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Difference between revisions of "Outpost liaison"

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* [[Diplomat]]
 
* [[Diplomat]]
  
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{{gamedata| [POSITION:OUTPOST_LIAISON]
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[NAME:outpost liaison:outpost liaisons]
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[NUMBER:1]
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[RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]
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[APPOINTED_BY:MONARCH]
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[PRECEDENCE:80]
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[MENIAL_WORK_EXEMPTION]
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[SLEEP_PRETENSION]
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[PUNISHMENT_EXEMPTION]
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[ACCOUNT_EXEMPT]
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[DO_NOT_CULL]
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[COLOR:7:0:1]
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[DUTY_BOUND]
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[DEMAND_MAX:3]
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[REQUIRED_BOXES:3]
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[REQUIRED_CABINETS:2]
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[REQUIRED_RACKS:2]
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[REQUIRED_STANDS:2]
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[REQUIRED_OFFICE:1500]
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[REQUIRED_BEDROOM:1500]
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[REQUIRED_DINING:1500]}}
 
{{Nobles}}
 
{{Nobles}}

Revision as of 20:56, 1 August 2014

Outpost Liaison
Room requirements  
Office Throne Room
Quarters Great Bedroom
Dining room Great Dining Room
Tomb Tomb
Furniture requirements
Chests 3
Cabinets 2
Weapon racks 2
Armor stands 2
Other
Mandates None
Demands 3
Arrival conditions
  • Arrives with monarch
Function
None
This article is about the current version of DF.
Note that some content may still need to be updated.

"Our fortunes rise and fall together."

The outpost liaison is a special Dwarven diplomat responsible for coordinating with the capital. (For information on diplomacy with other civilizations, see Diplomat.) In the current version, it is not possible to assign a dwarf to this position, nor will one ever migrate to your fortress.

The outpost liaison lives at the mountainhome and visits your fortress at the same time as the Dwarven caravan. The liaison will seek to draw up a trade agreement: you'll be asked to indicate your demand for all the different kinds of goods; this will cause prices to be quoted, and will strongly influence the contents of next year's caravan. In return, the liaison will indicate the prices that will be paid for goods the dwarven civilization particularly desires (you are not obligated to trade any of those items). If you have satisfied the requirements for becoming a barony, the liaison will also grant you the opportunity to appoint a baron; upon satisfying the requirements for becoming a county or duchy, the liaison will also promote your baron to a count or duke. Note that these appointments/promotions only occur if the liaison leaves the map alive.

In the event that your leader is replaced, killed or taken by a strange mood, the liaison may decide to leave your fortress "unhappy". Curiously, this will not occur if your leader is otherwise unable to perform the "conduct meeting" task. You can currently lock a liaison in a room and he will wait years to attend a meeting (and all subsequent diplomats appear to wait in line for the first to finish); this behavior is presumably a bug.Bug:3027

An unhappy liaison will naturally prevent you from creating trade agreements, however it is not currently known what other effects this has on relations with the mountainhome. Whether the liaison successfully met with your leader or just gave up, a liaison who has decided to leave but is prevented from reaching the map edge will eventually go insane.

If the liaison is killed (or permanently detained), a new liaison will arrive the following year. The outpost liaison arrives alongside the monarch as a permanent addition to your fortress.

The liaison's title does not change according to your fortress's status.

If your civilisation is extinct you will receive this message in a lovely red text: "No outpost liaison? How curious..."

See Also

Appointed
Military Ranks
Elected
Aristocrats
BaronCountDukeMonarch
Other
Unused
Elven