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Difference between revisions of "40d:Tower-cap"

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'''Tower-caps''' are a type of mushroom-like {{L|subterranean}} {{L|tree}}. Once fully grown, they can be designated for {{L|wood cutting}} and produce tower-cap {{L|logs|log}}s. Tower-caps will grow ''only if'' you have discovered an {{L|underground}} {{L|river}} or {{L|underground pool}}. Such features can be located using the {{L|site finder}} and on the local view during embarkation, if the relevant {{L|init.txt|init}} and {{L|world generation}} parameters are set.  
 
'''Tower-caps''' are a type of mushroom-like {{L|subterranean}} {{L|tree}}. Once fully grown, they can be designated for {{L|wood cutting}} and produce tower-cap {{L|logs|log}}s. Tower-caps will grow ''only if'' you have discovered an {{L|underground}} {{L|river}} or {{L|underground pool}}. Such features can be located using the {{L|site finder}} and on the local view during embarkation, if the relevant {{L|init.txt|init}} and {{L|world generation}} parameters are set.  

Revision as of 04:42, 7 May 2010

Tower-cap

Biome
  • Subterranean water
Wet Dry
Graphic

No graphic

Properties
Deciduous no
Density 600
Max trunk height {{{max_trunk_height}}}
Max trunk diameter {{{max_trunk_diameter}}}
Trunk branching {{{trunk_branching}}}
Heavy branch radius {{{heavy_branch_radius}}}
Branch radius {{{branch_radius}}}
Root radius {{{root_radius}}}
Heavy branch density {{{heavy_branch_density}}}
Branch density {{{branch_density}}}
Root density {{{root_density}}}
Products
This article is about an older version of DF.

Tower-caps are a type of mushroom-like Template:L Template:L. Once fully grown, they can be designated for Template:L and produce tower-cap Template:Ls. Tower-caps will grow only if you have discovered an Template:L Template:L or Template:L. Such features can be located using the Template:L and on the local view during embarkation, if the relevant Template:L and Template:L parameters are set.

In order to prevent a tower-cap from growing (which you will want to do to prevent tower caps from blocking drainage floodgates), laying down Template:Ls, constructing Template:Ls or designating Template:Ls will prevent tower-cap growth.

As with normal trees, they take about 1 and a half years to fully grow.

Underground tree farms

1: If an underground river or pool has been discovered, tower-caps will start spontaneously growing in Template:L subterranean areas (rock or soil), or any subterranean soil (disputed; unmuddied soil may require soil walls on the z-level below for growth; see talk page for details), though muddied soil has a denser production than dry soil.

2: This basically means that if the underground area is irrigated, there is a much better chance of getting tower caps to grow there

3: The distance or Template:L to the underground river does not matter. Simply discovering an underground pool or river is enough. (does not work if you use reveal.exe)

4: It is thus possible to make a (big) safe underground chamber where your dwarves may harvest wood without exposing themselves to the dangers of the surface world.

5: Harvesting tower caps will anger the elves just like normal wood harvesting.


To design a tower-cap "farm", refer also to the Template:L article.

Beware that young tower caps, like young Template:Ls, are fragile and will be quickly killed if repeatedly walked upon.

Surface
Subterranean
Surface
AcaciaAlderAshBirchCacao treeCandlenutCedarChestnutFeather treeGlumprongHighwoodKapokLarchMahoganyMango treeMangroveMapleOakPalmPineRubber treeSaguaroWillow
Subterranean