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40d:Preferences

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Revision as of 01:44, 29 March 2008 by Koltom (talk | contribs) (merged)
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Every dwarf is born with a unique personality that includes likes and dislikes. A dwarf's personality also changes with time; he or she may develop new preferences for food and drink and develop new character traits.

Each dwarf prefers particular materials, objects, animals, and foods.

Preferences include:

This information can be brought up either by typing v from the unit list, or by showing a dwarf and then typing p for Prefs, z to view profile, and enter to view thoughts and preferences.

Logem Datanamid likes Hematite. Fine pewter, Topaz, crystal glass, giant mole leather, beds, animal traps and horses for their strength. When possible, she prefers to consume turtle and Quarry bush Leaves. She absolutely detests lizards.
She is quick to anger. She feels strong urges and seeks short-term rewards. She is somewhat reserved. She finds rules confining. She is self-disciplined. She takes time when making decisions. She needs alcohol to get through the working day. She likes working outdoors and grumbles only mildly at inclement weather.

All of this information is used by the game or intended to be used eventually.

A dwarf with a preference for a material or an object will produce higher-quality results for a given skill when working with that raw material or making that object. This is especially important in cases where you're short of raw materials to train on, as even a dabbling dwarf with the right preferences can occasionally produce quality objects. The dwarf above is not only an ideal candidate to become a glassmaker, she has real potential as a carpenter or even trapper as well.

The preferences screen also contains a short section detailing any positions a dwarf holds, his squad of dwarves and enemies of this particular dwarf. While an entire fortress may be at war with another civilization, specific dwarves only become enemies after entering into direct combat with opponents of these civilizations.

Dwarves prefer particular foods and/or drinks. They will (probably) seek them out instead of always choosing whatever's closest[Verify], and get a more intense happiness boost from a given quality of food or drink. The dwarf above will be especially grateful if you find some turtles or include quarry bush leaves in your prepared meals.

Dwarven personality is a newer addition to Dwarf Fortress and still a work in progress. Also "under construction" is our knowledge of what certain traits mean and how they affect gameplay. We do know - because Toady One has said so - that there are at least a dozen or so places in the game that use personality to determine dwarven actions, so they're worth keeping in mind. The above dwarf is probably not the best choice for an expedition leader, as she is neither particularly sociable nor good at appeasing, intimidating, or comforting dwarves who come to her with troubles.

Dwarves will try to acquire items they like; adopting pets, purchasing items from a shop, and in the case of nobles, demanding furniture in their rooms or mandating construction of items in their favourite metal/stone.