v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Wood"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (link to smoothing)
Line 3: Line 3:
 
Wood can be bought off of the elven, dwarven and human caravans.  Often these caravans have useful goods made of wood, such as barrels.  The wagon you start the game with can be dissembled for three tower-cap logs.  
 
Wood can be bought off of the elven, dwarven and human caravans.  Often these caravans have useful goods made of wood, such as barrels.  The wagon you start the game with can be dissembled for three tower-cap logs.  
  
[[Tree]]s start their lives as saplings.  Saplings cannot be cut down until they mature into full-grown trees, which takes three years.  Saplings will randomly appear in appropriate outdoors soil to provide a slow (but steady) supply of wood. If certain underground features exist and have been found (ie [[Cave Pool|cave pool]], or [[Cave River|cave river]]), muddy, [[detailing|unsmoothed]] areas underground will spawn [[tower-cap]] mushrooms, which can also be harvested for wood.  Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors.
+
[[Tree]]s start their lives as saplings.  Saplings cannot be cut down until they mature into full-grown trees, which takes three years.  Saplings will randomly appear in appropriate outdoors soil to provide a slow (but steady) supply of wood. If certain underground features exist and have been found (ie [[Cave Pool|cave pool]], or [[Cave River|cave river]]), muddy, [[smoothing|unsmoothed]] areas underground will spawn [[tower-cap]] mushrooms, which can also be harvested for wood.  Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors.
  
 
== Biomes ==
 
== Biomes ==

Revision as of 20:16, 28 November 2007

Wood is produced by designating trees to be chopped down. Any dwarf with the Wood Cutting labor enabled and access to a battle axe will cut down the trees (which will turn them into logs, the raw form of wood).

Wood can be bought off of the elven, dwarven and human caravans. Often these caravans have useful goods made of wood, such as barrels. The wagon you start the game with can be dissembled for three tower-cap logs.

Trees start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which takes three years. Saplings will randomly appear in appropriate outdoors soil to provide a slow (but steady) supply of wood. If certain underground features exist and have been found (ie cave pool, or cave river), muddy, unsmoothed areas underground will spawn tower-cap mushrooms, which can also be harvested for wood. Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors.

Biomes

All Woods/Biomes are taken directly from the Raws


Temperate Forest
Tropical Forest
Taiga
Flatland
Swamp
Desert