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  • ...carry risk due to the inherent differences between your dwarves and other races. There are some things to watch out for: *If a visitor happens to be from one of the various [[animal people]] races, some traits carried over from the animal species can be... interesting. So
    7 KB (1,099 words) - 03:14, 20 December 2022
  • ==Races== ...earth as soon as possible. "The Upland" is a dangerous place full of dumb races. Go outside only due to extreme necessity.
    85 KB (14,135 words) - 16:52, 7 May 2024
  • ...seized goods. Items cannot be seized from the dwarven caravan, and other races will not buy goods stolen from one of their caravans (then marked in red) u === Races ===
    20 KB (3,314 words) - 00:16, 6 September 2021
  • ==Races== ...earth as soon as possible. "The Upland" is a dangerous place full of dumb races. Go outside only due to extreme necessity.
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...carry risk due to the inherent differences between your dwarves and other races. There are some things to watch out for: *If a visitor happens to be from one of the various [[animal people]] races, some traits carried over from the animal species can be... interesting. So
    7 KB (1,096 words) - 00:23, 21 December 2022
  • ====Main races==== Intelligent creatures that form the dominant [[civilisation|civilized]] races of the world. While most are part of society many have turned to [[Bandits|
    142 KB (20,073 words) - 03:17, 20 December 2022
  • The fact that kobolds are unable to communicate with other races makes them hostile to anyone in either mode, including a kobold adventurer. Unlike other races, there are two large stereotypes associated with the kobolds by players: so
    12 KB (1,969 words) - 03:37, 20 December 2022
  • ...seized goods. Items cannot be seized from the dwarven caravan, and other races will not buy goods stolen from one of their caravans (then marked in red) u === Races ===
    13 KB (2,117 words) - 00:14, 6 September 2021
  • ...s, and humans - adventurers of any race can complete the same quests. More races can be made playable (e.g. [[angel]]s) by [[mission|conquering]] their [[si ...the widest variety of weapon skills. Humans are larger than the other main races, meaning armor from other civilizations is too small, but that also means t
    31 KB (5,165 words) - 02:51, 20 December 2022
  • ...it's a good place for new people to start out. You may wish to look at the races' pages for the finer details. More detailed searches of towns of various races can yield other adventurers with some actual skills. The generally have a s
    74 KB (13,058 words) - 16:34, 13 October 2021
  • ...is considered acceptable. Human [[Personality trait|values]], unlike other races', are randomized in every world generation, so as to fit with the common th Out of the five main races in the game, humans tend to be mostly ignored by players, largely due to th
    7 KB (1,112 words) - 21:25, 24 April 2024
  • ==Races== ...ety of weapons in your stockpiles (including any exotic weapons from other races) so your soldiers have plenty to choose from. Periodically switch out your
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...your fortress, or die trying. It is possible to be sieged by all civilized races, with the exception of [[kobold]]s and subterranean [[animal people]]; thes *Different races will favor different styles of attack during sieges. The following attack s
    15 KB (2,568 words) - 14:36, 30 April 2024
  • == Unlock playable races == ...t standard games, this includes dwarves, elves, and humans. However, other races become playable if a civilization controls a site with a population from th
    7 KB (1,229 words) - 03:34, 20 December 2022
  • ...a clean install (modbase incompatible for some reason). It introduces new races, creatures, materials, and even a few plants and drinks. There's also somew This is a major mod to Dwarf Fortress. It adds in new races, weapons, armor, animals, plants, stones, and metals.
    10 KB (1,611 words) - 11:06, 16 January 2022
  • ...your fortress, or die trying. It is possible to be sieged by all civilized races, with the exception of [[kobold]]s (who never go beyond ambushes) and subte *Different races will favor different styles of attack during sieges. The following attack s
    15 KB (2,541 words) - 03:56, 20 December 2022
  • ...overed the secret by worshiping). This could be done by giving religion to races that don't have it, like goblins (see some digging on these subjects here: Doing this for all races with massive population amounts in your world will ensure that towers and,
    39 KB (6,270 words) - 06:58, 25 April 2024
  • ...generally be low-quality, except in the case of warlords, mercenaries, or races that particularly [[Ethics|value craftsmanship]], like humans or other dwar ...n't necessarily homogeneous, either. A siege might include allies or other races who live alongside your enemies. Angering a human city might mean you're at
    13 KB (2,048 words) - 14:30, 15 December 2023
  • ...oid]] [[creature]]s that live in cities on the plains. They are one of the races playable in [[Adventure Mode]]. Their buildings are made entirely of [[wood ...Elves can carry with them many different [[pet]]s upon embarking, and the races will start with the appropriate food and [[plant]]s (for example, humans ha
    6 KB (999 words) - 13:05, 5 November 2020
  • ...overed the secret by worshiping). This could be done by giving religion to races that don't have it, like goblins (see some digging on these subjects here: Doing this for all races with massive population amounts in your world will ensure that towers, and,
    37 KB (6,081 words) - 22:22, 28 November 2023

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