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  • | [[Amphibian man]] | [[File:Amphibian man sprite.png|center]]
    70 KB (8,277 words) - 18:04, 14 May 2024
  • ...re 35,000cm³, half the size of a [[human]], but they can get [[sperm whale man|very large]]. Most animal people can join [[civilization]]s and live in [[s ...nimal people are given their own sprites. Unlike dwarves, humans, elves, [[goblin]]s and [[kobold]]s, where each of their body parts are assembled from separ
    29 KB (4,177 words) - 05:36, 22 April 2024
  • ...n't require talking (they cannot talk). In summary, any dwarf, elf, human, goblin, kobold, animal person, and gorlak can theoretically have any profession. | TOAD_MAN || [[toad man]]
    49 KB (6,588 words) - 00:32, 21 December 2022
  • ...n't require talking (they cannot talk). In summary, any dwarf, elf, human, goblin, kobold, animal person, and gorlak can theoretically have any profession. | TOAD_MAN || [[toad man]]
    49 KB (6,586 words) - 03:31, 20 December 2022
  • ...e in adventure mode; goblins (and other creatures) cannot be played from a goblin civ. Humans can be played whether or not a population exists due to {{token {{v50_creaturecurrent table row|name=Goblin|symbol=g|color=7:0:0|playable=Adv|hostile=Usually<sup>1</sup>|food=No|size=
    145 KB (21,241 words) - 18:09, 14 May 2024
  • ...e in adventure mode; goblins (and other creatures) cannot be played from a goblin civ. Humans can be played whether or not a population exists due to {{token {{CreatureCurrent table row|name=[[Goblin]]|symbol=g|color=7:0:0|playable=Adv|hostile=Usually<sup>1</sup>|food=No|siz
    142 KB (20,073 words) - 03:17, 20 December 2022
  • ...orkshop tile, [[kobold]] out of view*, [[goblin]] out of view*, [[blizzard man]] out of view*, tracks (bent vegetation) in sneaking mode, [[Tilesets#Stone | [[Cabinet]], [[Display case]]s<sup>÷</sup>*, [[goblin|dark fortress]]es
    69 KB (9,003 words) - 22:23, 10 March 2024
  • ...orkshop tile, [[kobold]] out of view*, [[goblin]] out of view*, [[blizzard man]] out of view*, tracks (bent vegetation) in sneaking mode, [[Tilesets#Stone | [[Cabinet]], [[Display case]]s<sup>÷</sup>*, [[goblin|dark fortress]]es
    67 KB (8,685 words) - 04:48, 3 March 2024
  • | [[Amphibian man]] | [[Beetle man]]
    36 KB (3,416 words) - 03:39, 20 December 2022
  • ...e in adventure mode; goblins (and other creatures) cannot be played from a goblin civ. Humans can be played whether or not a population exists due to {{token {{CreatureComplete table row|name=[[Aardvark man]]|symbol=a|color=7:0:0|food=Yes|type= Animal person |playable=Adv|area=Abov
    170 KB (24,368 words) - 16:08, 24 December 2022
  • ...e in adventure mode; goblins (and other creatures) cannot be played from a goblin civ. Humans can be played whether or not a population exists due to {{token {{CreatureComplete table row|name=[[Aardvark man]]|symbol=a|color=7:0:0|food=Yes|type= Animal person |playable=Adv|area=Abov
    170 KB (24,364 words) - 02:52, 20 December 2022
  • |[[Amphibian man]] |[[Brown recluse spider man]]
    26 KB (2,845 words) - 21:04, 20 August 2017
  • {{CreatureCurrent table row|name=[[Goblin]]|symbol=g|color=7:0:0|playable=No|hostile=Usually<sup>1</sup>|food=No|size {{CreatureCurrent table row|name=[[Amphibian man]]|symbol=a|color=6:0:0|playable=No|hostile=Variable<sup>1</sup>|food=Yes|si
    110 KB (15,549 words) - 13:55, 26 February 2021
  • The sword slid through the goblin's throat and the dying creature fell his hill, Grum watched as a carriage was stopped by goblin bandits and
    156 KB (27,608 words) - 08:54, 15 November 2022
  • | {{Tile|a|6:0}} [[Adder man]] | {{Tile|a|2:1}} [[Anole man]]
    46 KB (4,429 words) - 17:41, 30 June 2023
  • | goblin = udast | {{Tile|a|6:0}} [[Adder man]]
    75 KB (7,825 words) - 05:29, 27 February 2024
  • | {{Tile|a|7:0}} [[Aardvark man]] | {{Tile|a|6:0}} [[Adder man]]
    25 KB (2,600 words) - 17:44, 30 June 2023
  • | {{Tile|a|7:0}} [[Aardvark man]] | {{Tile|a|6:0}} [[Adder man]]
    45 KB (5,335 words) - 06:09, 27 February 2024
  • ...can capture animals not otherwise available. For example, [[raid]]ing a [[goblin]] settlement may yield [[beak dog]]s which, curiously, lay eggs. |Domestic in [[goblin]] civilizations.<br>Not tameable until [[Release information/0.44.07|v0.44.
    29 KB (3,992 words) - 08:38, 5 December 2023
  • ...can capture animals not otherwise available. For example, [[raid]]ing a [[goblin]] settlement may yield [[beak dog]]s which, curiously, lay eggs. |Domestic in [[goblin]] civilizations.<br>Not tameable until [[Release information/0.44.07|v0.44.
    22 KB (2,895 words) - 03:21, 20 December 2022
  • ==[[User:Goblin Cookie|Goblin Cookie]]== ...of magic users and the reluctant minotaur returned to the castle. The cow man was none to happy to arrive back at the place where he had been created.
    118 KB (20,738 words) - 15:56, 13 December 2022
  • ...numbered. Kogan himself was tackled off the back of his mule by a leaping goblin commando. The villain held a dagger to Kogan's throat and the dwarven lead “Shut up, dwarf scum,” said the goblin.
    87 KB (15,188 words) - 02:06, 14 December 2022
  • * [[File:bark_scorpion_man_sprite.png|20px]] / {{Tile|s|6:1}} [[Bark scorpion man]] * [[File:barn_owl_man_sprite.png|20px]] / {{Tile|b|6:0}} [[Barn owl man]]
    17 KB (2,396 words) - 17:38, 30 June 2023
  • * {{Tile|s|6:1}} [[Bark scorpion man]] * {{Tile|b|6:0}} [[Barn owl man]]
    10 KB (1,304 words) - 17:39, 30 June 2023
  • | {{Tile|a|6:0}} [[Adder man]] | {{Tile|A|2:1}} [[Anaconda man]]
    61 KB (6,003 words) - 19:32, 30 June 2023
  • | {{Tile|a|6:0}} [[Adder man]] | {{Tile|A|2:1}} [[Anaconda man]]
    46 KB (4,010 words) - 02:58, 1 July 2023
  • ...a gigantic underground sea, including [[fish]] and possibly camps of [[olm man|olm men]] and other [[fun]] aquatic creatures. If a body of water in a cave | [[File:Amethyst man sprite.png|20px]] / {{Tile|M|5:1}} [[Amethyst man]]
    30 KB (4,542 words) - 18:06, 14 May 2024
  • puff on his pipe and spit. As a goblin, there wasn’t much in the way followed the tracks down to the goblin bar. When he could get in,
    73 KB (12,832 words) - 19:31, 5 December 2022
  • {{CreatureWorking table row|5|name=[[amethyst man]]|symbol='M'|color=5:0:1|size=70000}} {{CreatureWorking table row|5|name=[[amphibian man]]|symbol='a'|color=6:0:0|size=20000}}
    20 KB (2,295 words) - 17:33, 10 March 2016
  • | [[amethyst man]] | [[amphibian man]]
    6 KB (795 words) - 09:49, 15 July 2013
  • {{CreatureWorking table row|1|name=[[goblin]]|symbol='g'|color=7:0:0|hostile=N|fighter=Y}} {{CreatureWorking table row|1|name=[[amethyst man]]|symbol='M'|color=5:0:1|hostile=Y|fighter=Y}}
    23 KB (3,076 words) - 09:54, 15 July 2013
  • {{CreatureWorking table row|2|name=[[goblin]]|symbol='g'|color=7:0:0|egg=N|milk=N|meat=N}} {{CreatureWorking table row|2|name=[[amphibian man]]|symbol='a'|color=6:0:0|egg=N|milk=N|meat=N}}
    22 KB (3,481 words) - 16:26, 5 April 2012
  • {{CreatureWorking table row|4|name=[[goblin]]|symbol='g'|color=7:0:0|tamable=N|trainable=N|value=0}} {{CreatureWorking table row|4|name=[[amphibian man]]|symbol='a'|color=6:0:0|tamable=N|trainable=N|value=0}}
    25 KB (3,253 words) - 16:07, 5 April 2012
  • ...er asides from Goblins, and they have a strange tendency not to attack non-Goblin visitors. They seem to have lots of children. You may come across what the map defines as a "Goblin" city that is actually populated by Humans or Dwarves living in or around t
    74 KB (13,058 words) - 16:34, 13 October 2021
  • | Improve kobold and goblin areas and civilizations with eyes on expanding entity definitions and futur | GOBLIN/KOBOLD/CAVER
    286 KB (44,767 words) - 10:59, 17 January 2022
  • | {{Tile|a|7:1}} [[Albatross man]] | {{Tile|c|4:1}} [[Crab man]]
    26 KB (3,515 words) - 06:27, 14 February 2024
  • | {{Tile|a|7:1}} [[Albatross man]] | {{Tile|c|4:1}} [[Crab man]]
    18 KB (2,532 words) - 20:05, 3 May 2023
  • ...a gigantic underground sea, including [[fish]] and possibly camps of [[olm man|olm men]] and other [[fun]] aquatic creatures. | {{Tile|M|5:1}} [[Amethyst man]]
    26 KB (3,975 words) - 09:57, 10 January 2023
  • {{CreatureCurrent table row|name=[[Goblin]]|symbol=g|color=7:0:0|playable=No|hostile=Variable<sup>1</sup>|food=No|siz {{CreatureCurrent table row|name=[[Amphibian man]]|symbol=a|color=6:0:0|playable=No|hostile=Variable<sup>1</sup>|food=Yes|si
    40 KB (5,653 words) - 13:54, 26 February 2021
  • Graphically, [[Dwarf|dwarves]], [[human]]s, [[elf|elves]], [[goblin]]s and [[kobold]]s with supernatural syndromes will have a different skin c | Being bitten by an [[adder]], [[giant adder]] or [[adder man]]
    72 KB (11,256 words) - 17:55, 4 May 2024
  • | {{Tile|c|7:0}} [[Coyote man]] | {{Tile|e|6:0}} [[Eagle man]]
    5 KB (734 words) - 04:04, 20 December 2022
  • * [[File:coyote_man_sprite.png|20px]] / {{Tile|c|7:0}} [[Coyote man]] * [[File:eagle_man_sprite.png|20px]] / {{Tile|e|6:0}} [[Eagle man]]
    7 KB (986 words) - 05:36, 27 February 2024
  • "Dwarven children kidnapped and incorporated into goblin society might sh... shave."<br> -- [[Toady One]] ...ent explosion of boiling human blood when I was testing a human vs a magma man in the arena... it was a little weird, but I guess that's okay. -- [[Toady
    59 KB (10,061 words) - 07:47, 24 April 2024
  • * [[Goblin language]] ![[Goblin language|Goblin]]
    18 KB (2,676 words) - 16:46, 20 December 2022
  • | {{Tile|a|5:0}} [[Axolotl man]] | {{Tile|b|6:0}} [[Beaver man]]
    11 KB (1,183 words) - 01:35, 18 February 2024
  • * [[File:bobcat_man_sprite.png|20px]] / {{Tile|b|6:0}} [[Bobcat man]] * [[File:chinchilla_man_sprite.png|20px]] / {{Tile|c|7:0}} [[Chinchilla man]]
    6 KB (883 words) - 05:21, 27 February 2024
  • | {{Tile|b|6:0}} [[Bobcat man]] | {{Tile|c|7:0}} [[Chinchilla man]]
    5 KB (664 words) - 03:44, 20 December 2022
  • | {{Tile|a|5:0}} [[Axolotl man]] | {{Tile|b|6:0}} [[Beaver man]]
    7 KB (709 words) - 03:37, 20 December 2022
  • ..., [[King cobra man]], [[kingsnake man]], [[python man]], and [[rattlesnake man]].'' If you ssspeak to a ssserpent man in [[adventure mode]], they will talk like thisss, becaussse of the {{token
    3 KB (395 words) - 03:56, 20 December 2022
  • ...t attached to a wall, then the wall was removed.) The "g" at the left is a goblin standing on a pillar (pitted from the z-level above). ...Any less and they sometimes get shots through the doors, which kills your goblin. Also, with less-skilled marksdwarves, some of the bolts will stray and lan
    100 KB (16,380 words) - 19:18, 14 November 2023

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