v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Clothing"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Dwarfs don't care if they're naked, don't need protection from cold; boots/shoes protect against stepping in FB blood; cloaks and hoods good against attacks?)
({{Buggy}})
Line 1: Line 1:
 
{{quality|Fine|15:54, 8 October 2010 (UTC)}}{{av}}
 
{{quality|Fine|15:54, 8 October 2010 (UTC)}}{{av}}
 
+
{{Buggy}}
 
:''For making clothes, see {{L|Textile industry}}''
 
:''For making clothes, see {{L|Textile industry}}''
  

Revision as of 08:59, 21 October 2011

This article is about an older version of DF.
For making clothes, see Template:L

Clothing is items made out of Template:L or Template:L which is worn by sentient Template:L to protect them from the elements, from damage, and to cover themselves. Articles of clothing can work similar in concept to Template:L, but distinguished by the fact that they are owned by your dwarves and, in theory, provide significantly less protection against attacks. There have been humorous bugs in the past where animal teeth were not hard enough to bite through silk shirts and artifact glass serrated disks could not pierce Template:L clothes.

Currently dwarfs need no protection from cold environments and don't care if they're naked, so the only use for clothes (besides selling them to Template:Ls) is the slight protection they offer against attacks, and keeping your dwarfs from stepping barefoot in the Template:L blood left by some Template:Ls. Some players claim that leather cloaks and hoods offer significant protection from attacks.

Clothes are stored as Template:L, and may be stored in Template:Ls.

While in a stockpile, clothing is usually safe from being damaged, but as soon as a dwarf puts on an item of clothing, it begins to degrade, and will Template:L eventually.

Size

Clothing and armor all have a size associated with them, and equipment made for one size of creature cannot be worn by larger or smaller creatures. For dwarves, this applies to clothes and armor worn by Template:Ls and Template:Ls (which will appear to be "large"*) as well as Template:Ls (which will appear to be "small"); Template:Ls and Template:L are the same size as dwarves (the distinction of "stout", normal, and "narrow" no longer exists), so their clothing and armor can be equipped rather than being limited to Template:Ling (in the case of metal armor) or use as Template:L goods (especially once Template:Ld).

(* with one exception: Items made from leather from Template:Ls will appear as "large rat leather ______". Human-sized gloves made from large rat leather would be "large large rat leather gloves." There are no "rats" that provide leather, so while confusing, this is definitive.)

Bugs