v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Masterwork:Morul's tavern"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Blanked the page)
(Created the page)
Line 1: Line 1:
 +
{{av}}
  
 +
{{workshop|name=Tavern|key=a|construction=
 +
* 3 [[cv:block|blocks]] (non-economic)
 +
* 3 [[cv:throne|thrones]]
 +
* 3 [[cv:table|tables]]
 +
 +
|construction_job=
 +
* [[cv:architect|Architect]]
 +
 +
|job=
 +
*[[sv: Combat skill| Any combat skill]]
 +
*[[Play music]]
 +
*[[sv: bookkeeper|Bookkeeping]]
 +
 +
|use=
 +
 +
|production=
 +
}}
 +
 +
== Entertainment ==
 +
 +
The tavern allows twelve songs to be played. All of them last for 1 month, except clean and raise dead. Only one song can be active on each dwarf, they don't stack. They temporarily add tags to the nearby dwarves. You need one [[cv: Finished goods|instrument]] for each song, with some only gained through trading with humans, elves or drow. Please beware that the dead raised by the Bonerattle are of course hostile to all living creatures.
 +
 +
Your bard will stay motionless in the tavern for the duration of this one month. He cant move, but will fight if attacked. All dwarves within 25 tiles can hear the songs.
 +
=== Songs ===
 +
* Speed (+25%)
 +
* Courage (nofear, noexert)
 +
* Battle (+15% strength, agility endurance)
 +
* No Food/Drink (no food, no drink)
 +
* No Sleep (no sleep, no stun, no paralyze)
 +
* Sleep (fall asleep immediately)
 +
* Clean (all blood/ichor/vomit/mud etc is cleaned)
 +
* Horror (vomiting for a short time, after that immune to nausea, dizziness and fever)
 +
* Fighting (likes fighting)
 +
* Dance of the Dead (all corpses come to life)
 +
*  Controlling (calms berserking dwarves, slows and give noemotions)
 +
* Luck (250% more luck)
 +
 +
== Gambling ==
 +
Gambling takes copper, silver or gold coins and has a somewhat random chance of winning more, or losing your money. It always takes 500 coins for one reaction. You can also exchante 1000 copper coins for 500 silver coins, and 1000 silver coins for 500 gold coins.
 +
 +
== Brawls ==
 +
Tavern brawls are training reactions for mostly misc combat skills. You cant train armor or edged/ranged weapons, but things like fighting, striking, kicking, dodging are included. These need random tavern items as reagents, like tables, chairs and flasks.

Revision as of 15:00, 9 May 2013

This article is about a mod.

MDF: v1.31


Tavern

b-w-a

Job Requirement
Construction
Materials Jobs
Materials Used
Goods Created


Entertainment

The tavern allows twelve songs to be played. All of them last for 1 month, except clean and raise dead. Only one song can be active on each dwarf, they don't stack. They temporarily add tags to the nearby dwarves. You need one instrument for each song, with some only gained through trading with humans, elves or drow. Please beware that the dead raised by the Bonerattle are of course hostile to all living creatures.

Your bard will stay motionless in the tavern for the duration of this one month. He cant move, but will fight if attacked. All dwarves within 25 tiles can hear the songs.

Songs

  • Speed (+25%)
  • Courage (nofear, noexert)
  • Battle (+15% strength, agility endurance)
  • No Food/Drink (no food, no drink)
  • No Sleep (no sleep, no stun, no paralyze)
  • Sleep (fall asleep immediately)
  • Clean (all blood/ichor/vomit/mud etc is cleaned)
  • Horror (vomiting for a short time, after that immune to nausea, dizziness and fever)
  • Fighting (likes fighting)
  • Dance of the Dead (all corpses come to life)
  • Controlling (calms berserking dwarves, slows and give noemotions)
  • Luck (250% more luck)

Gambling

Gambling takes copper, silver or gold coins and has a somewhat random chance of winning more, or losing your money. It always takes 500 coins for one reaction. You can also exchante 1000 copper coins for 500 silver coins, and 1000 silver coins for 500 gold coins.

Brawls

Tavern brawls are training reactions for mostly misc combat skills. You cant train armor or edged/ranged weapons, but things like fighting, striking, kicking, dodging are included. These need random tavern items as reagents, like tables, chairs and flasks.