v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Herbalist"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (fix link)
m
Line 8: Line 8:
 
* Gather plants
 
* Gather plants
 
}}
 
}}
 +
 
A '''herbalist ''' is a [[dwarf]] with high profession levels in picking [[plants]].
 
A '''herbalist ''' is a [[dwarf]] with high profession levels in picking [[plants]].
  
Line 16: Line 17:
 
Plant gathering can be a good food source early on, and a source for [[seed]]s otherwise not obtainable, but tends to be rather useless later in game unless you are in a biome where you can find the valuable [[Kobold bulb]] or [[Valley herb]] or feel the weird urge to do no farming or food trading at all. <!--better like that, chariot? ;) -->
 
Plant gathering can be a good food source early on, and a source for [[seed]]s otherwise not obtainable, but tends to be rather useless later in game unless you are in a biome where you can find the valuable [[Kobold bulb]] or [[Valley herb]] or feel the weird urge to do no farming or food trading at all. <!--better like that, chariot? ;) -->
  
Any plant appropriate to the [[biome]] will appear as a shrub. This includes some plants like [[muck root]], that cannot be farmed. If you have accessed an underground [[river]] or lake, shrubs (and [[tower-cap]]s) will start to appear in [[underground]] areas of [[soil]] or [[mud]].  
+
Any plant appropriate to the [[biome]] will appear as a shrub. This includes some plants like [[muck root]], that cannot be farmed. If you have accessed an underground [[river]] or [[lake]], shrubs (and [[tower-cap]]s) will start to appear in [[underground]] areas of [[soil]] or [[mud]].  
  
 
{{Skills}}
 
{{Skills}}
 
[[Category:Skills]]
 
[[Category:Skills]]
 
[[Category:Jobs]]
 
[[Category:Jobs]]

Revision as of 12:44, 12 September 2008

Skill: Herbalist
Association  
Profession Farmer
Job Title Herbalist
Labor Plant Gathering
Tasks
  • Gather plants
Workshop
None

A herbalist is a dwarf with high profession levels in picking plants.

A highly skilled herbalist will not only pick shrubs faster but also be able to get a larger quantity per shrub (stacks); this has a positive effect when further processing and will allow for more efficient barrel use.

The herbalist skill will only affect shrubs that you did not plant as crops, and will only collect those you designate d with the gather plant p command.

Plant gathering can be a good food source early on, and a source for seeds otherwise not obtainable, but tends to be rather useless later in game unless you are in a biome where you can find the valuable Kobold bulb or Valley herb or feel the weird urge to do no farming or food trading at all.

Any plant appropriate to the biome will appear as a shrub. This includes some plants like muck root, that cannot be farmed. If you have accessed an underground river or lake, shrubs (and tower-caps) will start to appear in underground areas of soil or mud.

Miner
Woodworker
Stoneworker
Ranger
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Dwarven
Other
Social
Broker
Other

Other/Peasant
Unused