-aye (man, giant) • BilouBlack mamba (man, giant) • Black-crested gibbonBlack-handed gibbonBonoboBushmaster (man, giant) • Capuchin (man, giant) • Cheetah (giant) • ChimpanzeeElephantGazelleGiant desert scorpionGiant tortoise (man, giant) • GiraffeGorillaGray gibbonHoney badgerHyena (man, giant) • Impala (man, giant) • Jackal (man, giant) • Jaguar (giant) • King cobra (man, giant) • Leopard (giant) • Lion (giant) • Lion tamarin (man, giant) • MandrillMongoose (man, giant) • Monitor lizard (man, giant) • Ocelot (man, giant) • One-humped camelOrangutanPangolin (man, giant) • Pileated gibbonPython (man, giant) • RhinocerosSaltwater crocodileSiamangSilvery gibbonSloth (man, giant) • Sloth bear (man, giant) • Spider monkey (man, giant) • Tapir (man, giant) • Tiger (giant, man) • Two-humped camelVultureWarthogWhite-browed gibbonWhite-handed gibbon
Tundra
ElkLynx (man, giant) • MuskoxPolar bearStoat (man, giant)
Subterranean
Mammals
Flying squirrel (man, giant) • Hamster (man, giant) • Hedgehog (man, giant)
Miscellaneous
Semi-Megabeasts
Megabeasts
Nonexistent