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40d:Kennel

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Revision as of 23:38, 1 May 2008 by Marble Dice (talk | contribs) (Added template)
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Kennel

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Job Requirement

1 of

Construction
Materials Jobs

1 of

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Purpose

A Kennel is like a large 5x5 workshop for an animal trainer. The animal trainer uses it to tame wild animals not already domesticated, such as wolves and tigers that have been caught in cage traps. The Kennel can also be used to direct animal trappers to attempt to capture vermin in a cage (a Capture a Live Land Animal), or to tame previously captured vermin, so that dwarves may adopt them. It also serves to train tamed animals into hunting and war animals (currently only dogs can be trained).

Hunting animals can be assigned (v-select dwarf-p-e) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and can not be unassigned or placed in a cage any more.v0.27.173.38a

A war animal is a powerful fighter. War dogs make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.

To build a kennel you need one building material (wood, stone, metal bar) and a dwarf who has the animal training, small animal dissection and/or trapping skills enabled.


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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