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  • ...39727).jpg|thumb|300px|right|Leather waterskin from the ancient times.]]'''Flasks''' are containers used by your dwarves to carry [[alcohol]] or [[water]] wh A single job creates three flasks, waterskins or vials.
    3 KB (465 words) - 03:23, 20 December 2022
  • '''Flasks''' are containers used by dwarves to carry [[alcohol]] or [[water]] while h A single job creates three flasks, waterskins or vials.
    3 KB (523 words) - 00:29, 23 February 2024
  • '''Flasks''' are containers used by your Dwarves to carry alcohol or water while hunt A single job creates three flasks, waterskins or vials.
    2 KB (290 words) - 00:32, 7 August 2014
  • ...use filled vials to store drinks.{{bug|3116}} A single job creates three flasks, waterskins or vials. ...doesn't freeze in low temperatures. Soldiers can be ordered to fill their flasks from their specific squad menu.
    1 KB (185 words) - 16:03, 14 April 2012
  • ===Flasks=== ...Glass flasks are called '''vials''', and are made in a [[glass furnace]]. Flasks will be used by soldiers and hunters, allowing them to transport water or b
    8 KB (1,309 words) - 17:19, 23 February 2024
  • : You can also use the View Items in Buildings command {{k|t}} to mark the Flasks for {{k|d}}umping to remove the clutter (0.31.06). ~mk ...me thing, except I used coke instead of charcoal, and got 3 gypsum plaster flasks.
    14 KB (2,326 words) - 22:19, 26 July 2021
  • * [[Flask]]s allow your dwarves to carry water and alcohol. (Leather flasks are called [[waterskin]]s, glass ones are called [[vial]]s.) ==Flasks==
    5 KB (780 words) - 21:58, 31 January 2024
  • * [[Flask]]s allow your dwarves to carry water and alcohol. (Leather flasks are called [[waterskin]]s, glass ones are called [[vial]]s.) ==Flasks==
    4 KB (756 words) - 22:29, 31 January 2024
  • flasks Flasks/Waterskins
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...urniture > Type > Bins || No || 10 || || Items, Jugs, Flasks || Finished Goods > Type > Flasks || No || || 3 || Alcohol, Water<br />Vials: Extracts<sup>4</sup>
    8 KB (1,194 words) - 19:13, 24 April 2014
  • Flasks/Waterskins flasks
    931 KB (148,541 words) - 18:41, 1 December 2023
  • * Flasks and backpacks for everyone ...sure to make a quiver! This is also a good time to be making backpacks and flasks for each of your military dwarves.
    29 KB (4,905 words) - 20:28, 25 July 2012
  • ...urniture > Type > Bins || No || 3000 || || Items, Jugs, Flasks || Finished Goods > Type > Flasks || No || || 180 || Alcohol, Water<br />Vials: Extracts<sup>4</sup
    13 KB (1,874 words) - 19:20, 10 March 2014
  • ...re > Type > Bins|furniture=n|solidcap=60000|liquidcap=|stores=Items, Jugs, Flasks|graphic=[[File:bin_sprite.png]]|stone=n|wood=y|glass=n|metal=y|cloth=n|leat ...ntainer=[[Flask]]<br/>Vial<br/>Waterskin|stockpile=Finished Goods > Type > Flasks|furniture=n|solidcap=|liquidcap=1800|stores=Alcohol, Water<br/>Vials: Extra
    13 KB (2,168 words) - 11:27, 2 December 2023
  • ...re > Type > Bins|furniture=n|solidcap=60000|liquidcap=|stores=Items, Jugs, Flasks|stone=n|wood=y|glass=n|metal=y|cloth=n|leather=n|ceramic=n ...ntainer=[[Flask]]<br/>Vial<br/>Waterskin|stockpile=Finished Goods > Type > Flasks|furniture=n|solidcap=|liquidcap=1800|stores=Alcohol, Water<br/>Vials: Extra
    13 KB (2,085 words) - 11:41, 2 December 2023
  • * [[Flask]]s allow your dwarves to carry water and alcohol. (Leather flasks are called [[waterskin]]s, glass ones are called [[vial]]s.)
    4 KB (678 words) - 00:18, 11 August 2016
  • ...atrol will not eat or drink from their backpacks and flasks. Backpacks and flasks are more to shorten break times than to eat in the field. If there are no o
    16 KB (2,736 words) - 23:02, 8 April 2014
  • ...[[squad]]s handle rations - [[food]] and [[drink]] stored in backpacks and flasks - and [[alcohol]] can now be stored as a [[drink]] option. * Also flasks, waterskins, quivers and backpacks.
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ...fts (of random types), depending on the skill of the metalcrafter. Making flasks or goblets always produces 3 items. Making coins produces a single stack o
    2 KB (286 words) - 03:42, 20 December 2022
  • ...ways turns into three mugs. (This is true of wineskins, cups, goblets, and flasks, too.) If mugs are too dull, make [[craft]]s instead. Crafts are randomized
    44 KB (7,730 words) - 22:36, 15 September 2019
  • | FLASKS | Use flasks for drinking. Dwarves should seek to have a full flask on their person at a
    286 KB (44,767 words) - 10:59, 17 January 2022
  • '''Flasks''' are containers designed for holding liquids. They can be made of [[metal All types of flasks are produced in sets of 3, similarly to [[goblet]]s.
    452 bytes (64 words) - 15:43, 8 December 2011
  • 6 KB (940 words) - 17:48, 26 August 2017
  • * [[Flask]]s allow your dwarves to carry water and alcohol. (Leather flasks are called [[waterskin]]s, glass ones are called [[vial]]s.)
    4 KB (626 words) - 02:52, 2 July 2012
  • ...fts (of random types), depending on the skill of the metalcrafter. Making flasks or goblets always produces 3 items. Making coins produces a single stack o
    2 KB (252 words) - 09:36, 13 May 2013
  • '''Flasks''' are containers designed for holding liquids. They can be made of [[metal All types of flasks are produced in sets of 3, similarly to [[goblet]]s.
    452 bytes (64 words) - 14:46, 8 December 2011
  • ...fts (of random types), depending on the skill of the metalcrafter. Making flasks or goblets always produces 3 items. Making coins produces a single stack o
    2 KB (284 words) - 02:47, 26 February 2023
  • 6 KB (864 words) - 15:01, 8 December 2011
  • ...item is an image of two clouds in Limonite. On the item is an image of flasks in Magnetite.
    54 KB (9,409 words) - 23:54, 13 January 2024
  • 11 KB (1,705 words) - 13:35, 7 March 2024
  • 9 KB (1,365 words) - 23:37, 27 July 2020
  • ...dead animal task. Requires a living caged animal, a glass [[vial]] (metal flasks will not work), and a dwarf with the [[trapping]] labor enabled.
    2 KB (272 words) - 02:49, 2 July 2012
  • For all non-weapon-grade metals, flasks and goblets are the optimum trade goods. The best choice for furniture is p
    8 KB (921 words) - 05:23, 9 April 2014
  • ...dead animal task. Requires a living caged animal, a glass [[vial]] (metal flasks will not work), and a dwarf with the [[Animal dissector|small animal dissec
    2 KB (372 words) - 02:17, 12 July 2012
  • 4 KB (569 words) - 04:19, 26 December 2022
  • 5 KB (788 words) - 03:40, 20 December 2022
  • 75 KB (12,156 words) - 19:50, 13 February 2023
  • ...drink, and are unable to drink [[booze]] or use [[Well|wells]] or [[Flask|flasks]]. If they have tags for dietary requirements, such as {{token|GRAZER}}, {{
    3 KB (436 words) - 00:35, 21 December 2022
  • 2 KB (289 words) - 03:53, 20 August 2021
  • 7 KB (899 words) - 13:53, 2 May 2020
  • ...not come with portable pillows, cannot munch on rations or take swigs from flasks as they can to relieve hunger and thirst, the need to sleep is the primary
    4 KB (642 words) - 20:35, 19 May 2014
  • 13 KB (2,058 words) - 16:47, 6 May 2024
  • 13 KB (2,202 words) - 20:39, 29 July 2021
  • 12 KB (1,943 words) - 20:56, 29 July 2021
  • ..., anvils, siege engine parts, armor, helms, pants, gloves, shoes, shields, flasks, goblets, instruments, toys, animal traps, buckets, ammo, backpacks, quiver
    6 KB (903 words) - 19:30, 14 August 2021
  • 12 KB (1,819 words) - 15:04, 7 July 2014
  • ...dead animal task, requiring a living caged animal, a glass [[vial]] (metal flasks will not work), and a dwarf with the [[Animal dissector|small animal dissec
    3 KB (487 words) - 18:02, 7 May 2024
  • ...ce, each bag of sand resulting in 3 vials. Vials have the same function as flasks and waterskins, and can also hold extracts.
    2 KB (381 words) - 00:09, 9 December 2012
  • For all non-weapon-grade metals, flasks and goblets are the optimum trade goods. The best choice for furniture is p
    11 KB (1,469 words) - 03:41, 20 December 2022
  • 1 KB (177 words) - 15:56, 8 December 2011

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