v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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- 16:45, 6 October 2010 diff hist +76 v0.31:Carpenter Noted that skill improves quality and speed of work of jobs that use this skill. Would like to eventually have every skill highlight whether increased skill has any impact.
- 15:33, 23 April 2010 diff hist +176 N v0.31 Talk:Seed Questions that the article ought to answer, but to which I do not know the answers.
- 15:28, 23 April 2010 diff hist +334 Nm v0.31 Talk:Z-axis Questioned the definition of "total elevation"
- 20:42, 30 June 2009 diff hist +1 m 40d:Meat
- 20:42, 30 June 2009 diff hist +180 m 40d:Meat Included a note about meat's value
- 01:57, 18 June 2009 diff hist +203 m 40d:Furniture Clarified that bags can be placed or float free.
- 01:53, 18 June 2009 diff hist +16 m 40d:Furniture Reuse of the verb "place" implied that dwarves installed barrels - changed verb to "move"
- 17:57, 5 June 2009 diff hist +44 m 40d:Animal dissector
- 01:38, 28 May 2009 diff hist -146 m 40d:Clothing industry
- 17:23, 27 May 2009 diff hist +54 m 40d:Clothing industry →Sample Industry Plan
- 17:22, 27 May 2009 diff hist +18 m 40d:Clothing industry →Cloth
- 17:21, 27 May 2009 diff hist +83 m 40d:Clothing industry →Thread
- 17:17, 27 May 2009 diff hist +576 40d:Clothing industry →Plants or Silk: - trying to make this cloth industry page more inclusive of silk
- 12:10, 27 May 2009 diff hist +447 m User talk:Kupochama
- 01:33, 27 May 2009 diff hist +72 m 40d:Clothing industry →Cloth
- 01:31, 27 May 2009 diff hist +89 m 40d Talk:Clothing industry →Silk?: - answered question.
- 01:30, 27 May 2009 diff hist +422 40d:Clothing industry →Clothes: - more detail about what to do with cloth
- 01:22, 27 May 2009 diff hist 0 m 40d:Clothing industry →Thread
- 01:20, 27 May 2009 diff hist +126 40d:Clothing industry →Thread: - more info about how silk gets into the process
- 01:12, 27 May 2009 diff hist +369 40d:Clothing industry →Cloth: - added notes about how silk enters the production cycle
- 20:59, 26 May 2009 diff hist +17 40d:Clothing industry →Sample Grow Plan: - done tweaking.
- 20:59, 26 May 2009 diff hist +18 40d:Clothing industry →Sample Grow Plan
- 20:58, 26 May 2009 diff hist +320 40d:Clothing industry →Sample Grow Plan
- 20:52, 26 May 2009 diff hist +1,237 40d:Clothing industry →Summary: - added a simple grow plan and advice for maximizing supply throughput
- 20:45, 26 May 2009 diff hist -761 m 40d:Clothing industry →Plants: - moving my grow plan to the Summary
- 20:45, 26 May 2009 diff hist +15 40d:Clothing industry →Plants
- 20:44, 26 May 2009 diff hist +745 40d:Clothing industry →Plants: - added sample 2-field grow plan
- 16:34, 21 May 2009 diff hist +863 Talk:Armok The game engine and the player combine to act as Armok, shaping the dwarves as a hammer and anvil shape steel.
- 16:50, 4 May 2009 diff hist +94 m User talk:Coleste →Nice!: - table looks good in at least 2 browsers current
- 12:53, 30 April 2009 diff hist +127 N File talk:OohWhut.png Use of DF wiki to host non-DF images current
- 01:50, 17 April 2009 diff hist +143 m 40d Talk:Dwarven economy →Fake Deaths
- 23:00, 13 April 2009 diff hist +301 User:Jurph →More room data current
- 22:48, 13 April 2009 diff hist +775 User:Jurph →Data from my room value experiments
- 20:31, 13 April 2009 diff hist +749 Nm User:Jurph Created user page
- 19:50, 13 April 2009 diff hist +609 40d Talk:Room →room value: - looking to redo the Draxxalon study
- 15:21, 10 April 2009 diff hist +137 40d Talk:Traffic →Effect on FPS
- 15:20, 10 April 2009 diff hist +172 40d Talk:Traffic →Effect on FPS
- 14:55, 10 April 2009 diff hist -19 40d:Traffic →Using Traffic Areas to Improve Framerate
- 19:28, 9 April 2009 diff hist +39 m 40d:Legendary artifact →Quality: - example of lowest value artifact
- 19:25, 9 April 2009 diff hist +111 40d:Room →Artifacts
- 19:23, 9 April 2009 diff hist +19 40d:Room →Artifacts: - corrected minimum artifact furniture value
- 18:48, 8 April 2009 diff hist +49 40d Talk:Traffic →Effect on FPS
- 18:47, 8 April 2009 diff hist +754 40d Talk:Traffic →Effect on FPS
- 18:43, 8 April 2009 diff hist +989 40d:Traffic How to use traffic zone designation to improve pathfinding and FPS
- 18:01, 8 April 2009 diff hist +53 40d Talk:Maximizing framerate →Disconnection
- 18:00, 8 April 2009 diff hist +652 40d Talk:Maximizing framerate →Disconnection: - User gameplay actions that can have an impact on pathfinding
- 13:35, 2 April 2009 diff hist +378 40d Talk:Captured creatures Question about taming elvish unicorn mounts during a war
- 17:35, 1 April 2009 diff hist +475 40d Talk:Skill →User Notes and Changes
- 18:46, 31 March 2009 diff hist +351 40d Talk:Calendar Seasonal events - are they worth noting here?
- 16:16, 25 March 2009 diff hist +262 40d:Stone crafter
- 19:55, 16 March 2009 diff hist +157 40d:Your first fortress
- 18:01, 16 March 2009 diff hist +179 m 40d:Your first fortress →Sample games: - added the Complete and Utter Newbie Tutorial
- 13:31, 16 March 2009 diff hist +18 40d:Grizzly bear
- 15:13, 19 January 2009 diff hist +306 40d:Quarry bush
- 15:03, 19 January 2009 diff hist +41 m 40d:Kitchen →Value of a prepared meal: - added link to animal material multiplier
- 15:07, 17 January 2009 diff hist +208 40d Talk:King →Justice
- 13:19, 17 January 2009 diff hist +110 Animal material multiplier
- 21:59, 16 January 2009 diff hist +255 40d Talk:Tallow
- 20:38, 16 January 2009 diff hist +558 40d Talk:Farm plot →Suggested size
- 18:44, 16 January 2009 diff hist -4 m 40d:Meat industry →Using the animal products
- 18:44, 16 January 2009 diff hist +2 m 40d:Meat industry →Using the animal products
- 18:43, 16 January 2009 diff hist +462 m 40d:Meat industry →Using the animal products
- 17:00, 16 January 2009 diff hist -3 m 40d:Kitchen →*Dragon meat stew [41]*
- 16:59, 16 January 2009 diff hist +235 40d Talk:Kitchen Discussing meal value
- 16:51, 16 January 2009 diff hist +1,829 40d:Kitchen Added the value of a prepared meal as I understand it...needs help w/ formatting though
- 19:39, 2 January 2009 diff hist +619 m 40d:Grizzly bear Added a quotation relevant to these animals' habits.
- 15:08, 21 December 2008 diff hist +61 40d:Stone management →Dump: - provided an alternative to line-by-line unforbidding.
- 19:30, 19 December 2008 diff hist +11 m 40d:Sparring →Live combat training
- 19:27, 19 December 2008 diff hist +403 40d:Sparring →Live combat training
- 19:20, 19 December 2008 diff hist +97 40d:Archery target altered previous suggestion because Dwarves won't take practice shots over channels or dropoffs (despite gleefully shooting up and down Z-levels for real)
- 19:16, 19 December 2008 diff hist +322 40d:Archery target
- 18:51, 14 December 2008 diff hist 0 m 40d:Cage →Stockpile: - changed "put" to "but"
- 20:44, 11 December 2008 diff hist +52 40d Talk:Item quality →Are preferences really more helpful with novices?
- 20:44, 11 December 2008 diff hist +574 40d Talk:Item quality →Are preferences really more helpful with novices?
- 16:48, 8 December 2008 diff hist +73 m 40d:Legendary artifact →Quality: - pointed out that having artifact weapons and armor is useless without champions to wield them.
- 21:54, 4 December 2008 diff hist +501 40d Talk:Ramp
- 13:37, 4 December 2008 diff hist +29 40d:Magma →Magma reactions: - cleaned up some awkward grammar and noted the possibility of cast obsidian structures.
- 18:08, 1 December 2008 diff hist +307 40d Talk:Fortification →Difficulty of firing through fortifications
- 18:33, 20 November 2008 diff hist +412 40d:Archery target Added tips for recovering ammunition
- 18:26, 20 November 2008 diff hist +137 m 40d Talk:Archery target →Experience
- 20:32, 19 November 2008 diff hist +340 40d Talk:Item designations is this the right place for a discussion of the coloration of item text?
- 20:47, 26 November 2007 diff hist +140 40d:Noble →Appointments
- 14:57, 20 November 2007 diff hist +452 40d Talk:Design strategies
- 13:09, 11 November 2007 diff hist +70 40d:Known bugs and issues →Rewalling Quirks
- 13:52, 9 November 2007 diff hist +94 40d:Your first fortress →Items
- 19:22, 1 November 2007 diff hist +337 m 40d:Starting builds edited out some typos, explained why so many quantities are 5n+1
- 04:13, 30 October 2007 diff hist +190 Nm 40d:Hide root New page: Hide root grows wild and is gathered using the plant gathering skill. It can be planted as a crop in spring, summer, or fall. It can be cooked or brewed. Brewing yields (TBD...
- 04:12, 30 October 2007 diff hist +188 Nm 40d Talk:Prickle berry New page: Maybe it would be better to compile these new plants under wild plants and make a table, showing - crop seasons - brews to make X - cooks to make Y - other by-products (plant fibers?)
- 04:07, 30 October 2007 diff hist +203 Nm 40d:Prickle berry New plant for the new version
- 04:05, 30 October 2007 diff hist +328 Nm 40d:Crop We can probably use most of the old "Crop" writeup but this includes the new wild plants.