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  • ...important factors in designing dwarven housing. The ability to modify the design to enlarge, improve, or add rooms can be important as well. Proximity of th ...our dwarves sleep in a large communal [[barracks]]. The smallest ''bedroom design'' possible is a corridor with notched spaces for beds.
    24 KB (3,120 words) - 20:53, 15 November 2021
  • #REDIRECT [[40d:Stockpile design]]
    34 bytes (4 words) - 01:35, 31 July 2014
  • For more information on organizing stockpiles see [[Stockpile Design]]. This design gives workshops easy access to input and output stockpiles.
    10 KB (1,348 words) - 02:00, 30 June 2012
  • ...on training, organizing and deploying soldiers and militia, see [[Military design]]. ...ve plan, (but might be adapted or plugged into one) see [[Trap design|Trap Design]].
    27 KB (4,194 words) - 15:10, 28 July 2021
  • ...ng your fortress and your dwarves. This page will focus on the theory and design of complex traps, mechanical systems and other automation for defending you ...For designs that could be adapted to use any complex trap, see [[Defense design]].
    24 KB (4,016 words) - 02:01, 7 January 2023
  • ...ical defenses that will defend your military, see [[Defense design|Defense Design]]. ...ve plan, (but might be adapted or plugged into one) see [[Trap design|Trap Design]].
    20 KB (3,347 words) - 20:18, 23 June 2017
  • #REDIRECT [[40d:Defense design]]
    32 bytes (4 words) - 23:26, 11 April 2010
  • As such, it's a good idea to design all these workshops and their stockpiles around each other. Farms can only It's often efficient to design your stockpiles around workshops to ensure they have the materials they nee
    6 KB (867 words) - 20:25, 23 June 2017
  • {{Category|Design}}
    30 KB (5,064 words) - 20:24, 23 June 2017
  • :* [[Defense design]] :* [[Trap design]]
    11 KB (1,807 words) - 15:09, 28 July 2021
  • #REDIRECT [[40d:Design strategies]]
    35 bytes (4 words) - 05:43, 26 March 2010
  • #REDIRECT [[40d:Design strategies]]
    35 bytes (4 words) - 05:43, 26 March 2010
  • ...ut they must be planned and designed carefully. This page discusses how to design a macro and avoid common problems. The specific operation or structure for Start by planning out your design as a series of steps to create the final result. Then code each step indivi
    8 KB (1,370 words) - 20:16, 23 June 2017

Page text matches

  • ...important factors in designing dwarven housing. The ability to modify the design to enlarge, improve, or add rooms can be important as well. Proximity of th ...our dwarves sleep in a large communal [[barracks]]. The smallest ''bedroom design'' possible is a corridor with notched spaces for beds.
    24 KB (3,120 words) - 20:53, 15 November 2021
  • :* [[Defense design]] :* [[Trap design]]
    11 KB (1,807 words) - 15:09, 28 July 2021
  • Waterwheels have quality levels for both design and building. These can be checked from the {{k|r}}oom screen by moving to |+'''Basic watermill design'''
    26 KB (3,185 words) - 20:29, 23 June 2017
  • ...on training, organizing and deploying soldiers and militia, see [[Military design]]. ...ve plan, (but might be adapted or plugged into one) see [[Trap design|Trap Design]].
    27 KB (4,194 words) - 15:10, 28 July 2021
  • * '''fortress layout''', see [[Defense design]]. * '''soldiers & military''', see [[Military design]].
    41 KB (6,894 words) - 15:00, 2 November 2015
  • ...ng your fortress and your dwarves. This page will focus on the theory and design of complex traps, mechanical systems and other automation for defending you ...For designs that could be adapted to use any complex trap, see [[Defense design]].
    24 KB (4,016 words) - 02:01, 7 January 2023
  • ==Workshop Design== ...appens, it is important to plan them as carefully as you do your [[Bedroom Design|bedrooms]]. Workshop designs have a couple key considerations:
    16 KB (2,622 words) - 20:30, 23 June 2017
  • For more information on organizing stockpiles see [[Stockpile Design]]. This design gives workshops easy access to input and output stockpiles.
    10 KB (1,348 words) - 02:00, 30 June 2012
  • ...ical defenses that will defend your military, see [[Defense design|Defense Design]]. ...ve plan, (but might be adapted or plugged into one) see [[Trap design|Trap Design]].
    20 KB (3,347 words) - 20:18, 23 June 2017
  • * ''Reusability'': Approaches zero, except for mass storage. Any design other than a large hall requires reconstruction. ...single-tile gems. As an added bonus, it is more efficient than a 3×3 design.
    29 KB (4,118 words) - 22:32, 30 March 2024
  • Based on Palin88's Apartment design based on Raynard's Fractal Design. * Macro by Pyrofyr for Room Design -- Cleaned up by 0x517A5D
    58 KB (7,542 words) - 12:24, 29 July 2021
  • ===Basic Design=== The basic advantage of this design is that it uses much less water than infinite flow gates. A river is enough
    13 KB (1,944 words) - 20:12, 23 June 2017
  • ...'' of more or less complexity, depending on the situation and the player's design. Some complex [[trap design|trap designs]] incorporate machine components. You do ''not'' need machine
    18 KB (2,908 words) - 11:32, 30 November 2021
  • ...]]s. To get the full benefit of this approach, you would probably have to design your fortress around the waterfalls. Remember not to dig under their feedi ...ill depends on the extent of your use of levers and traps in your fortress design.
    30 KB (5,046 words) - 20:09, 23 June 2017
  • In this design, a drawbridge is built to come down on at least one tile of solid floor. Th This is the most common design, since large areas (up to 9x10) can be affected per bridge; it's easy to cr
    2 KB (329 words) - 19:37, 13 December 2023
  • ==Design tips== {{main|Bedroom design}}
    4 KB (643 words) - 21:34, 14 December 2011
  • ==Design Examples== ...d --> <!-- GreyMario: Oh, right. Okay. It won't be too hard to modify that design, though. Water can flow through supports IIRC. -->
    17 KB (3,052 words) - 20:14, 23 June 2017
  • ...s agility: a no-skill building designer and a legendary designer will both design buildings at an identical rate. The rate of construction is likewise unaff ...support]]s in a recently mined hall. The architect can use nearby stone to design the supports and gain experience, then those designations can be deleted wi
    5 KB (808 words) - 21:54, 14 December 2011
  • :* [[Defense design]] :* [[Trap design]]
    12 KB (2,067 words) - 00:34, 31 March 2015
  • |+'''Basic watermill design''' |+ '''Basic windmill design'''
    7 KB (876 words) - 20:18, 23 June 2017
  • Such is the art of entrance design. Such is the art of wall design.
    9 KB (1,676 words) - 12:44, 31 October 2019
  • ...entirely useless. They don't have a wide field of fire, so you'll need to design your fortress ahead of time to funnel your attackers into the weapons' fiel :* [[Defense design]]
    11 KB (1,810 words) - 02:51, 21 April 2024
  • == Design example (see pic at right) ==
    4 KB (635 words) - 16:12, 15 July 2017
  • As such, it's a good idea to design all these workshops and their stockpiles around each other. Farms can only It's often efficient to design your stockpiles around workshops to ensure they have the materials they nee
    6 KB (867 words) - 20:25, 23 June 2017
  • ...commended for their improved utility, to allow for unforeseen expansion of design.)'' ...end up on the inside. (The stairs must be shifted from the corner for this design.)
    26 KB (4,226 words) - 15:34, 28 July 2021
  • == Custom tileset design ==
    35 KB (4,907 words) - 20:27, 23 June 2017
  • ...eral fortifications as defense, see the [[Defense guide]] and/or [[Defense design]]. * [[Defense design]]
    4 KB (583 words) - 17:58, 24 July 2012
  • ...dom world can take several minutes. You can speed things up by selecting ''Design New World with Parameters'' instead of ''Create New World Now!'' and settin ...|q}}uerying the door and {{k|l}}ocking (forbidding) it. See the [[bedroom design]] page for ideas on how to set up your apartments.<br><br>
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...bove, there are many, ''many'' different tweaks and "improvements" to this design.)'' <!-- PUT PERSONAL DESIGN IDEAS HERE! ABOVE IS ONLY FOR "BASIC" CONCEPT.-->
    11 KB (1,795 words) - 11:28, 23 July 2013
  • ...r specific, personalized examples of starting builds, see [[starting build design]]'' See [[starting build design]]
    40 KB (6,591 words) - 04:07, 22 February 2014
  • The design can be further improved by using a [[drawbridge]] rather than a wall, this :*[[Defense design]]
    17 KB (2,744 words) - 01:36, 7 June 2022
  • ...n has a minimum of room allowed for this design. For areas larger than the design, break up the room into smaller areas (6x6 is reasonably workable) and pump
    14 KB (2,444 words) - 20:30, 19 October 2023
  • ...s completed in two stages. First a dwarf with the [[architect]] labor must design it. Then a dwarf (the same or a different one) with the appropriate labor m ...oor''' tiles under the fronts of the pumps - no need for gearboxes in this design. The screw pump front prevents the water from flowing diagonally downwards.
    15 KB (2,587 words) - 20:25, 19 October 2023
  • ...n-understandable logic system requires NOT, AND and OR gates, but having a design for either a NAND or a NOR gate is enough to build any of the other gates. *** design: http://i576.photobucket.com/albums/ss208/kanddak/magmatrap.png
    9 KB (1,421 words) - 21:32, 23 June 2017
  • :* [[Defense design]] :* [[Military design]]
    10 KB (1,793 words) - 14:26, 8 December 2011
  • Some traffic problems can be prevented by good [[Design strategies|fortress design]], such as making hallway which are likely to be high use double or more wi
    5 KB (848 words) - 00:33, 30 June 2012
  • ...edictable, it can be useful in [[Trap design|complex trap]]s and [[defense design|defense]].
    754 bytes (113 words) - 14:58, 8 December 2011
  • ...ut they must be planned and designed carefully. This page discusses how to design a macro and avoid common problems. The specific operation or structure for Start by planning out your design as a series of steps to create the final result. Then code each step indivi
    8 KB (1,370 words) - 20:16, 23 June 2017
  • *[[Design strategies]]
    76 KB (13,750 words) - 14:55, 24 November 2021
  • * When starting the game pick the "Design New World With Parameters" option.
    9 KB (1,455 words) - 15:16, 1 October 2021
  • ...across the map. This can be critical with some of the more complex [[Trap design|trap designs]]. For longer sieges, a small personal stockpile of booze and
    14 KB (2,408 words) - 20:16, 23 June 2017
  • Some toggleable [[trap design|trap designs]] may prove useless when there are a large amount of invaders
    6 KB (1,080 words) - 15:07, 8 December 2011
  • To start world painter, you have to start Dwarf Fortress, select the "Design New World With Parameters" option, then hit {{k|e}} to editing the advanced
    3 KB (437 words) - 20:16, 31 July 2012
  • It requires a dwarf with the [[architecture]] [[labor]] designated to design, and then a [[mason]]/[[carpenter]]/[[metalsmith]] to finish the constructi
    5 KB (908 words) - 22:12, 3 December 2012
  • ...on't want to take the time to wire up every cell to kill, you could always design only one execution chamber, and simply lock all of the other ones just befo
    6 KB (1,068 words) - 18:37, 28 August 2021
  • The following examples operate on these design rules
    7 KB (1,200 words) - 13:08, 23 October 2013
  • {{Category|Design}}
    467 bytes (71 words) - 20:14, 25 July 2012
  • ...y the rest of the fort. Food can be put in either through an airlock style design or by dumping it into a quantum stockpile. After making the items in a comp
    4 KB (665 words) - 16:10, 25 December 2023
  • One proven design is as follows:
    6 KB (1,019 words) - 17:50, 19 July 2022
  • ...ricted area to encourage civilians to go around it. Alternatively, you can design the trade depot using drawbridges so that it can be sealed off from the res
    20 KB (3,314 words) - 00:16, 6 September 2021
  • #REDIRECT [[40d:Stockpile design]]
    34 bytes (4 words) - 01:35, 31 July 2014
  • ...for advice on "guard animals", see [[Defense_design#Guard_Animals|Defense design]]''
    1 KB (206 words) - 14:51, 8 December 2011
  • ...re being consumed. This quality has applications in some fire-based [[trap design|traps]].
    491 bytes (72 words) - 15:54, 3 May 2024
  • ...''must'' be constructed. Once you understand how it works, variations on design are certainly possible.
    8 KB (1,279 words) - 14:49, 8 June 2014
  • ...[[furnace]]s, [[pump]]s, [[road]]s...), the [[quality]] levels of both the design and the construction (as well as the names of the dwarves involved) can be
    775 bytes (122 words) - 14:36, 8 December 2011
  • {{Category|Design}}
    13 KB (2,322 words) - 22:18, 3 December 2012
  • To design a tower-cap "farm", refer also to the [[Irrigation#Easier.2C_safer_irrigati
    2 KB (361 words) - 16:38, 23 May 2017
  • ...above, metal furniture is heat resistant. This can be useful in [[Defense design|fortress defence]] and in [[construction]].
    8 KB (1,252 words) - 05:04, 9 April 2014
  • ...' is merely a holding area for storing water needed for drinking or [[trap design#Water traps|other purposes]]*. This lets you take advantage of lakes withou
    7 KB (1,055 words) - 20:22, 23 June 2017
  • {{Category|Design}}
    30 KB (5,073 words) - 16:15, 20 June 2020
  • ...ic areas, such as a [[meeting hall]]. Also, if you use a planned [[bedroom design]] for your living quarters with a single main entrance, you can use channel
    4 KB (667 words) - 23:45, 8 November 2023
  • #REDIRECT [[40d:Defense design]]
    32 bytes (4 words) - 23:26, 11 April 2010
  • With the release of 0.28.181.39a, ''Design New World With Paramaters'' gained a slew of new features, detailed at [[Ad
    13 KB (2,032 words) - 20:20, 23 June 2017
  • ...igner|Building Designer]] skill enabled will bring the chosen material and design it via the [[Architecture]] [[labor]], and then a dwarf with the relevant c
    2 KB (294 words) - 16:59, 13 November 2023
  • ...r soldiers have fun with them. Make sure you have disarmed them first. The design of this "arena" is really up to you but a somewhat contained area or room i
    11 KB (1,915 words) - 20:48, 15 November 2021
  • Design New World With Parameters bears the exceptional design of
    237 KB (33,753 words) - 21:06, 23 June 2017
  • Entrance design helps. If the only way to your entrance is through a protected "outside" ar
    8 KB (1,414 words) - 00:07, 23 December 2013
  • ...ver they can be made visible as an advanced parameter ({{k|e}}) during '''Design new world with parameters''' and then show up on the embark screen. Another
    942 bytes (151 words) - 14:37, 8 December 2011
  • Once you choose "Design New World With Parameters" you will be brought to the parameters screen. (C
    12 KB (1,958 words) - 20:30, 23 June 2017
  • ...few words. His crafts were top, though, and he had some skill in building design. Iden felt that was important. It was he who she asked where best to begi
    10 KB (1,791 words) - 21:59, 14 December 2011
  • ...ll paved roads have a set value calculated based upon the material and the design and construction quality of the road. To calculate the value of a paved roa
    5 KB (809 words) - 15:10, 8 December 2011
  • ...ever known whether the cave-in was a freak accident, or a cruel product of design. Whether Fate, Chance, or some mortal brought it about, it was Sibrek who
    18 KB (3,279 words) - 18:33, 3 July 2016
  • ...ing", Project CITADEL was almost complete. The project was a simple enough design: a large castle equippped with a moat and battlements for chasm defense. Sa
    18 KB (3,196 words) - 13:04, 23 April 2010
  • ...rap]]s, [[magma]] moats as well as many of the components listed in [[trap design]].
    3 KB (564 words) - 18:53, 21 December 2022
  • ...even over his head) will not cause noise, which is important for [[bedroom design]].
    4 KB (417 words) - 17:50, 5 March 2014
  • {{Category|Design}}
    30 KB (5,064 words) - 20:24, 23 June 2017
  • ...l the late game arrives, so there's no reason not to do it. The [[bedroom design]] article can help you more. Resist the urge to smooth and engrave EVERY a
    32 KB (5,458 words) - 20:14, 23 June 2017
  • You may wish to design outdoor training areas so that your soldiers do not fall prey to [[Cave ada
    11 KB (1,781 words) - 10:57, 18 May 2015
  • In this design, water will travel from the river through the channel, then '''up''' throug
    8 KB (784 words) - 10:32, 11 May 2018
  • ...a frequency determined by the speed of [[pressure plate]] recovery. Basic design consists of 4 [[screw pump]]s and 4 [[pressure plate]]s but other versions
    6 KB (789 words) - 14:28, 5 April 2020
  • #REDIRECT [[40d:Design strategies]]
    35 bytes (4 words) - 05:43, 26 March 2010
  • #REDIRECT [[40d:Design strategies]]
    35 bytes (4 words) - 05:43, 26 March 2010
  • | style="width: 50%" | [[Design strategies]]
    5 KB (623 words) - 19:47, 10 March 2014
  • See [[Trap design]]
    11 KB (1,824 words) - 20:28, 23 June 2017