v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Ore"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Bot: Adding {{red link}})
Line 63: Line 63:
 
:* [[40d:Vein|Clusters & Veins]]
 
:* [[40d:Vein|Clusters & Veins]]
 
:* [[40d:Exploratory mining|Exploratory mining]]
 
:* [[40d:Exploratory mining|Exploratory mining]]
:* [[40d:Guide to rock|Guide to rock]]
+
:* [[40d:The_Non-Dwarf's_Guide_to_Rock|Guide to rock]]
 
:* [[40d:stone|stone]]
 
:* [[40d:stone|stone]]
 
:* [[40d:gem|gem]]
 
:* [[40d:gem|gem]]

Revision as of 15:07, 3 April 2010

This article is about an older version of DF.

Ores are a type of stone that can be used to create bars of pure metals and alloys at the smelter. Many ores are quite valuable as mined, and a mason or stone crafter can work them the same as any stone. However, ores fall into the economic stone category, and so must be designated for non-restricted use in the z-stone menu. Others can be combined when initially smelted into alloys, while others must first be made into bars of pure metal and then those combined to create the desired alloy.

All ores are fire-safe material. None are magma-safe, even if the metal they create would be.

Note that in some cases ore value (given below) and metal value are not the same (Bismuth, Iron ores). Alloys, too, often have a higher value than the ores/metals they are made of. In most cases furniture made from the ore is as valuable as furniture made from a pure (non-alloy) metal, while requiring one-third the raw materials and significantly less processing.

Metal ores with two possible metals listed below always create the first metal when smelting, but have a chance of creating the second metal as well. Different rules apply to creating alloys.

Nearly all unmined ores are represented by the £ symbol. Exceptions are native aluminum, bismuthinite, and magnetite (which appear as ^, %, and ~, respectively), as well as cinnabar and cobaltite (which appear as £ but cannot be refined into mercury or cobalt as they would be in real life).

Ore Found in Found how Metal created Value Metal value
Raw
Adamantine
*
The depths Veins Adamantine * 250 300
Aluminum, native All Igneous Extrusive Small clusters Aluminum 40 40
Bismuthinite Granite Small clusters Bismuth 1 2
Cassiterite All Alluvial, Granite Veins Tin 2 2
Copper nuggets All Igneous Extrusive, Sandstone Veins Copper 2 2
Galena All Igneous extrusive, All Metamorphic, Granite, Limestone Veins Lead, Silver (50%) 5 2 (10)
Garnierite Gabbro Veins Nickel 2 2
Gold nuggets All Igneous All Alluvial Veins Gold 30 30
Hematite All Sedimentary, All Igneous extrusive Veins Iron 8 10
Horn silver Native silver Small clusters Silver 10 10
Limonite All Sedimentary Veins Iron 8 10
Magnetite All Sedimentary Large clusters Iron 8 10
Malachite Limestone, Marble Veins Copper 2 2
Platinum nuggets All Alluvial, Olivine, Magnetite, Chromite Small clusters Platinum 40 40
Silver nuggets Granite, Gneiss Veins Silver 10 10
Sphalerite All Metamorphic Veins Zinc 2 2
Tetrahedrite All Stone Veins Copper, Silver (20%) 3 2 (10)
(* Note that raw adamantine/adamantine does not follow all the usual rules for an ore/metal in several respects - see article for full discussion.)

See Also: