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- ...nd your dwarves. This page will focus on the theory and design of complex traps, mechanical systems and other automation for defending your fortress, and a * Many defenses rely on complex traps as a central component, that are, essentially, the defense themselves. For24 KB (4,016 words) - 02:01, 7 January 2023
- ...s every possibility. Fortress layout, military organization and training, traps and more, all contribute to the overall "defense" and survivability of your * '''traps''', see [[Trap design]].41 KB (6,894 words) - 15:00, 2 November 2015
- :''For traps used to catch [[vermin]], see [[animal trap]].'' '''Traps''' are a reliable and cost-effective method for defending any fortress. Unl11 KB (1,824 words) - 20:28, 23 June 2017
- ...I want to be at, I am going to set up this entrance room with an array of traps to kill any potential invaders. Also of note, the floor of this room is mud ...y, so you'll wind up making quite a few. Other useful items include Animal Traps, which allow you to capture vermin, as well as bins, barrels, and buckets.76 KB (13,750 words) - 14:55, 24 November 2021
- ...[[weapon trap]]s do not. You can still detect invaders from checking your traps "visually" - if the trap killed an invader the [[corpse]] and gear will be Goblins are unable to navigate traps safely and can easily be killed or caught by simple [[weapon trap]]s or [[T10 KB (1,793 words) - 14:26, 8 December 2011
- ...central part, that are, essentially, the defense themselves. For complex traps that are '''not''' a minor/optional part of a larger defensive plan, (but m ...s your "first line of defense" - put them deeper in the entry, behind some traps27 KB (4,194 words) - 15:10, 28 July 2021
- :''For information on other types of traps, or trapping non-vermin land animals see [[Trap]].'' ...]]. You may want to build separate workshops or forges to construct animal traps if you do it large scale, for if you do not have an unoccupied dwarf with t4 KB (690 words) - 14:31, 8 December 2011
- * Only use cage traps, and either tame the creatures you catch, or release them back into the wil ...may be challenging, as it forbids easy isolation/defense from attacks, all traps and wells. Irrigation is reduced to solid elbow grease and maybe a bucket o49 KB (8,248 words) - 16:33, 26 July 2021
- ...what was causing such fear in it's comrades and saw the whirlwind of giant traps skewering and disembowling the unfortunate goblins, as well as the river of ...lood was everywhere as was vomit. Goblins were digustingly stuck to weapon traps and hung limply in the air with embedded serrated discs, spiked balls, cork34 KB (6,108 words) - 13:04, 23 April 2010
- ...omponents''', or '''trap weapons''', that are ''specifically'' for weapons traps (and two also have additional uses). As with any weapon, a total of up to ...nter]]), as noted below, which can be useful in getting some heavy weapons traps set up before you have a steady [[smelting]] operation going, or if you are8 KB (1,198 words) - 15:21, 8 December 2011
- ...ls, windmills, or useless idle dwarves. Hook it up to doors, bridges, and traps. ...in different seasons. See if enemies actually blunder into your intricate traps. Watch all hell break loose as water freezes.30 KB (5,073 words) - 16:15, 20 June 2020
- === Cage traps === ...h judicious use of [[cage trap]]s. This, of course, involves building cage traps where animals will walk. Once they are trapped the caged animal (or [[invad16 KB (2,757 words) - 15:00, 8 December 2011
- ...but the bridge could only be reached via a corridor of cage and rock-fall traps. Past the courtyard, the remains of the cave converted to a wide corridor, ...ould have looked magnificent were instead strewn with debris, and the cage traps that protected our fortress had, instead of wild cats and terrifying beasts40 KB (7,328 words) - 19:32, 6 December 2010
- ...a good amount of traffic and caravans, but narrow enough to use diabolical traps and designs to kill lots of goblins. Your main doors will have to be only .... The further your enemies have to travel to get to your dwarves, the more traps and military personnel you can put in their way to stop them from killing y57 KB (10,148 words) - 21:12, 5 January 2023
- ...s detect thieves and ambushers that may have made it past any detectors or traps outside ...had a caged bronze colossus from this method), with the rest being weapon traps to kill numerous weak invaders such as goblins.9 KB (1,676 words) - 12:44, 31 October 2019
- ...traps will break most [[goblin]] sieges without any help. [[Cage]] [[trap|traps]] are one guaranteed removal in most cases (even some [[megabeast]] can be11 KB (1,810 words) - 02:51, 21 April 2024
- ...mal will then be brought to an animal [[stockpile]]. Alternatively, animal traps can be built and baited, which is a better way to catch outside vermin. Stray, untamed vermin that are caught in animal traps are edible, and will be eaten live as exotic cuisine by any dwarf who happe20 KB (3,052 words) - 00:36, 23 October 2018
- ...o the fortress. They will not attack your dwarves, and do not set off your traps. ...killing as soon as it is released, with the added bonus of being immune to traps.13 KB (2,285 words) - 20:07, 23 June 2017
- ...s a spike and can also be used in [[Trap#Upright_Spear/Spike|upright spike traps]].'' !Weapons and Traps15 KB (2,155 words) - 19:31, 27 May 2018
- ...there are lockup issues with cage traps, and you cannot disarm any of the traps yet, so they effectively stop you from exploring your old fortresses. ...there are lockup issues with cage traps, and you cannot disarm any of the traps yet, so they effectively stops you from exploring your old fortresses.26 KB (4,385 words) - 10:32, 10 May 2024
- ...dge, you pull the [[lever]] to retract it and pull the lever to spring the traps. When they fall, they get perforated. However, there's ramps at the end of Like the trap moat, only the channel is filled with cage traps instead so you can expand your [[zoo]]. If you use this strategy, it is re5 KB (855 words) - 20:06, 17 October 2013
- ...ky and destroy internal organs. Considering their fire-breathing ability, traps are probably the safest way to manage this creature. ...existing Dragon, it will be labeled "local resident" and be immune to Cage Traps) and then tamed or sold to traders. ('''Beware''': if you attempt to transf5 KB (886 words) - 17:54, 9 August 2012
- ...han once a year. Fortunately, they are not very bright, and will walk into traps by the hundreds. They may sometimes come riding [[beak dog]]s as cavalry. I ...e. [[Trap#Cage_Trap|Cage traps]] also seem to be more effective than other traps at catching those sneaking goblin masters.5 KB (774 words) - 12:49, 5 November 2020
- ...guarded the end of the tunnel while one brave miner opened the hallway of traps to the outside and the goblins rushed in. The goblins were all slaughtered ...of ballista, a dwarven atom smasher, and the original twisting hallway of traps. It was a beautifully designed system on par with the underground farming c25 KB (4,461 words) - 20:26, 23 June 2017
- ...left open. Their charge through the gates was blunted by a large array of traps, significantly reducing their numbers before Astebkol’s fortress guardsme ...stood in their way with ease. Fortunately, the dwarves had upgraded their traps since the First Siege of Astebkol, and most of the invaders were butchered.26 KB (4,647 words) - 15:16, 8 December 2011
- ...Once the fortress is established, he will also make quality mechanisms for traps and constructions. Carpentry and Mechanics are both relatively low priorit ...in weapon traps, so high quality bone/wood bows can easily be a staple for traps, through the entire game.30 KB (5,064 words) - 20:24, 23 June 2017
- | The creature is immune to traps. | The creature cannot be caught by trappers or animal traps. ''However, this may not work in all cases, as both dragonflies and fairie40 KB (5,917 words) - 22:41, 3 September 2021
- :* '''Traps for defense''' ...ism|mechanisms]], then designate them as [[Trap#Stone-fall_Trap|stone-fall traps]], the simplest. The other trap-types are fine if you have the other requir13 KB (2,202 words) - 16:32, 26 July 2021
- ..., [[hatch|hatches]] or [[floodgate|floodgates]], or simple one-tile [[trap|traps]], nor to manually operate [[pump|pumps]]. ...or a [[gear assembly]] - as well as all the other various simple one-tile traps. Mechanisms are created using the [[mechanic]] labor in a [[mechanic's wor18 KB (2,908 words) - 11:32, 30 November 2021
- ...n easily max out a room's quality. This works for both conventional weapon traps and upright spears. As an added bonus, a strategically placed menacing spik ...'. Furniture artifacts can be built directly, weapons can be put in weapon traps, and buckets can be put in wells.4 KB (621 words) - 20:41, 21 February 2013
- ...s the usual weapons traps, spears can also be used in [[Trap|upright spear traps]].9 KB (1,428 words) - 22:03, 14 December 2011
- ...pants, gloves, shoes, shields, flasks, goblets, instruments, toys, animal traps, buckets, ammo, backpacks, quivers, trap components, siege ammo, ** Cleaning jammed traps6 KB (884 words) - 18:50, 14 August 2021
- ...one-fall traps]], [[Trap#Weapon_Trap|weapon traps]], [[Trap#Cage_Trap|cage traps]] and will destroy your [[door]]s and [[floodgate]]s. They can also fly and *Demons aren't susceptible to standard traps, but they will trigger them if you can find [http://mkv25.net/dfma/movie-885 KB (783 words) - 19:27, 18 May 2022
- ...to the invention of spike traps, goblin bone bolts and crafts, stone fall traps, [[cage trap]]s and [[weapon trap]]s, [[magma]] moats as well as many of th3 KB (564 words) - 18:53, 21 December 2022
- .../forum/index.php?topic=14461.msg131214#msg131214 here]. This means weapon traps will benefit more from high-quality mechanisms. {{Category|Traps}}3 KB (460 words) - 01:45, 21 May 2013
- ...magma with the intent of killing your dwarves, only to get caught by your traps. This is a good semi-safe way to control the fire imps in your area. Just m4 KB (737 words) - 20:35, 3 June 2022
- ...in, it's a lot better than having to build that long hallway of stone-fall traps, plant the whole bag of plump helmet seeds, and make that shipment of steel ...- tub style mechanical chicken plucker --> bunch of stone-fall traps. Cage traps are also easy (you can make cages out of wood).8 KB (1,419 words) - 20:14, 23 June 2017
- ...e importance of this skill depends on the extent of your use of levers and traps in your fortress design.30 KB (5,046 words) - 20:09, 23 June 2017
- ...ders dropped from above and crushed some of them, two had been captured in traps.10 KB (1,791 words) - 21:59, 14 December 2011
- They scoured their rooms for traps, of course. But they think so small - they searched for floodgates, for pre ...chanics. The standby army never even had to fight off invaders as the many traps did their work. The dwarves had little need to go outside the fort walls as19 KB (3,499 words) - 13:04, 23 April 2010
- ...om harming the dogs, while the dogs prevent thieves from sneaking past the traps into the base. (Ideally, the dogs should be out of view of the trap corrid3 KB (563 words) - 14:42, 8 December 2011
- *[[Blacksmith|Blacksmithing]] -- All [[furniture]] except chains and animal traps; [[anvil]]s; [[block]]s ...is used to create everything except chains ([[metalcrafting]]) and animal traps ([[trapping]]).6 KB (864 words) - 15:01, 8 December 2011
- The other method is fighting them with traps. Submerging them in water is unlikely to have much of an effect, as their i3 KB (503 words) - 13:16, 27 July 2012
- 1 KB (183 words) - 15:00, 8 December 2011
- ...s of goblinite spontaneously materializing in the vicinity of armed weapon traps.2 KB (302 words) - 15:53, 28 July 2021
- 12 KB (2,067 words) - 00:34, 31 March 2015
- Oddly, only [[dwarves]] with the Trapping profession enabled can make animal traps at the [[carpenter's workshop]] and [[metalsmith's forge]].1 KB (166 words) - 15:21, 8 December 2011
- ...3 corridor. If the corridors are further lined with spike traps and weapon traps, this combined defense can assure your dwarves that any attempts to assault17 KB (2,744 words) - 01:36, 7 June 2022
- ...uires 3 bars to forge (including pipe sections), except for chains, animal traps, buckets, and blocks, which require 1.7 KB (1,155 words) - 21:27, 14 December 2011
- * stopped physically led creatures from triggering traps if leader knows trap location * made traps work against map feature creatures6 KB (880 words) - 15:01, 12 March 2014
- Purring maggots can be caught in [[animal trap|animal traps]] with [[meat]] or [[fish]] for bait. They aren't visible before they are c ...ensure that an animal trap is available nearby (and that all other animal traps have been forbidden), then issue a "Capture Live Animal" task at a [[kennel2 KB (283 words) - 22:35, 15 October 2021
- ...your fortress from all invaders with no need to maintain a [[military]]. Traps are somehow intelligent enough to distinguish between [[pet]]s and allies w11 KB (1,945 words) - 20:12, 19 October 2023
- ...et at it. None of these animals has any special ability to avoid standard traps or bypass locked doors.4 KB (703 words) - 15:19, 8 December 2011
- 8 KB (1,293 words) - 15:22, 8 December 2011
- * [[Animal trap|Animal traps]] [[Animal trap|Animal traps]] ({{K|p}}) will not be made by your carpenter but by a dwarf with [[Trappe1 KB (182 words) - 14:37, 8 December 2011
- ...often staying in the same spot for years and they will not set off [[trap|traps]] unless rendered unconscious by wounds on top of them, nor be targeted or5 KB (763 words) - 12:51, 5 November 2020
- 2 KB (320 words) - 03:32, 1 July 2015
- *Create water-based traps ...d if you build a dam out of floodgates and open them all at once. Good for traps. Works with magma.8 KB (1,393 words) - 20:09, 23 June 2017
- ...holding area for storing water needed for drinking or [[trap design#Water traps|other purposes]]*. This lets you take advantage of lakes without tapping al * [[Trap_design#Water_traps|Flooding traps]]7 KB (1,055 words) - 20:22, 23 June 2017
- ...central part, that are, essentially, the defense themselves. For complex traps that are '''not''' a minor/optional part of a larger defensive plan, (but m20 KB (3,347 words) - 20:18, 23 June 2017
- ...ns]], etc...) can be used as normal. [[Weapon|Weapons]] can be built into traps in the room. [[Mechanism|Mechanisms]] can become [[trigger|triggers]] or ot8 KB (1,304 words) - 14:29, 27 November 2023
- ...warves in combat, but all weapons are usable in [[Trap#Weapon_Trap|weapons traps]].9 KB (1,389 words) - 21:10, 29 April 2013
- ...dealt with the kobold and goblin thieves, and what they didn't catch, our traps did. As the human caravan concluded its trading with us, our fisherdwarves The fall siege had been dealt with by traps, the instability of the troops leading to orders to move inside and let the14 KB (2,431 words) - 18:58, 6 December 2010
- 9 KB (1,443 words) - 20:08, 23 June 2017
- ...kun revealed his skills as a tactician, sending in a young colt to jam the traps placed at the entrance to Zonosor. Leaping over the filleted corpse of thei ...Unicorn who made the right turn was subsequently butchered by the entrance-traps.24 KB (4,302 words) - 20:25, 23 June 2017
- ...defences. With her as the guide, the fortress was equipped with a moat and traps to prevent the vile goblins from getting into the fortress. But before the ...ere dwarves in the fortress, envious of dwarven wealth and dwarven beards. Traps alone would not suffice to hold off the encroaching raider bands, and the F28 KB (5,145 words) - 05:06, 18 November 2021
- ...ot affixed to a location will be stored in these stockpiles. [[Animal trap|Traps]] used for capturing wild animals and empty [[cage|cages]] are also stored | Empty cages and Empty animal traps21 KB (3,445 words) - 14:21, 24 June 2022
- ...ever instead of breaking. Spirits of Fire are immune to fire, so [[magma]] traps won't save your fortress. Drowning chambers are completely ineffective, due5 KB (893 words) - 19:26, 18 May 2022
- ...atite, Fine pewter, Topaz, crystal glass, giant mole leather, beds, animal traps and horses for their strength. When possible, she prefers to consume turtle8 KB (1,357 words) - 23:01, 12 April 2024
- ...uestion becomes an enemy to your [[civilization]], meaning it will set off traps and engage your [[military]]. *Post cage traps7 KB (1,125 words) - 16:26, 14 March 2024
- ...start, happen to be on a map where you can catch (lots) more with [[cage]] traps and buy all [[animal]]s traders bring, you will get a substantial return af * Make a bunch of [[animal]] traps, make sure someone has trapping enabled, then set up a Kennel with a repeat19 KB (3,285 words) - 09:43, 26 December 2022
- ...set up long lines of [[Trap component#Menacing_spike|spiked]] hippo [[trap|traps]] or dig [[channel|channels]] around your entrance. The biggest problem is2 KB (315 words) - 20:13, 23 June 2017
- 2 KB (385 words) - 14:49, 8 December 2011
- 19 KB (3,416 words) - 20:21, 23 June 2017
- 14 KB (2,408 words) - 20:16, 23 June 2017
- :[[Mechanics]] - if you want traps, and most people will. Also needed for most machinery40 KB (6,591 words) - 04:07, 22 February 2014
- 1 KB (200 words) - 14:36, 8 December 2011
- {{Category|Traps}}6 KB (1,080 words) - 15:07, 8 December 2011
- * stopped dwarves from choosing to sleep on top of traps2 KB (267 words) - 20:22, 23 June 2017
- 9 KB (1,408 words) - 17:49, 15 February 2023
- * removed ambush state for creatures caught in cage traps2 KB (319 words) - 14:46, 12 March 2014
- 872 bytes (132 words) - 14:49, 8 December 2011
- * stopped inappropriate ambush messages from being generated by cage traps3 KB (408 words) - 14:46, 12 March 2014
- * made traps safe for friendly outsiders again3 KB (493 words) - 15:05, 12 March 2014
- * made unconscious diplomats/traders trigger traps12 KB (1,809 words) - 20:22, 23 June 2017
- * stopped masterwork ammunition used in weapon traps from making creators go insane3 KB (451 words) - 15:51, 12 March 2014
- **These can be very effective defenses when traps fail.5 KB (799 words) - 20:42, 22 February 2012
- * made cageless traps display properly in all circumstances2 KB (256 words) - 15:53, 12 March 2014
- ...ation. The gnomes have a large assortment of unorthodox weapons, toys and traps. While peaceful, they have a tendency to wage genocidal war against elves.10 KB (1,611 words) - 11:06, 16 January 2022
- .... Included in this are workshops, doors, trade depots, furniture, bridges, traps -- most of the interesting stuff your dwarves will build!4 KB (554 words) - 13:24, 4 April 2020
- 958 bytes (115 words) - 14:34, 8 December 2011
- ...lexities. This usually requires a mixture of cages linked to levers, cage traps, and an open area for the fights, but just about anything thing else can be467 bytes (71 words) - 20:14, 25 July 2012
- ...s preferable for making crafts and absolutely inappropriate for stone-fall traps and catapults.623 bytes (85 words) - 20:47, 20 September 2012
- 516 bytes (70 words) - 20:32, 20 September 2012
- 5 KB (804 words) - 20:13, 23 June 2017
- ...g consumed. This quality has applications in some fire-based [[trap design|traps]].491 bytes (72 words) - 15:54, 3 May 2024
- ...[caravan]]s and also provide short swords for your military and any weapon traps you choose to build.853 bytes (109 words) - 15:16, 8 December 2011
- 2 KB (252 words) - 20:27, 23 June 2017
- ...es your dwarves and other friendly creatures), combine a cave in with cage traps for the capture.8 KB (1,320 words) - 17:38, 8 August 2012
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