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  • ...s ultimately based on math. Between any two civilizations, there will be a Trade Desire number and an Attack Desire number, each starting at zero and going Trade Desire determines whether a civilization will send you a Caravan, and for D
    7 KB (1,097 words) - 21:03, 7 October 2023
  • ==Trade depot== To trade with a caravan you need a [[trade depot]] in a place that has a clear path to the edge of your site's map. T
    22 KB (3,995 words) - 18:43, 8 December 2011
  • ...vilizations generally trade in [[Death]] and [[Fun]]. You can peruse trade agreements with the arrow keys and {{k|Enter}}. ...er to press {{k|Tab}} to View Agreements. You press {{k|Enter}} and select agreements with arrow keys. The screen does not highlight the selected agreement, but
    4 KB (516 words) - 01:18, 3 December 2015
  • ...container rather than to equip them. You must convince your companions to trade away any containers (pouches, quivers, backpacks, etc.) as well as the equi ...offering just a few items, keep trying again with a little more until the trade is accepted. After trading, you will find the stuff you gave on the floor a
    50 KB (8,736 words) - 18:42, 14 April 2024
  • ...container rather than to equip them. You must convince your companions to trade away any containers (pouches, quivers, backpacks, etc.) as well as the equi ...offering just a few items, keep trying again with a little more until the trade is accepted. After trading, you will find the stuff you gave on the floor a
    50 KB (8,737 words) - 02:51, 20 December 2022
  • [[File:Goblin agreements.png|thumb|right|Trading is a serious business.]] === Trade agreements with enemies ===
    4 KB (709 words) - 20:23, 13 March 2024
  • [[File:Goblin agreements.png|thumb|right|Trading is a serious business.]] === Trade agreements with Goblins and Kobolds ===
    4 KB (708 words) - 03:21, 20 December 2022
  • [[File:Goblin agreements.png|thumb|right|Trading is a serious business.]] === Trade agreements with Goblins ===
    3 KB (588 words) - 22:00, 4 July 2019
  • ...gotiate [[trade]] agreements once you have a [[Broker]]. Once you have a [[Trade minister]], the guild representative can be replaced by the [[merchant baro ...dies, you will ''never'' get a new one in order to establish further trade agreements; however, the upgraded versions will take over once you have the appropriat
    4 KB (622 words) - 05:01, 9 April 2014
  • ...dies, you will ''never'' get a new one in order to establish further trade agreements. The meeting can take place independent of [[Trade|trading]] sessions - although the guild representative and traders arrive t
    6 KB (1,010 words) - 01:22, 7 June 2022
  • ...plomacy]] between other entities, which can result in global networks of [[trade]], the sharing of [[knowledge]], and conflicts due to disagreements, which ...vilizations generally trade in [[death]] and [[fun]]. You can peruse trade agreements with the arrow keys and {{k|Enter}}. [More information is needed about the
    11 KB (1,773 words) - 00:20, 25 January 2023
  • ...in electing a creature: an accomplished comedian is more qualified for the TRADE responsibility than a skilled appraiser. A creature may be elected to multi ...level. Crucially, it does not visit foreign settlements, but the civ-level TRADE position does the exact same thing in its position.
    20 KB (3,126 words) - 03:50, 20 December 2022
  • ...plomacy]] between other entities, which can result in global networks of [[trade]], the sharing of [[knowledge]], and conflicts due to disagreements, which ...vilizations generally trade in [[death]] and [[fun]]. You can peruse trade agreements with the arrow keys and {{k|Enter}}. [More information is needed about the
    12 KB (1,870 words) - 03:19, 24 April 2024
  • ...in electing a creature: an accomplished comedian is more qualified for the TRADE responsibility than a skilled appraiser. A creature may be elected to multi ...level. Crucially, it does not visit foreign settlements, but the civ-level TRADE position does the exact same thing in its position. They arrive the same ti
    24 KB (3,729 words) - 16:18, 2 April 2024
  • ...important if you want to be a bard. After starting conversation, you can trade, take quests, ask for the location of someone or something, ask the listene ...ve to be anyone who actually works there), you can use {{K|k}} to {{DFtext|Trade}} with them.
    32 KB (5,212 words) - 18:22, 17 April 2024
  • | Found on outpost liaison. Position will make trade agreements with the civilisation's colonies. | Found on diplomat. Will make various types of agreements when visiting - tree cutting quotas (for Elves) or simply "such a nice plac
    13 KB (2,033 words) - 20:13, 9 December 2011
  • ...important if you want to be a bard. After starting conversation, you can trade, take quests, ask for the location of someone or something, ask the listene ...p/down arrow keys to scroll through the lists. Once done, press {{K|t}} to trade. After trading, you will find the stuff you gave on the floor at your feet,
    31 KB (5,165 words) - 02:51, 20 December 2022
  • .... Position will live in the civilization capital and travels to make trade agreements with its colonies. | Found on diplomat. Position negotiates special agreements such as tree cutting quotas.
    15 KB (2,377 words) - 11:06, 17 May 2014
  • ...through the information, including viewing diplomatic relations and trade agreements you have negotiated with your [[Liaison]]. === Trade Depot ===
    64 KB (10,735 words) - 21:26, 12 August 2014
  • This section covers advanced goods for the betterment of one's own fortress. Trade goods are covered below, in Dwarven economics. ...e a legendary leatherworker. Excess leather armor can always be sold as a trade good, so there's no excuse not to make a big surplus of it. A full suit of
    32 KB (5,458 words) - 20:14, 23 June 2017

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