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40d:Tower-cap

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Revision as of 07:10, 9 August 2010 by Used (talk | contribs) (formatting / rating timestamped)
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Tower-cap

Biome
  • Subterranean water
Wet Dry
Graphic

No graphic

Properties
Deciduous no
Density 600
Max trunk height {{{max_trunk_height}}}
Max trunk diameter {{{max_trunk_diameter}}}
Trunk branching {{{trunk_branching}}}
Heavy branch radius {{{heavy_branch_radius}}}
Branch radius {{{branch_radius}}}
Root radius {{{root_radius}}}
Heavy branch density {{{heavy_branch_density}}}
Branch density {{{branch_density}}}
Root density {{{root_density}}}
Products
This article is about an older version of DF.

Tower-caps are a type of mushroom-like Template:L Template:L. Once fully grown, they can be designated for Template:L and produce tower-cap Template:Ls. Tower-caps will grow only if you have discovered an Template:L Template:L or Template:L. Such features can be located using the Template:L and on the local view during embarkation, if the relevant Template:L and Template:L parameters are set.

In order to prevent a tower-cap from growing (which you will want to do to prevent tower caps from blocking drainage floodgates), laying down Template:Ls, constructing Template:Ls or designating Template:Ls will prevent tower-cap growth.

As with normal trees, they take about 1 and a half years to fully grow.

Underground tree farms

  1. If an underground river or pool has been discovered, tower-caps will start spontaneously growing in Template:L subterranean areas (rock or soil). Tower caps will also start growing in any subterranean soil, so long as that tile has either soil walls on the z-level directly beneath it (intact soil, not mined out), or there is a muddied tile within 2 tiles on the same z-level. Muddied soil has a denser production than dry soil. (Note: it is unconfirmed whether tower caps will appear throughout the map or only in the same biome that the underground water is in. See talk page for details.)
  2. This basically means that if the underground area is irrigated, there is a much better chance of getting tower caps to grow there.
  3. The distance or Template:L to the underground river does not matter. Simply discovering an underground pool or river is enough. (does not work if you use reveal.exe)
  4. It is thus possible to make a (big) safe underground chamber where your dwarves may harvest wood without exposing themselves to the dangers of the surface world.
  5. Harvesting tower caps will anger the elves just like normal wood harvesting.

To design a tower-cap "farm", refer also to the Template:L article.

Beware that young tower caps, like young trees, are fragile and will be quickly killed if repeatedly walked upon.

Surface
Subterranean
Surface
AcaciaAlderAshBirchCacao treeCandlenutCedarChestnutFeather treeGlumprongHighwoodKapokLarchMahoganyMango treeMangroveMapleOakPalmPineRubber treeSaguaroWillow
Subterranean