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Difference between revisions of "v0.31:Clothing"

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(rewrite this a bit - Elves are now the same size as Dwarves (size 6), so Dwarves can wear Elven clothes and Elves can potentially wear Dwarven armor)
m (Risque)
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While in a stockpile, clothing is usually safe from being damaged, but as soon as a dwarf puts on an item of clothing, it begins to degrade, and will {{L|Wear|wear out}} eventually.
 
While in a stockpile, clothing is usually safe from being damaged, but as soon as a dwarf puts on an item of clothing, it begins to degrade, and will {{L|Wear|wear out}} eventually.
  
== Size does matter ==
+
== Size ==
 
Clothing and armor all have a size associated with them, and equipment made for one size of creature cannot be worn by larger or smaller creatures. For dwarves, this applies to clothes and armor worn by {{L|human}}s and {{L|troll}}s (which will appear to be "'''large'''"*) as well as {{L|kobold}}s (which will appear to be "'''small'''"); {{L|goblin}}s and {{L|elf|elves}} are the same size as dwarves (the distinction of "stout", normal, and "narrow" no longer exists), so their clothing and armor can be equipped rather than being limited to {{L|melt}}ing (in the case of metal armor) or use as {{L|trade}} goods (especially once {{L|decorate}}d).
 
Clothing and armor all have a size associated with them, and equipment made for one size of creature cannot be worn by larger or smaller creatures. For dwarves, this applies to clothes and armor worn by {{L|human}}s and {{L|troll}}s (which will appear to be "'''large'''"*) as well as {{L|kobold}}s (which will appear to be "'''small'''"); {{L|goblin}}s and {{L|elf|elves}} are the same size as dwarves (the distinction of "stout", normal, and "narrow" no longer exists), so their clothing and armor can be equipped rather than being limited to {{L|melt}}ing (in the case of metal armor) or use as {{L|trade}} goods (especially once {{L|decorate}}d).
  

Revision as of 19:14, 25 December 2010

This article is about an older version of DF.


Clothing is items made out of Template:L or Template:L which is worn by sentient Template:L to protect them from the elements, from damage, and to cover themselves. Articles of clothing can work similar in concept to Template:L, but distinguished by the fact that they are owned by your dwarves and, in theory, provide significantly less protection against attacks. There have been humorous bugs in the past where animal teeth were not hard enough to bite through silk shirts and artifact glass serrated disks could not pierce Template:L clothes.

Clothes are stored as Template:L, and may be stored in Template:Ls.

While in a stockpile, clothing is usually safe from being damaged, but as soon as a dwarf puts on an item of clothing, it begins to degrade, and will Template:L eventually.

Size

Clothing and armor all have a size associated with them, and equipment made for one size of creature cannot be worn by larger or smaller creatures. For dwarves, this applies to clothes and armor worn by Template:Ls and Template:Ls (which will appear to be "large"*) as well as Template:Ls (which will appear to be "small"); Template:Ls and Template:L are the same size as dwarves (the distinction of "stout", normal, and "narrow" no longer exists), so their clothing and armor can be equipped rather than being limited to Template:Ling (in the case of metal armor) or use as Template:L goods (especially once Template:Ld).

(* with one exception: Items made from leather from Template:Ls will appear as "large rat leather ______". Human-sized gloves made from large rat leather would be "large large rat leather gloves." There are no "rats" that provide leather, so while confusing, this is definitive.)