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  • ==Materials== <!--This was removed in v50, might return...? *'''{{k|o}} Keep Tightly Closed/Make Pet-passable''': Thi
    9 KB (1,540 words) - 02:49, 18 April 2024
  • ...own that in at least some circumstances, venom and other syndrome-inducing materials can be spattered or covered upon weapons and bolts, which may result in att |{{raw|v50:material_template_default.txt|MATERIAL_TEMPLATE|CREATURE_EXTRACT_TEMPLATE}}
    3 KB (432 words) - 01:08, 21 March 2024
  • |{{#df_raw:v50:text_secret_death.txt}} ...res]]) that contain the secrets of life and death. One way to acquire such materials is by trading for them from a [[caravan]].
    39 KB (6,270 words) - 06:58, 25 April 2024
  • {{V50 workshop|name=Smelter|key=u|key2=l|job= ...e" destination from a stockpile that does not possess all of the necessary materials (including fuel).
    1 KB (204 words) - 20:17, 21 February 2023
  • ...ial workaround for this problem is that bone and shell are almost the only materials of their respective colors that can be used to make armor by default. So, ...choose only leather shields. Leather and wood are quite similar as shield materials, but if your leatherworkers make better shields than your carpenters you ma
    31 KB (5,121 words) - 17:27, 27 November 2023
  • {{V50 workshop|name=Metalsmith's forge|key=i ...ay or may not be built here. To build a forge, you must have [[fire-safe]] materials and an [[anvil]]. Every use of the forge, except for [[Decoration|stud]]din
    3 KB (448 words) - 20:58, 21 February 2024
  • {{v50 workshop ...experience gained for your cook per ingredient. With a greater variety of materials in the prepared meal, there is a higher probability a dwarf will get someth
    10 KB (1,647 words) - 19:26, 4 April 2024
  • |{{raw|v50:plant_standard.txt|PLANT|POD_SWEET}} {{materials}}
    2 KB (310 words) - 21:19, 20 March 2024
  • {{V50 machine|name=Millstone|key=n|job=[[Miller|Milling]] As it is most efficient to set up workshops near their materials sources, usually by putting stockpiles next to them, it's common for millst
    5 KB (809 words) - 02:39, 2 February 2024
  • ...k, as the game only sees the granite upward slope. (NOTE: Does not work in v50!) ...pses the magma flow tile to the bottom and destroys the unusable ramp. Use materials which will burn or [[magma safe|melt in magma]] to build the collapsing flo
    11 KB (1,973 words) - 16:09, 5 May 2023
  • ...ed and/or destroyed by this process, and cages which are made of flammable materials (such as wood) may be set on [[fire]]. Any items the creature had equipped '''An updated process for v50 can be found in the following reddit conversation:''' https://www.reddit.co
    19 KB (3,372 words) - 15:47, 10 March 2024
  • {{V50 workshop|name=Siege workshop|key=g|job=
    804 bytes (108 words) - 20:54, 18 April 2023
  • {{del|Removed fully in v50}} ...Transmutation is also possible, but is probably unlikely. Researching new materials and material applications is also a possibility.
    3 KB (399 words) - 09:02, 8 May 2024
  • ...t not all) can be {{k|z}}oomed to. (may be more confusing than helpful for v50 but leaving it for now -> Announcements are not to be confused with [[repor ...if the dwarf is undergoing a strange mood, and does not have the required materials to construct an artifact.
    17 KB (2,514 words) - 12:53, 18 April 2024
  • {{v50 workshop|name=Clothier's shop|key=k|job=[[Clothier|Clothesmaking]] ...] made from plant fibers, wool cloth made from [[yarn]] or [[silk]] as raw materials. It can also be used to [[decoration|sew images]] onto [[finished goods]].
    2 KB (248 words) - 02:39, 2 February 2024
  • {{V50 machine|name=Floodgate|key=f ...pened, will be destroyed if they are not made from [[magma-safe|magma-safe materials]]. The mechanisms used in the construction of the floodgate must also be ma
    5 KB (881 words) - 15:10, 12 March 2024
  • As of v50, [[Unusual volcanic wall|strange formations]] of obsidian have been observe ...des), is that obsidian is quite brittle compared to metal (and alternative materials like chert or flint) – this can be mitigated to a degree through quality
    8 KB (1,215 words) - 15:36, 3 May 2024
  • ...[[skill|legendary]] worker in that profession; however, if the appropriate materials are not available, the dwarf will instead go [[insanity|insane]]. Dwarves w {{gamedata|title=Entity ([[civilization]]) Raws|{{raw|v50:entity_default.txt|ENTITY|MOUNTAIN}}}}
    11 KB (1,786 words) - 21:30, 24 April 2024

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