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Difference between revisions of "40d:Channel"

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A '''channel''' is a hole dug in the ground or wall which will mine out the [[z-level]] below too. You can use long channels to act as moats, to move liquids such as [[water]] and [[magma]] from one point to another, and other creative purposes. With this option it is possible to either select floor tiles or 'full' tiles. When channeled out, the floor (as well as a wall if it exists) on your layer will be removed and the tile on the layer below will be [[mine]]d out. Creating a channel could be described as "strip mining".
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A '''channel''' is a hole dug in the ground or wall which will mine out the [[z-level]] below too. You can use long channels to act as [[moat]]s, to move liquids such as [[water]] and [[magma]] from one point to another, and other creative purposes. With this option it is possible to either select floor tiles or 'full' tiles. When channeled out, the floor (as well as a wall if it exists) on your layer will be removed and the tile on the layer below will be [[mine]]d out. Creating a channel could be described as "strip mining".
  
 
In layman's terms: mining an area will carve out a tunnel in the rock to crawl through, whereas channelling an area will also remove the bottom of that tunnel and make a second tunnel one level below, creating a [http://en.wikipedia.org/wiki/Trench Trench] of sorts.
 
In layman's terms: mining an area will carve out a tunnel in the rock to crawl through, whereas channelling an area will also remove the bottom of that tunnel and make a second tunnel one level below, creating a [http://en.wikipedia.org/wiki/Trench Trench] of sorts.
  
Because it has the potential of removing two layers of wall and one of floor, channeling has the potential to be the fastest mining method. However, be careful to ensure that multiple miners working on the same channel don't undermine each other, causing them to fall through to the tile below. If this happens you may need to build a stair or a ramp in order for the fallen miner to escape.
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Because it has the potential of removing two layers of wall and one of floor, channeling has the potential to be the fastest mining method. However, be careful to ensure that multiple [[miner]]s working on the same channel don't undermine each other, causing them to fall through to the tile below. If this happens you may need to build a [[stair]] or a [[ramp]] in order for the fallen miner to escape.
  
 
==Creating channels==
 
==Creating channels==
Open the {{k|d}}esignation menu and select c{{k|h}}annel. Mark out the area you want to create as a channel - be careful to check the z-level below too! When building channels diagonally, a single line is enough - water, like creatures, moves in all 8 directions (+ z-axis).
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Open the {{k|d}}esignation menu and select c{{k|h}}annel. Mark out the area you want to create as a channel - be careful to check the z-level below too! When building channels diagonally, a single line is enough - water, like [[creatures]], moves in all 8 directions (+ z-axis).
  
 
The channel designation can be used to dig upwards. If a square is designated to be channeled and the z-level below has either a ramp or upward stair the miner will stand on that and remove the roof. In the same manner, designating channels over existing downward [[stairs]] will make the dwarves remove the staircase.
 
The channel designation can be used to dig upwards. If a square is designated to be channeled and the z-level below has either a ramp or upward stair the miner will stand on that and remove the roof. In the same manner, designating channels over existing downward [[stairs]] will make the dwarves remove the staircase.
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==Using channels==
 
==Using channels==
Creatures cannot pass over open channels but you can build [[floor]]s, [[bridges]], [[hatch cover]]s, or place floor [[grate]]s over top of channels. Grates will allow fluids to pass through.
 
  
To move liquids simply connect one end of the channel to the liquid source, and the other to your desired destination. You will probably want to leave digging through the last square prior to the liquid until all your [[floodgate]]s etc. are finished. An unexpected flood can set your fortress back several seasons.
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Creatures cannot pass over open channels but you can build [[floor]]s, [[bridges]], [[hatch cover]]s, or place floor [[grate]]s on top of channels. Grates will allow fluids to pass through.
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 +
To move liquids simply connect one end of the channel to the liquid source, and the other to your desired destination. You will probably want to leave digging through the last square prior to the liquid until all your [[floodgate]]s etc. are finished. An unexpected [[flood]] can set your [[fortress]] back several [[season]]s.
  
Be careful when tapping into a reservoir, such as the bottom of a lake, since the [[pressure]] head will cause the water to overtop the sides of the channel. Magma will not do this.
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Be careful when tapping into a [[aquifer|reservoir]], such as the bottom of a [[lake]], since the [[pressure]] head will cause the water to overtop the sides of the channel. Magma will not do this.
  
 
{{Water FAQ}}
 
{{Water FAQ}}
 
[[category:designations]]
 
[[category:designations]]

Revision as of 13:43, 17 September 2008

A channel is a hole dug in the ground or wall which will mine out the z-level below too. You can use long channels to act as moats, to move liquids such as water and magma from one point to another, and other creative purposes. With this option it is possible to either select floor tiles or 'full' tiles. When channeled out, the floor (as well as a wall if it exists) on your layer will be removed and the tile on the layer below will be mined out. Creating a channel could be described as "strip mining".

In layman's terms: mining an area will carve out a tunnel in the rock to crawl through, whereas channelling an area will also remove the bottom of that tunnel and make a second tunnel one level below, creating a Trench of sorts.

Because it has the potential of removing two layers of wall and one of floor, channeling has the potential to be the fastest mining method. However, be careful to ensure that multiple miners working on the same channel don't undermine each other, causing them to fall through to the tile below. If this happens you may need to build a stair or a ramp in order for the fallen miner to escape.

Creating channels

Open the designation menu and select channel. Mark out the area you want to create as a channel - be careful to check the z-level below too! When building channels diagonally, a single line is enough - water, like creatures, moves in all 8 directions (+ z-axis).

The channel designation can be used to dig upwards. If a square is designated to be channeled and the z-level below has either a ramp or upward stair the miner will stand on that and remove the roof. In the same manner, designating channels over existing downward stairs will make the dwarves remove the staircase.

Designating a channel on the level underneath an existing channel is the way to dig deep pits or well shafts. Designating an adjacent up/down staircase is the easiest way to give access to the miner who will dig the shaft.

Using channels

Creatures cannot pass over open channels but you can build floors, bridges, hatch covers, or place floor grates on top of channels. Grates will allow fluids to pass through.

To move liquids simply connect one end of the channel to the liquid source, and the other to your desired destination. You will probably want to leave digging through the last square prior to the liquid until all your floodgates etc. are finished. An unexpected flood can set your fortress back several seasons.

Be careful when tapping into a reservoir, such as the bottom of a lake, since the pressure head will cause the water to overtop the sides of the channel. Magma will not do this.