v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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- 18:49, 11 August 2014 diff hist -174 Known bugs and issues →New bugs: 0.40.08 fixed walls
- 15:45, 11 August 2014 diff hist -29 Known bugs and issues 2780 reappeared after supposed fix. 2712 seems to be still around too (whips only, not bolts). Workarounds are not solutions.
- 15:37, 11 August 2014 diff hist +31 N DF2014:Extinct Redirected page to DF2014:Extinction current
- 15:33, 11 August 2014 diff hist +678 Known bugs and issues →New bugs: brief run through the bug tracker
- 19:59, 10 August 2014 diff hist -230 Known bugs and issues →Lingering bugs: 0.40.07
- 19:37, 10 August 2014 diff hist +38 Known bugs and issues →New bugs: 0.40.07
- 15:55, 10 August 2014 diff hist +128 Trap →Weapon Trap: do not always hit moving enemies
- 15:45, 10 August 2014 diff hist +71 Cat
- 18:37, 8 August 2014 diff hist +6 Weapon →Weapons as tools
- 18:33, 8 August 2014 diff hist +10 Weapon →Attachment: Is it really based on kills? I could swear I've seen named weapons with no kills at all....
- 18:11, 8 August 2014 diff hist +240 Weapon →Types of weapons
- 17:57, 8 August 2014 diff hist +1 m Weapon →Native vs. foreign
- 17:11, 8 August 2014 diff hist +86 Health care →Setting up a Hospital: rule T
- 17:02, 8 August 2014 diff hist +23 Health care →Tips for an Effective Hospital
- 17:15, 1 August 2014 diff hist +193 Marriage strict pop cap
- 17:05, 1 August 2014 diff hist -490 Children update for 0.40
- 13:21, 1 August 2014 diff hist +511 Exploit →Coinstar Room
- 01:01, 31 July 2014 diff hist +95 Stockpile design →Use of wheelbarrows
- 00:35, 31 July 2014 diff hist +11,195 Stockpile design massive rewrite (still needs some 0.40 plants added, but removing the "migrated" tag anyway)
- 22:57, 28 July 2014 diff hist +45 Known bugs and issues →New bugs: 7519 Sparring dwarves only wrestle
- 17:48, 28 July 2014 diff hist +173 Quarry bush Bugs
- 17:35, 28 July 2014 diff hist -229 Known bugs and issues prune list for 0.40.05 (Thanks, Toady!)
- 17:13, 28 July 2014 diff hist +300 Zones →Pit/Pond: add warning from the mass pitting page, and muddy the text a bit....
- 17:10, 28 July 2014 diff hist +166 Mass pitting Give more warning, until we have a better idea how this works.
- 13:02, 25 July 2014 diff hist +10 Pressure plate →Uses: clarify -- gear assembly is the only exception case; doors, hatches and floodgates are not the exceptions
- 12:55, 25 July 2014 diff hist 0 m Pressure plate mechanism +s
- 14:32, 19 July 2014 diff hist +602 Marriage move sexual orientation to its own section, expand it, and clean up some of the rest
- 14:03, 19 July 2014 diff hist +27 N DF2014:Death (coffin? really?) current
- 13:53, 19 July 2014 diff hist +32 N DF2014:Migrant Redirected page to DF2014:Immigration current
- 13:52, 19 July 2014 diff hist +29 N DF2014:Baby Redirected page to DF2014:Children
- 13:46, 19 July 2014 diff hist +93 Crop →Crop Plants
- 13:33, 19 July 2014 diff hist -88 Crop →Standard Plants
- 13:32, 19 July 2014 diff hist +302 Crop standard plants, and bug 7032
- 18:48, 18 July 2014 diff hist 0 Design strategies →Efficiency: math.
- 18:22, 18 July 2014 diff hist +29 N DF2014:Hunter Redirected page to DF2014:Ambusher current
- 18:21, 18 July 2014 diff hist +31 N DF2014:Pump stack Redirected page to DF2014:Screw pump
- 23:46, 16 July 2014 diff hist +229 Discipline
- 16:23, 16 July 2014 diff hist +32 N DF2014:Hospital Redirected page to DF2014:Health care current
- 16:23, 16 July 2014 diff hist +34 N DF2014:Dump Redirected page to DF2014:Activity zone
- 16:22, 16 July 2014 diff hist +29 N DF2014:Sock Redirected page to DF2014:Clothing current
- 16:22, 16 July 2014 diff hist +29 N DF2014:Coin Redirected page to DF2014:Currency current
- 16:03, 16 July 2014 diff hist +112 Danger room →Coinstar Room
- 16:00, 16 July 2014 diff hist +63 Danger room →Coinstar Room: also link to the coin-splitting post, because it's 9 pages later
- 17:58, 13 July 2014 diff hist +39 N DF2014:Forge Redirected page to DF2014:Metalsmith's forge current
- 19:24, 12 July 2014 diff hist +117 Training →Injury: wrestling during sparring (part 2)
- 19:21, 12 July 2014 diff hist +126 Training →Sparring and demonstrations: Weapon-equipped dwarves can now throw each other during sparring sessions.
- 01:30, 12 July 2014 diff hist +104 Known bugs and issues →New bugs: 7032
- 19:52, 11 July 2014 diff hist +97 Known bugs and issues →Lingering bugs: 808
- 19:44, 11 July 2014 diff hist -21 Known bugs and issues remove migrated tag
- 19:42, 11 July 2014 diff hist -210 Known bugs and issues →Migrated bugs: triage, identify bugs that still exist (and remove ones that have been fixed)
- 19:35, 11 July 2014 diff hist +236 Known bugs and issues →New bugs: remove bugs fixed in 0.40.02, add new ones
- 19:14, 11 July 2014 diff hist +34 Tilesets fix a few links
- 19:03, 11 July 2014 diff hist +420 DF2014 Talk:Noble →King on embark
- 01:07, 10 July 2014 diff hist +27 N DF2014:Value Redirected page to DF2014:Item value
- 01:06, 10 July 2014 diff hist +24 N DF2014:Drink Redirected page to DF2014:Alcohol
- 01:04, 10 July 2014 diff hist +35 N DF2014:Artifact Redirected page to DF2014:Legendary artifact
- 00:47, 10 July 2014 diff hist +1,300 N Item quality/Table copy v0.34:Item_quality/Table
- 15:39, 9 July 2014 diff hist +359 DF2014 Talk:Release information current
- 14:11, 9 July 2014 diff hist -4 m Release information →New stuff: fix formatting
- 14:08, 9 July 2014 diff hist +563 Known bugs and issues triage
- 18:34, 7 July 2014 diff hist +25 v0.34:Defense guide →Mechanic's traps
- 18:16, 7 July 2014 diff hist +406 v0.34:Defense guide →Trade depot & caravans
- 18:04, 7 July 2014 diff hist +2 m v0.34:Defense guide →Surface jobs
- 18:00, 7 July 2014 diff hist +41 v0.34:Defense guide →Animals: detecting hidden enemies
- 17:42, 7 July 2014 diff hist +1 m v0.34:Physics →Sample size current
- 17:37, 7 July 2014 diff hist -5 v0.34:Defense guide →The dodge-em trap: floor density matters, and 10 Z-levels no longer suffice (as of 0.34.08 I think)
- 17:32, 7 July 2014 diff hist +84 v0.34:Physics link to non-humor articles
- 17:08, 7 July 2014 diff hist +1 m v0.34:Defense guide →Moats
- 17:04, 7 July 2014 diff hist +9 v0.34:Defense guide →Doors (& Hatches): clarify hatch = Z-axis; and it's not ALL the same (consider building destroyers from below)
- 16:02, 7 July 2014 diff hist -8 v0.34:Defense guide →Threats: building destroyers and bridges again
- 15:53, 7 July 2014 diff hist +26 v0.34:Defense guide →General guidelines: bridges are NOT vulnerable to building destroyers
- 15:34, 7 July 2014 diff hist +451 v0.34:Exploit →Danger Room
- 15:23, 7 July 2014 diff hist -24 v0.34:Exploit →Dwarven Water Reactor: links
- 15:04, 7 July 2014 diff hist +101 v0.34:Military design →Training: clarify, hopefully current
- 17:46, 5 July 2014 diff hist +1,269 N Masterwork:Attorney's stock Created page with "{{workshop|name=Attorney's stock |key=Alt+x |job=Negotiation |construction= *4 block *1 totem |construction_job=Architect |use=Various; see article |production..."
- 17:24, 5 July 2014 diff hist +926 N Masterwork:Abyssal temple Created page with "{{workshop|name=Abyssal temple |key=A |job=Sorcerer |construction= *statue *grate *Building material (non-economic) |construction_job=Sorcerer |use=Var..."
- 16:49, 5 July 2014 diff hist +2,534 N Masterwork:Altar of nightmares Created page with "{{workshop|name=Altar of nightmares |key=N |job=Diplomacy |construction= *table *figurine *Building material (non-economic) |construction_job=Architect..."
- 19:52, 1 July 2014 diff hist -1 v0.34:Wheelbarrow that first paragraph is not a bug -- it's how the feature works
- 19:41, 1 July 2014 diff hist +59 v0.34:Stockpile →Give to a stockpile/workshop: Remove the clothing example (which is now rewritten in the previous section) because it uses the wrong link direction (it's a "take from workshop" example).
- 19:33, 1 July 2014 diff hist +1,561 v0.34:Stockpile →Take from a stockpile: or workshop! Give more examples.
- 22:51, 30 June 2014 diff hist +913 N Masterwork:Esoteric order taking reaction descriptions from the manual...
- 22:39, 30 June 2014 diff hist -17 Masterwork:Bonecarver's shop construction & name changes current
- 22:35, 30 June 2014 diff hist +42 N Masterwork:Bonecutter's workshop Greycat moved page Masterwork:Bonecutter's workshop to Masterwork:Bonecarver's shop: name changed at some point current
- 22:35, 30 June 2014 diff hist 0 m Masterwork:Bonecarver's shop Greycat moved page Masterwork:Bonecutter's workshop to Masterwork:Bonecarver's shop: name changed at some point
- 15:41, 30 June 2014 diff hist +1,138 N Masterwork:Temple of fire Created page with "{{workshop|name=Temple of fire |key=F |job=Sorcerer |construction= *statue *Building material (non-economic) |construction_job=Sorcerer |use=Various; see a..."
- 15:14, 30 June 2014 diff hist +1,481 N Masterwork:Bonemill Created page with "{{workshop|name=Bonemill |key=O |job=Milling & pressing |construction= *4 blocks *2 mechanisms *2 millstones |construction_job=Architect |use= *vermin ..."
- 14:39, 30 June 2014 diff hist +1 Masterwork:Summoning circle rat things use 2 totems in 5.10
- 12:31, 30 June 2014 diff hist +2 Masterwork:Den of iniquity
- 12:18, 30 June 2014 diff hist +80 Masterwork:Den of iniquity uh, guess it doesn't actually create minotaurs
- 12:09, 30 June 2014 diff hist +957 N Masterwork:Den of iniquity Created page with "{{workshop|name=Temple of sin |key=D |job=Sorcerer |construction= *bed *whip *Building material (non-economic) |construction_job=Sorcerer |use= *[[tent..."
- 12:09, 30 June 2014 diff hist +167 N Masterwork:Tentacle slime Created page with "{{av}} Tentacle slime is an animal extract, milked from tentacle monsters in a farmer's workshop. Succubi use this product for various reactions." current
- 11:07, 30 June 2014 diff hist +385 N Masterwork:Slag Created page with "{{av}} Slag is a material, usually found as bars or massive bars after smelting metals. It is intended as a waste product, causing clutter in the smelter or other workshops...." current
- 23:24, 29 June 2014 diff hist +1,237 N Masterwork:Temple of sin Created page with "{{workshop|name=Temple of sin |key=T |job=Sorcerer |construction= *statue *block *Building material (non-economic) |construction_job=Sorcerer |use= *[[..."
- 23:01, 29 June 2014 diff hist +11 Masterwork:Summoning circle 5.10 summon orthi has an extra reagent
- 16:12, 28 June 2014 diff hist +1,068 N Masterwork:Well of souls Created page with "{{furnace|name=Well of souls |key=S |job=Furnace Operating |construction_job=Furnace Operating |construction= *Building material (non-economic) *grate |use..."
- 15:50, 28 June 2014 diff hist -1 Template:Furnace current
- 01:44, 28 June 2014 diff hist +7 Masterwork:Soul oh right, that tag...
- 01:43, 28 June 2014 diff hist +806 N Masterwork:Soul Created page with "Every creature that has a brain also has a soul. The soul is created as a separate item when the creature is butchered or slaughtered (or via a special reaction that directly..."
- 01:35, 28 June 2014 diff hist +1,340 N Masterwork:Summoning circle Created page with "{{workshop|name=Summoning circle |key=C |job=Sorcerer |construction= *totem *Building material (non-economic) |construction_job=Sorcerer |use= *souls *..."
- 00:57, 28 June 2014 diff hist +1,166 Template:Masterwork buildings succubus workshops & furnaces (didn't include Illumination/Decoration furnaces)