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Difference between revisions of "v0.31:Crop"

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{{quality|Masterwork|02:32, 08 November 2010 (UTC)}}{{Buggy}}{{av}}
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:''(This article is about plants. If you want information about trees, see {{L|Tree}}.)''
+
:''(This article is about plants. If you want information about trees, see [[Tree]].)''
  
 
'''Crops''' (or more accurately '''plants''') can either be farmed, traded for, or acquired by plant gathering. Farming happens at farm plots. There are two types of crops: above ground and subterranean. The seeds of subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwarves with the plant gathering labor enabled. Seeds may also be collected by processing the plants or eating them (but not by cooking!).  
 
'''Crops''' (or more accurately '''plants''') can either be farmed, traded for, or acquired by plant gathering. Farming happens at farm plots. There are two types of crops: above ground and subterranean. The seeds of subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwarves with the plant gathering labor enabled. Seeds may also be collected by processing the plants or eating them (but not by cooking!).  
  
A few of the plants listed below are not strictly crops as such as they have no seeds and can't be planted (see note "3", below.)  
+
A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note "4", below.)  
  
Most plants can be brewed into alcohols, each plant type producing a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed first (by milling or plant processing) before they are edible, and still others are inedible, producing only non-food products. Despite the option to do so (even enabled by default in the z-stocks-kitchen menu), drinks can not reliably be cooked into meals; the process is bugged.
+
Most plants can be brewed into alcohols, each plant type producing a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed first (by milling or plant processing) before they are edible, and still others are inedible, producing only non-food products. Drinks may be cooked as ingredients in prepared meals, but at least one of the ingredients must be a non-liquid.
  
All drinks require a spare barrel for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or without container, seeds are stored individually or in bags which can then be put into barrels. Note that any number of seeds fits in one barrel; it may be advisable to have a one-tile stockpile that accepts only seeds next to your farm(s).
+
All drinks require a spare [[barrel]] or [[large pot]] for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or without container, seeds are stored individually or in bags which can then be put into barrels. Note that while any number of seeds fits in one barrel, there is a limit of 200 total seeds of any one type; it may be advisable to have a one-tile stockpile that accepts only seeds next to your farm(s).
 +
 
 +
Plump helmets and pig tails can be harvested 25 days after sowing. All other crops need about 42 days.
 
   
 
   
 
Some of the values given below may be inaccurate. Please use with care and verify!
 
 
 
{{plant table head}}
 
{{plant table head}}
<!--Blank row template is: {{plant table row|name=|tile=|color=|color2=|seasons={{seasons3||||}}|biome=|align=|value=|drink=|drinkv=|eat=|cook=|prod=|prodv=}}-->
+
{{plant table row|name=Plump helmet|tile=|color=5:0|biome=Wet Cavern|dry=b|value=4
{{plant table row|name=Plump helmet|tile=|color=5|biome=Wet cavern|value=4|drink=Dwarven<br /> wine|drinkv=10|eat=y|cook=y}}
+
  |drink=Dwarven wine|drinkv=10|eat=y|cook=y
{{plant table row|name=Pig tail|tile=τ|seasons={{seasons3||1|1|}}|biome=Wet cavern|value=4|drink=Dwarven<br /> ale|drinkv=10|prod=Pig tail thread (p)|prodv=2}}
+
  |p1={{tile|·|4:1}} Plump helmet spawn|pv1=1
{{plant table row|name=Cave wheat|tile=τ|color=7/1|seasons={{seasons3||1|1|}}|biome=Wet cavern|value=4|drink=Dwarven<br /> beer|drinkv=10|cook=p|prod=Dwarven wheat flour (m)|prodv=20}}
+
  }}
{{plant table row|name=Sweet pod|tile=Φ|color=4/1|seasons={{seasons3|1|1||}}|biome=Wet cavern|value=4|drink=Dwarven<br /> rum|drinkv=10|eat=p|cook=p|prod=Dwarven sugar (m)<br />Dwarven syrup (l)|prodv=20☼<br />100<sup>1</sup>}}
+
{{plant table row|name=Pig tail|tile=τ|color=7:0|seasons={{seasons||1|1|}}|biome=Wet Cavern|dry=b|value=4
{{plant table row|name=Quarry bush|tile=|seasons={{seasons3|1|1|1|}}|biome=Wet cavern|value=4|cook=p|prod=Quarry bush leaves (b)|prodv=25}}
+
  |drink=Dwarven ale|drinkv=10
{{plant table row|name=Muck root/4|tile=τ|color=0/1|biome=Wetland/Wet|value=1|drink=Swamp<br />whiskey|drinkv=5|eat=y|cook=y}}
+
  |p1={{tile|·|0:1}} Pig tail seed|pv1=1
{{plant table row|name=Bloated tuber/4|tile|color=6|biome=Wetland/Dry|value=2|drink=Tuber<br /> beer|drinv=10|eat=y|cook=y}}
+
  |p2={{tile|φ|7:0}} Pig tail thread (p)|pv2=12
{{plant table row|name=Kobold bulb/4|tile=Φ|color=0/1|biome=Wetland/Wet|value=5|prod=Gnomeblight (e)|prodv=100}}
+
  }}
{{plant table row|name=Prickle berry|tile=:|color=2|biome=Not freezing/Dry|value=1|drink=Prickle<br />berry wine|drinkv=5|eat=y|cook=y}}
+
{{plant table row|name=Cave wheat|tile=τ|color=7:1|seasons={{seasons||1|1|}}|biome=Wet Cavern|dry=b|value=4
{{plant table row|name=Wild strawberry|tile=:|color=4|biome=Not freezing/Dry|value=4|drink=Strawberry<br />wine|drinkv=10|eat=y|cook=y}}
+
  |drink=Dwarven beer|drinkv=10|cook=p
{{plant table row|name=Longland grass|tile=τ|color=6/1|biome=Not freezing/Dry|value=4|drink=Longland<br />beer|drinkv=10|cook=p|prod=Longland flour (m)|prodv=20}}
+
  |p1={{tile|·|6:0}} Cave wheat seed|pv1=1
{{plant table row|name=Valley herb/4|tile=ÿ|color=2/1|seasons={{seasons3|1|||}}|biome=Temperate grassland/Dry|value=10|cook=y|prod=Golden salve (l)|prodv=100}}
+
  |p2={{tile|·|7:1}} Dwarven wheat flour (m)|pv2=20
{{plant table row|name=Rat weed|tile=τ|color=2|biome=Not freezing/Wet|value=1|drink=Sewer<br /> brew|drinkv=5|eat=y|cook=y}}
+
  }}
{{plant table row|name=Fisher berry|tile=:|biome=Not freezing/Wet|value=4|drink=Fisher<br />berry wine|drinkv=10|eat=y|cook=y}}
+
{{plant table row|name=Sweet pod|tile=Φ|color=4:1|seasons={{seasons|1|1||}}|biome=Wet Cavern|dry=b|value=4
{{plant table row|name=Rope reed|tile=ƒ|color=2|biome=Not freezing/Wet|value=4|drink=River<br /> spirits|prod=Rope reed thread (p)|prodv=2}}
+
  |drink=Dwarven rum|drinkv=10|cook=p
{{plant table row|name=Dimple cup|tile=♥|color=1/1|biome=Wet cavern|value=4|prod=Dimple dye (m)|prodv=20}}
+
  |p1={{tile|·|2:1}} Sweet pod seed|pv1=1
{{plant table row|name=Blade weed|tile=τ|color=2|biome=Not freezing/Dry|value=4|prod=Emerald dye (m)|prodv=20}}
+
  |p2={{tile|·|6:0}} Dwarven sugar (m)|pv2=20
{{plant table row|name=Hide root|tile|color=6|biome=Not freezing/Dry|value=1|prod=Redroot dye (m)|prodv=10}}
+
  |p3={{tile||6:0}} Dwarven syrup (l)|pv3=100<sup>1</sup>
{{plant table row|name=Sliver barb|tile=τ|color=0/1|biome=Not freezing/Dry|align=Evil|value=1|drink=Gutter<br /> cruor|drinkv=5|prod=Sliver dye (m)|prodv=20}}
+
  }}
{{plant table row|name=Sun berry|tile=:|color=6/1|biome=Not freezing/Wet|align=Good|value=9|drink=Sunshine|drinkv=25|eat=y|cook=y}}
+
{{plant table row|name=Quarry bush|tile=|color=7:0|seasons={{seasons|1|1|1|}}|biome=Wet Cavern|dry=b|value=4
{{plant table row|name=Whip vine|tile=§|color=3/1|biome=Not freezing/Dry|align=Savage|value=1|drink=Whip wine|drinkv=15|cook=p|prod=Whip vine flour (m)|prodv=25}}
+
  |cook=p
 +
  |p1={{tile||7:0}} Quarry bush leaves (b)|pv1=50<sup>1</sup>
 +
  |p2={{tile|·|7:1}} Rock nut|pv2=1
 +
  |p3={{tile|≈|6:0}} Rock nut paste (m)|pv3=1
 +
  |p4={{tile||6:0}} Rock nut press cake (s)|pv4=1
 +
  |p5={{tile|≈|6:1}} Rock nut oil (s)|pv5=5
 +
  }}
 +
{{plant table row|name=Dimple cup|tile=|color=1:1|biome=Wet Cavern|dry=b|value=4
 +
  |p1={{tile|·|5:1}} Dimple cup spawn|pv1=1
 +
  |p2={{tile|·|1:1}} Dimple [[dye]] (m)|pv2=20
 +
  }}
 +
{{plant table row|name=Muck root|super=4|tile=τ|color=0:1|biome=Any Wetland|dry=n|value=1
 +
  |drink=Swamp whiskey|drinkv=5|eat=y|cook=y
 +
  }}
 +
{{plant table row|name=Bloated tuber|super=4|tile=Φ|color=6:0|biome=Any Wetland|dry=y|value=2
 +
  |drink=Tuber beer|drinkv=10|eat=y|cook=y
 +
  }}
 +
{{plant table row|name=Kobold bulb|super=4|tile=Φ|color=0:1|biome=Any Wetland|dry=n|value=5
 +
  |p1={{tile|≈|7:1}} [[Gnomeblight]] (e)|pv1=500<sup>1</sup>
 +
  }}
 +
{{plant table row|name=Prickle berry|tile=:|color=2:0|biome=Not freezing|dry=y|value=1
 +
  |drink=Prickle berry wine|drinkv=5|eat=y|cook=y
 +
  |p1={{tile|·|2:0}} Prickle berry seed|pv1=1
 +
  }}
 +
{{plant table row|name=Wild strawberry|tile=:|color=4:0|biome=Not Freezing|dry=y|value=4
 +
  |drink=Strawberry wine|drinkv=10|eat=y|cook=y
 +
  |p1={{tile|·|0:1}} Wild strawberry seed|pv1=1
 +
  }}
 +
{{plant table row|name=Longland grass|tile=τ|color=6:1|biome=Not Freezing|dry=y|value=4
 +
  |drink=Longland beer|drinkv=10|cook=p
 +
  |p1={{tile|·|6:0}} Longland grass seed|pv1=1
 +
  |p2={{tile|·|7:1}} Longland flour (m)|pv2=20
 +
  }}
 +
{{plant table row|name=Valley herb|super=4|tile=ÿ|color=2:1|seasons={{seasons|1|||}}|biome=Temperate Grassland|dry=y|value=10
 +
  |cook=y
 +
  |p1={{tile|≈|6:1}} [[Golden salve]] (v)|pv1=500<sup>1</sup>
 +
  }}
 +
{{plant table row|name=Rat weed|tile=τ|color=2:0|biome=Not Freezing|dry=n|value=1
 +
  |drink=Sewer brew|drinkv=5|eat=y|cook=y
 +
  |p1={{tile|·|0:1}} Rat weed seed|pv1=1
 +
  }}
 +
{{plant table row|name=Fisher berry|tile=:|color=7:0|biome=Not Freezing|dry=n|value=4
 +
  |drink=Fisher berry wine|drinkv=10|eat=y|cook=y
 +
  |p1={{tile|·|0:1}} Fisher berry seed|pv1=1
 +
  }}
 +
{{plant table row|name=Rope reed|tile=ƒ|color=2:0|biome=Not Freezing|dry=n|value=4
 +
  |drink=River spirits|drinkv=10
 +
  |p1={{tile|·|6:0}} Rope reed seed|pv1=1
 +
  |p2={{tile|φ|7:0}} Rope reed thread (p)|pv2=12
 +
  }}
 +
{{plant table row|name=Blade weed|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=4
 +
  |p1={{tile|·|0:1}} Blade weed seed|pv1=1
 +
  |p2={{tile|·|2:0}} Emerald [[dye]] (m)|pv2=20
 +
  }}
 +
{{plant table row|name=Hide root|tile=τ|color=6:0|biome=Not Freezing|dry=y|value=1
 +
  |p1={{tile|·|4:0}} Hide root seed|pv1=1
 +
  |p2={{tile|·|6:0}} Redroot [[dye]] (m)|pv2=10
 +
  }}
 +
{{plant table row|name=Sliver barb|tile=τ|color=0:1|biome=Not Freezing|dry=y|align=Evil|value=1
 +
  |drink=Gutter cruor|drinkv=5
 +
  |p1={{tile|·|4:1}} Silver barb seed|pv1=1
 +
  |p2={{tile|·|0:1}} Sliver [[dye]] (m)|pv2=20
 +
  }}
 +
{{plant table row|name=Sun berry|tile=:|color=6:1|biome=Not Freezing|dry=n|align=Good|value=9
 +
  |drink=Sunshine|drinkv=25|eat=y|cook=y
 +
  |p1={{tile|·|4:1}} Sun berry seed|pv1=1
 +
  }}
 +
{{plant table row|name=Whip vine|tile=§|color=3:1|biome=Not Freezing|dry=y|align=Savage|value=1
 +
  |drink=Whip wine|drinkv=15|cook=p
 +
  |p1={{tile|·|0:1}} Whip vine seed|pv1=1
 +
  |p2={{tile|·|3:1}} Whip vine flour (m)|pv2=25
 +
  }}
 
|}
 
|}
 +
 
'''Notes:'''
 
'''Notes:'''
 
:<sup>1</sup> This is the value for a stack of 5 units, which is the number rendered from a single plant.
 
:<sup>1</sup> This is the value for a stack of 5 units, which is the number rendered from a single plant.
:<sup>2</sup> Anything that can be cooked is edible afterwards. [[DF2010_Talk:Cook#No_Seeds|Cooking leaves no seeds for re-planting.]]
+
:<sup>2</sup> Anything that can be cooked is edible afterwards. [[v0.31_Talk:Cook#No_Seeds|Cooking leaves no seeds for re-planting.]]
 
:<sup>3</sup> These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see "products" column for process product.
 
:<sup>3</sup> These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see "products" column for process product.
 
:<sup>4</sup> These plants cannot be grown on a farm plot as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.
 
:<sup>4</sup> These plants cannot be grown on a farm plot as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.
 +
:<sup>5</sup> To get the products/extracts from the plants they have to be processed, in the following [[workshop]]s, using the following [[labor]]s:
 +
::*'''m''': mill ([[cave wheat]], [[sweet pod]], [[longland grass]], [[whip vine]], [[dimple cup]], [[blade weed]], [[hide root]], [[sliver barb]]): At [[quern]] or [[millstone]], using [[milling]].
 +
::*'''b''': process to bag ([[quarry bush]]): At [[farmer's workshop]], using [[plant processing]].
 +
::*'''s''': press paste into oil ([[quarry bush]]): At [[screw press]].
 +
::*'''l''': process to barrel ([[sweet pod]]): At farmer's workshop, using plant processing.
 +
::*'''p''': process plant ([[pig tail]], [[rope reed]]): At farmer's workshop, using plant processing.
 +
::*'''v''': process to vial ([[valley herb]]): At farmer's workshop, using plant processing.
 +
::*'''e''': extract plant essence ([[kobold bulb]]): At [[still]], using [[plant gathering]].
 +
 +
==Bugs==
 +
*Good/evil plants/trees don't appear ([[Sliver barb]]s and [[Sun berry|Sun berries]]){{Bug|4133}}
  
To get the products/extracts from the plants they have to be processed, in the following {{L|workshop}}s, using the following {{L|labor}}s:
+
{{Category|Crops| }}
:*'''m''': mill ({{L|cave wheat}}, {{L|sweet pod}}, {{L|longland grass}}, {{L|whip vine}}, {{L|dimple cup}}, {{L|blade weed}}, {{L|hide root}}, {{L|sliver barb}}): At {{L|quern}} or {{L|millstone}}, using {{L|milling}}.
 
:*'''b''': process to bag ({{L|quarry bush}}): At {{L|farmer's workshop}}, using {{L|plant processing}}.
 
:*'''l''': process to barrel ({{L|sweet pod}}): At farmer's workshop, using plant processing.
 
:*'''p''': process plant ({{L|pig tail}}, {{L|rope reed}}): At farmer's workshop, using plant processing.
 
:*'''v''': process to vial ({{L|valley herb}}): At farmer's workshop, using plant processing.
 
:*'''e''': extract plant essence ({{L|kobold bulb}}): At {{L|still}}, using {{L|plant gathering}}.
 

Latest revision as of 19:17, 1 August 2019

This article is about an older version of DF.
(This article is about plants. If you want information about trees, see Tree.)

Crops (or more accurately plants) can either be farmed, traded for, or acquired by plant gathering. Farming happens at farm plots. There are two types of crops: above ground and subterranean. The seeds of subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwarves with the plant gathering labor enabled. Seeds may also be collected by processing the plants or eating them (but not by cooking!).

A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note "4", below.)

Most plants can be brewed into alcohols, each plant type producing a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed first (by milling or plant processing) before they are edible, and still others are inedible, producing only non-food products. Drinks may be cooked as ingredients in prepared meals, but at least one of the ingredients must be a non-liquid.

All drinks require a spare barrel or large pot for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or without container, seeds are stored individually or in bags which can then be put into barrels. Note that while any number of seeds fits in one barrel, there is a limit of 200 total seeds of any one type; it may be advisable to have a one-tile stockpile that accepts only seeds next to your farm(s).

Plump helmets and pig tails can be harvested 25 days after sowing. All other crops need about 42 days.

Tile Graphic Name Biome
& seasons
Align Value Drink Drink
value1
Eat Cook2 Product(s)5
& value
Plump helmet

Wet Cavern

Wet Dry
Spring Summer Autumn Winter
All 4☼ Dwarven wine 10☼ Yes Yes
· Plump helmet spawn 1☼
τ Pig tail

Wet Cavern

Wet Dry
Spring Summer Autumn Winter
All 4☼ Dwarven ale 10☼ No No
· Pig tail seed 1☼
φ Pig tail thread (p) 12☼
τ Cave wheat

Wet Cavern

Wet Dry
Spring Summer Autumn Winter
All 4☼ Dwarven beer 10☼ No Pr3
· Cave wheat seed 1☼
· Dwarven wheat flour (m) 20☼
Φ Sweet pod

Wet Cavern

Wet Dry
Spring Summer Autumn Winter
All 4☼ Dwarven rum 10☼ No Pr3
· Sweet pod seed 1☼
· Dwarven sugar (m) 20☼
Dwarven syrup (l) 1001
Quarry bush

Wet Cavern

Wet Dry
Spring Summer Autumn Winter
All 4☼ None No Pr3
Quarry bush leaves (b) 501
· Rock nut 1☼
Rock nut paste (m) 1☼
Rock nut press cake (s) 1☼
Rock nut oil (s) 5☼
Dimple cup

Wet Cavern

Wet Dry
Spring Summer Autumn Winter
All 4☼ None No No
· Dimple cup spawn 1☼
· Dimple dye (m) 20☼
τ Muck root4

Any Wetland

Wet Dry
Spring Summer Autumn Winter
All 1☼ Swamp whiskey 5☼ Yes Yes
None
Φ Bloated tuber4

Any Wetland

Wet Dry
Spring Summer Autumn Winter
All 2☼ Tuber beer 10☼ Yes Yes
None
Φ Kobold bulb4

Any Wetland

Wet Dry
Spring Summer Autumn Winter
All 5☼ None No No
Gnomeblight (e) 5001
: Prickle berry

Not freezing

Wet Dry
Spring Summer Autumn Winter
All 1☼ Prickle berry wine 5☼ Yes Yes
· Prickle berry seed 1☼
: Wild strawberry

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 4☼ Strawberry wine 10☼ Yes Yes
· Wild strawberry seed 1☼
τ Longland grass

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 4☼ Longland beer 10☼ No Pr3
· Longland grass seed 1☼
· Longland flour (m) 20☼
ÿ Valley herb4

Temperate Grassland

Wet Dry
Spring Summer Autumn Winter
All 10☼ None No Yes
Golden salve (v) 5001
τ Rat weed

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 1☼ Sewer brew 5☼ Yes Yes
· Rat weed seed 1☼
: Fisher berry

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 4☼ Fisher berry wine 10☼ Yes Yes
· Fisher berry seed 1☼
ƒ Rope reed

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 4☼ River spirits 10☼ No No
· Rope reed seed 1☼
φ Rope reed thread (p) 12☼
τ Blade weed

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 4☼ None No No
· Blade weed seed 1☼
· Emerald dye (m) 20☼
τ Hide root

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 1☼ None No No
· Hide root seed 1☼
· Redroot dye (m) 10☼
τ Sliver barb

Not Freezing

Wet Dry
Spring Summer Autumn Winter
Evil 1☼ Gutter cruor 5☼ No No
· Silver barb seed 1☼
· Sliver dye (m) 20☼
: Sun berry

Not Freezing

Wet Dry
Spring Summer Autumn Winter
Good 9☼ Sunshine 25☼ Yes Yes
· Sun berry seed 1☼
§ Whip vine

Not Freezing

Wet Dry
Spring Summer Autumn Winter
Savage 1☼ Whip wine 15☼ No Pr3
· Whip vine seed 1☼
· Whip vine flour (m) 25☼

Notes:

1 This is the value for a stack of 5 units, which is the number rendered from a single plant.
2 Anything that can be cooked is edible afterwards. Cooking leaves no seeds for re-planting.
3 These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see "products" column for process product.
4 These plants cannot be grown on a farm plot as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.
5 To get the products/extracts from the plants they have to be processed, in the following workshops, using the following labors:

Bugs[edit]