v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Hide"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (moved Hide Items/Buildings to Hide Items or Buildings: fix naming problem. slash has special meaning)
m (cross-ref)
 
(6 intermediate revisions by 6 users not shown)
Line 1: Line 1:
You can '''hide and unhide Items and Buildings''' as of v0.28.181.39a using the designation menu or look mode.
+
{{av}}
 +
:''For "raw hide", see [[skin]].''
 +
You can '''hide and unhide Items and Buildings''' using the designation menu or look mode.
  
Hidden items/[[buildings]] will still be there and will still be available to [[dwarves]] usage, except they will not be visible on screen and will instead show what is on the tile other than they (or just the tile alone). You can still view the object in look mode.
+
Hidden items/[[building]]s will still be there and will still be available to [[dwarf|dwarves]] usage, except they will not be visible on screen and will instead show what is on the tile other than they (or just the tile alone). You can still view the object in look mode.
  
 
To hide or unhide a building or item, you can loo{{k|k}} at an item, and then press {{k|h}} to hide/unhide that item, or, alternatively, you can use the {{k|d}}esignations menu, get into the item options menu with {{k|b}} and {{k|h}}ide or un{{k|H}}ide a large group of items/buildings.
 
To hide or unhide a building or item, you can loo{{k|k}} at an item, and then press {{k|h}} to hide/unhide that item, or, alternatively, you can use the {{k|d}}esignations menu, get into the item options menu with {{k|b}} and {{k|h}}ide or un{{k|H}}ide a large group of items/buildings.
Line 11: Line 13:
 
This can cause what appear to be bugs, if cage traps are hidden after they're set.  In this case, use {{k|t}} to select only the mechanisms, and not the cage.  This will hide the trap, but still allow the cage to be seen after trigger.  Weapon traps need all their weapons and the mechanisms hidden to disappear.
 
This can cause what appear to be bugs, if cage traps are hidden after they're set.  In this case, use {{k|t}} to select only the mechanisms, and not the cage.  This will hide the trap, but still allow the cage to be seen after trigger.  Weapon traps need all their weapons and the mechanisms hidden to disappear.
  
[[Category:Designations]]
+
{{Category|Designations}}

Latest revision as of 15:44, 27 August 2014

This article is about an older version of DF.
For "raw hide", see skin.

You can hide and unhide Items and Buildings using the designation menu or look mode.

Hidden items/buildings will still be there and will still be available to dwarves usage, except they will not be visible on screen and will instead show what is on the tile other than they (or just the tile alone). You can still view the object in look mode.

To hide or unhide a building or item, you can look at an item, and then press h to hide/unhide that item, or, alternatively, you can use the designations menu, get into the item options menu with b and hide or unHide a large group of items/buildings.

Note that if you hide all stone from the stock menu, all buildings made of stone will be hidden as well.

To unhide a building, you can use the task menu to see the items it is built with, and use h to toggle hidden.

This can cause what appear to be bugs, if cage traps are hidden after they're set. In this case, use t to select only the mechanisms, and not the cage. This will hide the trap, but still allow the cage to be seen after trigger. Weapon traps need all their weapons and the mechanisms hidden to disappear.