v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

40d:Metal token

From Dwarf Fortress Wiki
Jump to navigation Jump to search
This article is about an older version of DF.

Metals are stored in the matgloss_metal.txt file.

Token Description
[NAME:name] The name of the metal.
[ADJ:adj] The adjective used to describe items made of this metal.
[COLOR:a:b:c] Sets the color of the metal. Equivalent to [BUILD_COLOR:a:b:c] and [BASIC_COLOR:a:c].
[BUILD_COLOR:a:b:c] Sets the color of metal objects which use both the foreground and background color, such as bins, doors, floodgates, and cages. Defaults to 0:7:1 (dark gray with light gray background).
[BASIC_COLOR:a:b] Sets the color of metal objects which use only the foreground color, including workshops. Defaults to 0:1 (dark gray).
[VALUE:num] The value of the metal.
[DAMAGE_PERC:num] The weapon damage multiplier (times 100) for the metal. Defaults to 50.
[WEAPON] Permits making melee weapons (excluding picks) and trap components from the metal.
[WEAPON_RANGED] Permits making ranged weapons from the metal.
[BRITTLE] Disallows making furniture or crafts out of the metal.
[WAFERS] Causes the metal to be produced in wafers instead of bars, tripling the amount normally needed to create items. May be required for making cloth out of the metal.
[ANY_USE] Allows the metal to be made into miscellaneous items like mechanisms.
[DEEP] Prevents any civilization from having access to the material. Intended for Hidden Fun Stuff.
[AMMO] Permits making ammunition from the metal.
[DIGGER] Permits making mining picks from the metal.
[BLOCK_PERC:num] The armor blocking multiplier (times 100) for the metal. Defaults to 50.
[ARMOR] Permits making armor from the metal.
[ANVIL] Permits making anvils from the metal.
[SPEC_HEAT:num] The specific heat capacity of the metal. Defaults to 450.
[HEATDAM_POINT:num] The temperature at which heat will begin to damage the metal. Defaults to NONE.
[COLDDAM_POINT:num] The temperature at which frost will begin to damage the metal. Defaults to NONE.
[IGNITE_POINT:num] The temperature at which the metal will burst into flames. Defaults to NONE.
[MELTING_POINT:num] The temperature at which the metal will melt. Defaults to 12768.
[BOILING_POINT:num] The temperature at which the metal will boil into a cloud of vapor. Defaults to 15150.
[FIXED_TEMP:num] The temperature this metal emits naturally. Defaults to NONE.
[SOLID_DENSITY:num] The density of the metal when solid. Defaults to 5000.
[LIQUID_DENSITY:num] The density of the metal when molten. Defaults to 2600.