v50 Steam/Premium information for editors
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- 20:10, 8 November 2007 diff hist +449 40d Talk:Workshop
- 04:10, 7 November 2007 diff hist +24 m 40d:Key bindings Added to interface category. Merge with controls?
- 04:00, 7 November 2007 diff hist -5 40d:Re-walling Redirect to wall (double redirect)
- 03:59, 7 November 2007 diff hist -520 Rewalling Redirect to wall. Rule R. current
- 03:58, 7 November 2007 diff hist +78 m 40d:Wall Added construction hot keys
- 03:15, 7 November 2007 diff hist +117 m 40d:Metal →List of metals: Changing colors to match default
- 02:53, 7 November 2007 diff hist +3,482 N User:Mechturk/Colors Hex codes for tiles current
- 02:23, 7 November 2007 diff hist +21 Nm CLT (Redirect to clutter)
- 23:18, 6 November 2007 diff hist -122 m 40d:Strange mood Changed bolded warning text for "Old version info" template.
- 22:00, 6 November 2007 diff hist +223 N 40d Talk:Challenges Wooden fortress? :P
- 21:50, 6 November 2007 diff hist +41 40d:Fortification Changed information to reflect current version. Added information about construction, removed references to old DF layout (cave river, chasm, magma)
- 21:03, 6 November 2007 diff hist +438 Template:Skill Added usage and example
- 20:54, 6 November 2007 diff hist +23 m 40d:Metalsmith Nice article, though some of the information appears no longer accurate. Also should be merged with Metalsmith's forge
- 20:43, 6 November 2007 diff hist +335 Template talk:Workshop Why does creating a floor plan by default create a floor plan template?
- 20:33, 6 November 2007 diff hist +291 40d Talk:Color
- 02:04, 6 November 2007 diff hist +202 N User talk:Zaratustra/stone colors New page: I'm not sure if this is the perfectionist in me, but from my understanding #888 is shorthand for #888888, where as RGB(128,128,128) is #808080. --~~~~ current
- 01:57, 6 November 2007 diff hist +2 m Template talk:Tile typo. Need to use preview more. current
- 01:57, 6 November 2007 diff hist -3,275 m Template talk:Tile Moved discussion
- 01:55, 6 November 2007 diff hist +51 m 40d Talk:Color typo
- 01:55, 6 November 2007 diff hist +889 40d Talk:Color Moved discussion about color of tiles on wiki
- 01:45, 6 November 2007 diff hist +153 N 40d Talk:Color New page: Nice one, and talk about timing ;). I need to merge across my rant from Template_talk:Tile --~~~~
- 01:41, 6 November 2007 diff hist +3,371 N Template talk:Tile Color rant. Maybe I'll finally figure out which color my Rhesus Macaque is...
- 22:23, 5 November 2007 diff hist 0 m 40d:Rhesus macaque This color seems to match more
- 22:05, 5 November 2007 diff hist +108 40d:Rhesus macaque Awww... look at thier ascii cuteness. Are they the right color?
- 21:44, 5 November 2007 diff hist +172 m 40d:Stone management →Mason's Workshop: typos, added downside to rock stockpiling as blocks
- 21:20, 5 November 2007 diff hist 0 m Template:CreatureInfo 40d (moved the headings without moving the numbers :|)
- 21:18, 5 November 2007 diff hist +8 m Template:CreatureInfo 40d Reordered so that numbers on RHS are descending
- 21:11, 5 November 2007 diff hist +836 Template talk:CreatureInfo 40d
- 20:45, 5 November 2007 diff hist +59 Nm Template:Floor Plan Leather works Added floor plan to Leather works right information summary
- 10:36, 5 November 2007 diff hist -1 m 40d:Workshop (links, P)
- 10:17, 5 November 2007 diff hist -2,070 Hatch Cover (Redirecting to 'Hatch cover') - rule P
- 10:10, 5 November 2007 diff hist +326 40d Talk:Hatch cover
- 10:08, 5 November 2007 diff hist +1,964 40d:Hatch cover Merged with Hatch Cover (rule P)
- 10:03, 5 November 2007 diff hist 0 m 40d:Furniture Changed links, rule P
- 08:48, 5 November 2007 diff hist +332 Nm User:Mechturk Newbie DF player, newbie wiki editor current
- 08:30, 5 November 2007 diff hist +227 40d Talk:Fishery Workshop template information
- 08:18, 5 November 2007 diff hist +10 m Shared cage linked
- 08:11, 5 November 2007 diff hist +344 Dwarf Fortress Wiki:Community Portal Bone carver, or Bone carving? Titling for skills.
- 07:52, 5 November 2007 diff hist +10 m 40d:Hatch cover Linking
- 07:50, 5 November 2007 diff hist 0 m 40d:Shell Bonecrafter -> bone carver
- 07:37, 5 November 2007 diff hist +572 Set traffic areas Fleshed out from the description in /data/init.txt
- 07:05, 5 November 2007 diff hist +148 m 40d:Dimple cup Added to Categories
- 06:44, 5 November 2007 diff hist +248 40d Talk:Elf Elves scold but don't leave when attempt to trade tree by-products
- 06:32, 5 November 2007 diff hist +337 40d Talk:Workshop Reply to CLT query. Explaination of clutter needs to be added somewhere.
- 06:24, 5 November 2007 diff hist +59 Nm Template:Floor Plan Jeweler's workshop Jeweler's workshop floorplan
- 06:22, 5 November 2007 diff hist +247 40d:Jeweler's workshop Added workshop sidebar
- 06:14, 5 November 2007 diff hist +240 Template talk:Workshop Workshops with multiple job types? e.g. Jeweler's Workshop - gem cutting and setting
- 05:35, 5 November 2007 diff hist +583 40d:Carpenter's workshop Added workshop sidebar, made capitilisation consistent
- 05:33, 5 November 2007 diff hist +59 N Template:Floor Plan Carpenter's workshop Made floor plan for workshop template example and Carpenter's workshop sidebar
- 04:27, 5 November 2007 diff hist +353 N Template talk:CreatureInfo 40d New page: Just wondering if there's any rationale behind the ordering of the butchering returns. Ordering by descending number of expected units obtained (i.e. bones, chunks and meat; then fat; the...
- 04:12, 5 November 2007 diff hist +198 m 40d:Mechanic's workshop Added workshop sidebar
- 04:10, 5 November 2007 diff hist +59 Nm Template:Floor Plan Mechanic's workshop Mechanic's shop plan
- 04:05, 5 November 2007 diff hist 0 m Template:Floor Plan Bowyer's workshop floor plan now facing correct direction
- 04:04, 5 November 2007 diff hist +59 Nm Template:Floor Plan Bowyer's workshop New page: {{Floor Plan|#070|#070|#070|#0f0|#0f0|#0f0|#0f0|#0f0|#0f0}}
- 03:54, 5 November 2007 diff hist +603 m 40d:Craftsdwarf's workshop Added workshop sidebar
- 03:45, 5 November 2007 diff hist 0 m Template:Floor Plan Craftsdwarf's workshop Template:Floor Plan Craftdwarf's Workshop moved to Template:Floor Plan Craftsdwarf's Workshop
- 03:36, 5 November 2007 diff hist +59 N Template:Floor Plan Craftsdwarf's workshop New page: {{Floor Plan|#0f0|#0f0|#070|#070|#0f0|#0f0|#070|#070|#0f0}}
- 03:22, 5 November 2007 diff hist +430 40d:Mason's workshop Added workshop sidebar
- 03:20, 5 November 2007 diff hist +94 N Template:Floor Plan Mason's workshop New page: {{Floor Plan|#0f0|#0f0|#070|#070|#0f0|#070|#0f0|#0f0|#0f0}} Category:Floor Plan Templates
- 03:13, 5 November 2007 diff hist 0 m 40d:Butcher's shop
- 03:04, 5 November 2007 diff hist +276 N 40d:Hoary marmot New page: {{CreatureInfo|name=Hoary Marmot|symbol=m|color=#fff|fat=1|skulls=1|meat=2|bones=2|skin=Yes|chunks=2}} The '''Hoary marmot''' is a small weak benign creature, found in mountainous areas. ...
- 03:00, 5 November 2007 diff hist -2 40d:Groundhog
- 02:53, 5 November 2007 diff hist +794 40d Talk:Military
- 01:52, 5 November 2007 diff hist +630 N 40d:Tanner's shop Copied from old wiki
- 01:50, 5 November 2007 diff hist +59 N Template:Floor Plan Tanner's shop New page: {{Floor Plan|#070|#0f0|#0f0|#0f0|#0f0|#070|#070|#0f0|#0f0}}
- 01:44, 5 November 2007 diff hist 0 m 40d:Butcher's shop Butcher's shop moved to Butcher's Shop: Capitalisation as per game
- 01:32, 5 November 2007 diff hist 0 m Tannery Redirecting to Tanner's Shop
- 01:31, 5 November 2007 diff hist +27 N Tannery Redirecting to Tanner's shop
- 01:24, 5 November 2007 diff hist +12 m 40d:Skull
- 01:22, 5 November 2007 diff hist +326 N 40d:Butcher's shop New page: {{workshop|name=Butcher's Shop|key=u|job=Butchery |construction= 1 of * Block * Stone * Wood |construction_job= * Butchery * Small Animal Dissection |use= * [[Animal|Ta...
- 01:16, 5 November 2007 diff hist +94 N Template:Floor Plan Butcher's shop New page: {{Floor Plan|#0f0|#0f0|#070|#070|#0f0|#070|#0f0|#0f0|#0f0}} Category:Floor Plan Templates
- 00:58, 5 November 2007 diff hist -4 m 40d:Military
- 00:46, 5 November 2007 diff hist +89 N 40d Talk:Leather New page: Should skin redirect here? --~~~~
- 00:45, 5 November 2007 diff hist +238 N 40d:Skin New page: '''Skin''' or '''raw hide''' is generally obtained from the butchering or slaughter of animals, resulting in a single unit of skin for each processed animal. Raw hide and s...
- 00:35, 5 November 2007 diff hist +4 40d:Fat
- 00:34, 5 November 2007 diff hist +188 N 40d:Fat New page: Most animals, when butchered, produce a few units of fat. Fat is placed in food stockpiles, but can go rancid even when stored in barrels. Tallow is rendered from fat in the kitchen.
- 00:26, 5 November 2007 diff hist +164 N 40d:Skull New page: Skulls can be obtained from the corpses of dead creatures and as a by-product of butchering. Skulls can processed into totems at the craftsdwarf's workshop
- 00:19, 5 November 2007 diff hist +20 N 40d:Chunk Redirecting to Chunks
- 00:18, 5 November 2007 diff hist 0 40d:Mountain goat
- 00:12, 5 November 2007 diff hist -63 40d:Mountain goat
- 00:09, 5 November 2007 diff hist -1 40d:Groundhog
- 00:09, 5 November 2007 diff hist -1 40d:Groundhog
- 00:09, 5 November 2007 diff hist -184 40d:Groundhog →Butchering yields
- 00:07, 5 November 2007 diff hist +185 40d:Groundhog
- 22:58, 4 November 2007 diff hist +124 N 40d:Groundhog New page: Groundhogs are fairly weak animals, and can be wrestled to death by a dabbling wrestler. {{Creatures}} Category:Animals
- 22:09, 4 November 2007 diff hist +260 40d Talk:Controls →Weird Keyboards
- 21:56, 4 November 2007 diff hist +36 40d:Rhesus macaque
- 21:54, 4 November 2007 diff hist +56 Nm 40d:Rhesus macaque New page: A fairly weak creature. Can raid outdoor food storages.