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Difference between revisions of "40d:Anvil"

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(insert info from Metalsmith's forge which was more relevant to anvil rather than forge.)
 
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Anvils are required to build a [[metalsmith's forge]]. They are a vital item if your fortress intends to do any metalworking whatsoever.
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{{av}}{{Quality|Exceptional|07:57, 3 June 2010 (UTC)}}
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{{item
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|name=Anvil
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|tile=σ
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|col=0:0:1
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|metal=y
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|bars=3
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|used for=
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* [[Metalsmith's forge]]
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* [[Magma forge]]
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|value=100
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}}
  
Since the only way to <i>make</i> an anvil is with a metalsmith's forge, your first anvil must be sourced from outside of your colony.
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Anvils are required to build [[forge]]s, either conventional or [[magma forge|magma powered]]. At least one is absolutely required if your fortress intends to do ''any'' metalworking whatsoever, including [[weaponsmith]]ing, [[armorsmith]]ing, [[metalsmith]]ing and [[metal craft]]ing.
  
An anvil is included by default in starting equipment. If you choose not to bring an anvil, you are usually able to trade for one with the dwarven (autumn) and [[human]] [[caravan]] that often carry [[iron]] anvils at a cost of 1000☼, and [[steel]] anvils at a cost of 3000☼. If not, you may also request one from the [[dwarven liaison]] or human [[guild representative]], if you are willing to pay an increased price to guarantee that at least one anvil arrives in the second year/third year. Note that it is presently useless to request the more-expensive steel anvil as there is no difference in productivity.
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Smithing an anvil uses the metalsmith skill.
  
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Since the only way to <i>make</i> an anvil is with a metalsmith's forge, your first anvil must be sourced from outside of your colony, either before embark or by later trading. Anvils require three [[metal]] [[bar|bars]] to be [[smith]]ed at a forge - once you have one to begin with. As this is an infinite loop, the origins of the first anvil are hard to discern[[#Anvil_Origins?|*]].
  
 
== Acquiring an Anvil ==
 
== Acquiring an Anvil ==
  
You may bring an anvil with you on embark, at the cost of 1000 points. However, some players choose to forego this and instead spend the points for other purposes. An anvil will usually be available for purchase from the dwarven caravan in the first autumn, but it is not guaranteed. An anvil from a caravan will cost 1000 if made of iron, or 3000 if made of steel.
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A standard (no quality) iron anvil is included by default in [[starting builds|starting equipment]], arriving with your dwarves in your [[wagon (embark)|wagon]]. If you choose not to bring an anvil, you are refunded the 1000 point cost, to be used for other purchases of items or skills. You will then have to [[trade]] for your first anvil with the dwarven (autumn) or [[human]] [[caravan]]s that usually (but not always!) carry one or more [[iron]] anvils (at a cost of 1000☼), and/or [[steel]] anvils (at a cost of 3000☼). If this fails the first time around, you may also request one from the [[dwarven liaison]] or [[human]] [[guild representative]], if you are willing to pay an increased price to guarantee that at least one anvil arrives with next year's caravan.  
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Once you have an anvil and have built a [[forge]], [[smith]]ing an anvil requires three bars of metal.
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Tearing down a forge retrieves the anvil used to build it, which can then be stored, traded, [[melt]]ed, or re-used to build another forge.
  
 
== Anvil Properties ==  
 
== Anvil Properties ==  
  
Anvils may be made of [[iron]], [[steel]] or [[adamantine]].  (Dwarves in [[strange mood]]s can make anvils out of any metal.) The material used does not seem to affect the performance of the forge. Neither does the anvil's quality, although anvils have a high base cost, so quality greatly increases their value. Smithing an anvil requires three bars of metal.
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Anvils may be made of [[iron]], [[steel]] or [[adamantine]].  Rarely, dwarves in [[strange mood]]s will make anvils out of other metals, and these can be used in any forge.  The material used does not seem to affect the performance of the forge. Neither does the anvil's quality, although anvils have a high [[value|base cost]], so quality greatly increases their value.
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Anvils are considered [[furniture]] and will be stored in a furniture [[stockpile]] if not utilized in a forge.
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== Anvil Origins? ==
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{{d for dwarf}}
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* One theory of the anvils origin is that a dwarf struck by a [[strange mood]] made one of [[stone]] or [[bone]] (though this isn't actually possible in-game). Another more radical theory put forward by dwarven [[philosopher]] [[Urist]] McTaggart is that the first one was made of [[wood]] in a similar manner. This was deemed a heresy and he was later sentenced to be hammered for being a [[elf]] sympathizer by an angry [[mayor]] who had a strange fondness for [[glass]].
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* Another theory, and the usually-accepted myth, is that the first anvil was created by the first Dwarf, the Mountain King himself.  This is documented in the research journal, "[[Main:On the origins of dwarves|On the origins of dwarves]]."
  
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{{Buildings}}
  
[[Category:Items]]
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{{Category|Items}}
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{{Category|Furniture}}

Latest revision as of 20:13, 15 May 2024

This article is about an older version of DF.
Anvil
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Anvils are required to build forges, either conventional or magma powered. At least one is absolutely required if your fortress intends to do any metalworking whatsoever, including weaponsmithing, armorsmithing, metalsmithing and metal crafting.

Smithing an anvil uses the metalsmith skill.

Since the only way to make an anvil is with a metalsmith's forge, your first anvil must be sourced from outside of your colony, either before embark or by later trading. Anvils require three metal bars to be smithed at a forge - once you have one to begin with. As this is an infinite loop, the origins of the first anvil are hard to discern*.

Acquiring an Anvil[edit]

A standard (no quality) iron anvil is included by default in starting equipment, arriving with your dwarves in your wagon. If you choose not to bring an anvil, you are refunded the 1000 point cost, to be used for other purchases of items or skills. You will then have to trade for your first anvil with the dwarven (autumn) or human caravans that usually (but not always!) carry one or more iron anvils (at a cost of 1000☼), and/or steel anvils (at a cost of 3000☼). If this fails the first time around, you may also request one from the dwarven liaison or human guild representative, if you are willing to pay an increased price to guarantee that at least one anvil arrives with next year's caravan.

Once you have an anvil and have built a forge, smithing an anvil requires three bars of metal.

Tearing down a forge retrieves the anvil used to build it, which can then be stored, traded, melted, or re-used to build another forge.

Anvil Properties[edit]

Anvils may be made of iron, steel or adamantine. Rarely, dwarves in strange moods will make anvils out of other metals, and these can be used in any forge. The material used does not seem to affect the performance of the forge. Neither does the anvil's quality, although anvils have a high base cost, so quality greatly increases their value.

Anvils are considered furniture and will be stored in a furniture stockpile if not utilized in a forge.

Anvil Origins?[edit]

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  • One theory of the anvils origin is that a dwarf struck by a strange mood made one of stone or bone (though this isn't actually possible in-game). Another more radical theory put forward by dwarven philosopher Urist McTaggart is that the first one was made of wood in a similar manner. This was deemed a heresy and he was later sentenced to be hammered for being a elf sympathizer by an angry mayor who had a strange fondness for glass.
  • Another theory, and the usually-accepted myth, is that the first anvil was created by the first Dwarf, the Mountain King himself. This is documented in the research journal, "On the origins of dwarves."

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