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Difference between revisions of "40d:Tanner's shop"

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m (no red links, template removed)
(Fixing links within namespace (867/997))
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|construction=
 
|construction=
 
1 of
 
1 of
* [[40d:Block|Block]]
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* {{L|Block}}
* [[40d:Stone|Stone]]
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* {{L|Stone}}
* [[40d:Wood|Wood]]
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* {{L|Wood}}
 
|construction_job=
 
|construction_job=
* [[40d:Tanner|Tanning]]
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* {{L|Tanner|Tanning}}
 
|use=
 
|use=
* [[40d:Skin|Hide]]
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* {{L|Skin|Hide}}
 
|production=
 
|production=
* [[40d:Leather|Leather]]
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* {{L|Leather}}
 
}}
 
}}
  
The '''Tanner's Shop''' takes [[40d:skin|hides]] that come from [[40d:animals|animals]] processed at the [[40d:Butcher's Shop|Butcher's Shop]] and turns them into [[40d:leather|leather]].
+
The '''Tanner's Shop''' takes {{L|skin|hides}} that come from {{L|animals}} processed at the {{L|Butcher's Shop}} and turns them into {{L|leather}}.
  
Unlike most [[40d:workshop|workshop]]s, the tanner does not need you to queue the job, but will automatically go to work if there's a raw hide. Animal skins are "stored" on the [[40d:refuse|refuse]] pile where they decay quickly, so you may still lose hides if your tanner(s) are too busy with other tasks.
+
Unlike most {{L|workshop}}s, the tanner does not need you to queue the job, but will automatically go to work if there's a raw hide. Animal skins are "stored" on the {{L|refuse}} pile where they decay quickly, so you may still lose hides if your tanner(s) are too busy with other tasks.
  
 
==See also==
 
==See also==
*[[40d:Meat industry|Meat industry]]
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*{{L|Meat industry}}
  
 
{{Workshops}}
 
{{Workshops}}
 
[[Category:Workshops]]
 
[[Category:Workshops]]

Revision as of 16:53, 12 April 2010

This article is about an older version of DF.
Tanner's shop

b-w-n

X X X
X X X
X X X
Job Requirement

Tanning

Construction
Materials Jobs

1 of

Materials Used
Goods Created

The Tanner's Shop takes Template:L that come from Template:L processed at the Template:L and turns them into Template:L.

Unlike most Template:Ls, the tanner does not need you to queue the job, but will automatically go to work if there's a raw hide. Animal skins are "stored" on the Template:L pile where they decay quickly, so you may still lose hides if your tanner(s) are too busy with other tasks.

See also

Workshops
Furnaces
Related articles