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How bout a category for future gods? Jikor 07:23, 14 January 2008 (EST)

Well, Lore would fit that fine, and future features would've been a good reason not to remove the category tag from Armok. --Edward 19:55, 14 January 2008 (EST)

Does Armok represent the player?[edit]

I haven't been around long enough to know about the earlier games, but has Armok ever shown up as an actual character in the games or remained an ambiguous entity in the background? --Jackard 23:26, 14 January 2008 (EST)

I believe all that has been revealed about him is in the full name of the games: Slaves to Armok, god of Blood.--Karlito 12:15, 15 January 2008 (EST)
Then I may or may not be on to something here! The 'god of blood' would certainly be an appropriate description for the player at times, and offer a simple explanation for the game mechanics... --Jackard 16:08, 15 January 2008 (EST)
That's an interesting theory. I came on here looking for answers because I can't tell if Armok is the god of the dwarves or the god of their enemies. Or if he's just a dick god that everyone serves unwillingly. Lymojo 18:22, 20 May 2009 (UTC)Lymojo
It is the collective sentience of the game, out to destroy civilization as we know it.--Zchris13 19:06, 20 May 2009 (UTC)
When the dwarves prosper, you're Armok. You take the credit for the randomly-generated rain, for inept goblins wearing plentiful iron, for elves too stupid to realize that you're harvesting their trees. But when a dwarf is possessed by the spirit of the mountain, isn't that spirit also Armok? When a dwarf dwells on a carving of a giant cave spider, becoming more and more unhappy, and then snaps when they stub their toe, isn't that rage the boiling blood of Armok? When a noble demands crystal glass and gets a magma bath for their unzwerglich request, is that a conspiracy of the oppressed dwarves, or have they taken it upon themselves to be the judging hand of Armok? I think the game engine and the player together are Armok, shaping the dwarves together as a hammer and an anvil shape steel. --Jurph 16:34, 21 May 2009 (UTC)
The player could be thought of as a spirit sent by Armok to supervise a dwarven group. Sometimes the Guiding Spirit isn't watching and jobs get neglected, as the spirit is needed to whisper commands to the dwarves. --TomiTapio 20:51, 11 July 2010 (UTC)
Quote from a recent interview:
I think originally we were thinking that the person that plays the game StA:GoB is Armok because all of the poor creatures in the game 
have to go through the horrors that you put them through and they're all dying and being chopped to pieces while you laugh at them and 
so, I think we're all Armok.
--18:09, 8 September 2014 (UTC) -- (talk) (Signed; use ~~~~ to sign posts)


"arm_ok" I know nothing of programming, but I assume it's short for "okay". So would we pronounce "Armok" as "Arm-Okay"? - Met 06:34, 7 June 2009 (UTC)

"Should"? There is no "should". It's a made-up word, so unless Toady (who made it up) wants to lay down the pronunciation guide (and perhaps more importantly, unless you're using VOI to actually speak to other players), it's up to each to suit themselves and/or their friends. I've always gone with the simple arm-awk, but whatever.--Albedo 08:11, 7 June 2009 (UTC)

Not to be confused with...[edit]

Armok, god of blood; not to be confused with Amarok, god of music. --Smariot 12:06, 11 July 2010 (UTC)


Given the nature of 44.09, maybe a code refresh for the mod is in order? Testing in 43.05 did not get Armok as a playable race, for no apparent reason. Silverwing235 (talk) 18:26, 26 May 2018 (UTC)