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40d:Cloth

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Revision as of 00:42, 6 November 2009 by Quietust (talk | contribs) (imported cloth is always minimum quality, making it much more profitable to import thread instead (and hope it isn't dyed))
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There are two plants and three types of webs that can be turned into thread. Thread can then be spun into cloth, which then can be used to create a variety of textile products such as bags, clothing, rope or crafts. (For a full discussion of the process and possibilities, see clothing industry.)

A dwarf with the thresher labour enabled can process rope reeds or pig tails into rope reed thread and pig tail thread at a farmer's workshop. With a loom, any dwarf with the weaver labour enabled will automatically collect any spider* silk webs that are on the ground, turning them into thread which can then be brought back to the loom and woven into cloth. These 5 types of thread, both the plant threads and silk, can be stockpiled separately.

(* cave, phantom and giant spiders.)

Thread has no quality modifier, but a higher skill in will result in faster production of plant threads.

Cloth is made from rope reed thread and pig tail thread, as well as silk thread. Cloth is made at a loom and by default, threads are woven into cloth by an available weaver automatically. Cloth and thread may be dyed at a dyer's shop, but finished goods and clothing cannot be dyed.

Unlike most intermediate materials, cloth has quality values. Higher ranks in the weaver skill increases value of the cloth produced, and also any items produced from that cloth.

The "sew cloth image" command at a clothier's shop can be used to decorate a clothing object with thread.

Foreign merchants, particularly elves, tend to sell decent amounts of both dyed and un-dyed thread and cloth, though always of base quality.

See also