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A creature has numerous attributes which affect its performance at various tasks. These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul. | A creature has numerous attributes which affect its performance at various tasks. These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul. |
Revision as of 14:07, 18 July 2014
This article was migrated from DF2014:Attribute and may be inaccurate for the current version of DF (v52.04). See this page for more information. |
v52.04 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
A creature has numerous attributes which affect its performance at various tasks. These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul.
Attributes can be viewed in the Thoughts and Preferences screen. Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter. Positive attributes are shown in dark green while negative attributes are shown in red.
Attributes are associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Different attributes raised by one skill may not be raised by the same amount. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as a Creature token.
Attributes can be viewed for individual dwarves by selecting view dwarves, z, enter or by going to the units menu, view, then enter.
Body Attributes
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to personality traits where one may prefer higher or lower depending on the situation.
StrengthAlters the damage done in melee (increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. Higher strength also increases the speed of fast gaits in most creatures, including running, soaring, galloping, and fast swimming.
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AgilityThis attribute affects the speed of a creature's fast-moving gaits in the same way as strength -- a creature with maximum agility and strength can run faster than a creature with minimum agility and strength.
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ToughnessReduces physical damage.
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EnduranceReduces the rate at which dwarves become exhausted.
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RecuperationIncreases the rate of wound healing.
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Disease ResistanceReduces the risk of disease.
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Skills By Body Attribute
Soul Attributes
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to personality traits where one may prefer higher or lower depending on the situation.
With respect to skills: most of these attributes only affect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies.
At the bottom is a list of which attributes affect which skills. This pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers.
Analytical Ability
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Focus
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WillpowerWillpower directly reduces exertion and pain effects.
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Creativity
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Intuition
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PatienceSome non-skill tasks are affected by Patience.
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Memory
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Linguistic Ability
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Spatial Sense
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MusicalityThis attribute doesn't affect any skills.
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Kinesthetic SenseMost skills involving any movement at all (lots of them), and many non-skilled tasks as well are affected by Kinesthetic Sense.
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Empathy
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Social Awareness
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Skills By Soul Attribute
Skills by Associated Attributes
- If your browser cannot display this table properly you can view the legacy version.
Skill |
Agility | Analytical Ability | Creativity | Empathy | Endurance | Focus | Intuition | Kinesthetic Sense | Linguistic Ability | Memory | Patience | Social Awareness | Spatial Sense | Strength | Toughness | Willpower |
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Ambusher | X | X | X | X | ||||||||||||
Animal caretaker | X | X | X | X | ||||||||||||
Animal dissector | X | X | ||||||||||||||
Animal trainer | X | X | X | X | X | X | ||||||||||
Appraiser | X | X | X | |||||||||||||
Archer | X | X | X | X | ||||||||||||
Armor user | X | X | X | X | X | |||||||||||
Armorsmith | X | X | X | X | X | X | ||||||||||
Biter | X | X | X | X | X | X | ||||||||||
Blowgunner | X | X | X | X | ||||||||||||
Bone carver | X | X | X | X | ||||||||||||
Bone doctor | X | X | X | X | X | |||||||||||
Bowman | X | X | X | X | ||||||||||||
Bowyer | X | X | X | X | ||||||||||||
Brewer | X | X | X | |||||||||||||
Building designer | X | X | X | |||||||||||||
Butcher | X | X | X | X | ||||||||||||
Carpenter | X | X | X | X | X | |||||||||||
Cheese maker | X | X | X | X | X | X | ||||||||||
Clothier | X | X | X | X | ||||||||||||
Skill |
Agility | Analytical Ability | Creativity | Empathy | Endurance | Focus | Intuition | Kinesthetic Sense | Linguistic Ability | Memory | Patience | Social Awareness | Spatial Sense | Strength | Toughness | Willpower |
Combat(*) | X | X | X | X | X | X | ||||||||||
Comedian(**) | X | X | X | X | ||||||||||||
Cook | X | X |