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Difference between revisions of "v0.31:Size"

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m (Rated article "Fine" using the rating script)
("Size" is not a measure of mass)
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{{quality|Fine|03:28, 18 April 2011 (UTC)}}
 
{{quality|Fine|03:28, 18 April 2011 (UTC)}}
 
{{av}}
 
{{av}}
How "big" the {{L|creature}} is, measured in grams.  '''Bodysize''' determines what kind of equipment a creature can wear, how much {{L|damage}} they can absorb, how much damage they can inflict in melee and how much is yielded from {{L|butcher}}ing.  Size is inherited through the genetics system.
+
How "big" the {{L|creature}} is, measured in cubic centimeters (which is roughly equal to one gram of mass for normal body materials).  '''Bodysize''' determines what kind of equipment a creature can wear, how much {{L|damage}} they can absorb, how much damage they can inflict in melee and how much is yielded from {{L|butcher}}ing.  Size is inherited through the genetics system.
  
 
The average size set for a dwarf is 3000, 15000, 60000, being the sizes as a baby, child and adult respectively. Modified with height (short to tall) and broadness (thin to fat).
 
The average size set for a dwarf is 3000, 15000, 60000, being the sizes as a baby, child and adult respectively. Modified with height (short to tall) and broadness (thin to fat).
  
Also, '''Size''' for items is in centimeters cubed and (with {{L|material}}) determines the weight of items (e.g. iron mace weighs ~ 6.2kg, copper halberd ~ 10.7kg etc.) and, therefore determines inflicted damage.
+
Also, '''Size''' for items is also in centimeters cubed and (with {{L|material}}) determines the weight of items (e.g. iron mace weighs ~ 6.2kg, copper halberd ~ 10.7kg etc.) and, therefore determines inflicted damage.
  
 
Changing this too much can lead to {{L|fun}}.
 
Changing this too much can lead to {{L|fun}}.
  
 
{{Category|Modding}}
 
{{Category|Modding}}

Revision as of 01:32, 16 August 2011

This article is about an older version of DF.

How "big" the Template:L is, measured in cubic centimeters (which is roughly equal to one gram of mass for normal body materials). Bodysize determines what kind of equipment a creature can wear, how much Template:L they can absorb, how much damage they can inflict in melee and how much is yielded from Template:Ling. Size is inherited through the genetics system.

The average size set for a dwarf is 3000, 15000, 60000, being the sizes as a baby, child and adult respectively. Modified with height (short to tall) and broadness (thin to fat).

Also, Size for items is also in centimeters cubed and (with Template:L) determines the weight of items (e.g. iron mace weighs ~ 6.2kg, copper halberd ~ 10.7kg etc.) and, therefore determines inflicted damage.

Changing this too much can lead to Template:L.