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Difference between revisions of "40d:Metal"

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(merge from alloy)
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''(Silver has a 50% armor multiplier, but can't be used to make armor)''
 
''(Silver has a 50% armor multiplier, but can't be used to make armor)''
 +
 +
==Alloys==
 +
An '''alloy''' is a hybrid of different types of material, at least one of which is [[metal]]. Alloy metals can be made with the [[bar]]s (or in some cases directly from the [[ore]]) of their components at a [[smelter]]. Most alloys have only two components, but all of them additionally use some [[fuel]] in their creation. An alloy usually improves on the properties of its components to give more uses and [[Item value|value]].
 +
 +
===Table of alloys and their components===
 +
 +
{| class="wikitable" border="1"
 +
|-
 +
! Alloy
 +
! First component
 +
! Second component
 +
! Third component
 +
|-
 +
| 2x [[Bronze]]
 +
| [[Copper]]
 +
| [[Tin]]
 +
|-
 +
| 4x [[Black bronze]]
 +
| 2x [[Copper]]
 +
| [[Silver]]
 +
| [[Gold]]
 +
|-
 +
| 4x [[Bismuth bronze]]
 +
| 2x [[Tin]]
 +
| [[Copper]]
 +
| [[Bismuth]]
 +
|-
 +
| 2x [[Brass]]
 +
| [[Copper]]
 +
| [[Zinc]]
 +
|-
 +
| [[Pig iron]]
 +
| [[Iron]]
 +
| [[Flux]] material
 +
|-
 +
| 2x [[Steel]]
 +
| [[Pig iron]]
 +
| [[Flux]] material
 +
| [[Charcoal]] or [[Coke]]
 +
|-
 +
| 4x [[Fine pewter]]
 +
| 3x [[Tin]]
 +
| [[Copper]]
 +
|-
 +
| 3x [[Trifle pewter]]
 +
| 2x [[Tin]]
 +
| [[Copper]]
 +
|-
 +
| 4x [[Lay pewter]]
 +
| 2x [[Tin]]
 +
| [[Copper]]
 +
| [[Lead]]
 +
|-
 +
| 2x [[Billon]]
 +
| [[Silver]]
 +
| [[Copper]]
 +
|-
 +
| 4x [[Sterling silver]]
 +
| 3x [[Silver]]
 +
| [[Copper]]
 +
|-
 +
| 4x [[Nickel silver]]
 +
| 2x [[Nickel]]
 +
| [[Copper]]
 +
| [[Zinc]]
 +
|-
 +
| 2x [[Electrum]]
 +
| [[Silver]]
 +
| [[Gold]]
 +
|-
 +
| 4x [[Rose gold]]
 +
| 3x [[Copper]]
 +
| [[Gold]]
 +
|}
 +
  
 
== Raw file ==
 
== Raw file ==

Revision as of 13:58, 6 November 2007

Metal is used to make items such as weapons, armor, and furniture at the Metalsmith's Forge.

List of metals

Metal Colors Value Density Weapon/Armor Other uses Reaction
Copper * 2 8.93 66%/66% Ranged weapons, ammo, picks
Nickel * 2 8.80
Zinc * 2 7.13
Tin * 2 7.28
Lead * 2 11.34
Bismuth * 2 9.78 (brittle)
Nickel silver * 3 8.65 Nickel x2 + Copper + Zinc
Lay pewter * 3 7.28 Tin x2 + Copper + Lead
Trifle pewter * 4 7.28 Tin x2 + Copper
Fine pewter * 5 7.28 Tin x3 + Copper
Bronze * 5 8.25 75%/75% Ranged weapons, ammo, picks Tin + Copper
Billon * 6 8.93 Copper + Silver
Bismuth bronze * 6 8.25 75%/75% Ranged weapons, ammo, picks Tin + Copper x2 + Bismuth
Brass * 7 8.55 Zinc + Copper
Sterling silver * 8 10.49 Silver x3 + Copper
Pig iron * 10 7.85 (brittle) Iron + Flux stone
Iron * 10 7.85 100%/100% Ranged weapons, ammo, picks, anvils
Silver * 10 10.49 50%/-
Black bronze * 11 8.93 Copper x2 + Silver + Gold
Electrum * 20 8.65 Silver + Gold
Rose gold * 23 19.32 Gold x3 + Copper
Steel * 30 7.85 133%/133% Ranged weapons, ammo, picks, anvils Iron + Pig iron + Flux stone + Coal
Gold * 30 19.32
Aluminum * 40 2.70
Platinum * 40 21.40
Adamantine * 300 2.00 500%/500% Everything

(Silver has a 50% armor multiplier, but can't be used to make armor)

Alloys

An alloy is a hybrid of different types of material, at least one of which is metal. Alloy metals can be made with the bars (or in some cases directly from the ore) of their components at a smelter. Most alloys have only two components, but all of them additionally use some fuel in their creation. An alloy usually improves on the properties of its components to give more uses and value.

Table of alloys and their components

Alloy First component Second component Third component
2x Bronze Copper Tin
4x Black bronze 2x Copper Silver Gold
4x Bismuth bronze 2x Tin Copper Bismuth
2x Brass Copper Zinc
Pig iron Iron Flux material
2x Steel Pig iron Flux material Charcoal or Coke
4x Fine pewter 3x Tin Copper
3x Trifle pewter 2x Tin Copper
4x Lay pewter 2x Tin Copper Lead
2x Billon Silver Copper
4x Sterling silver 3x Silver Copper
4x Nickel silver 2x Nickel Copper Zinc
2x Electrum Silver Gold
4x Rose gold 3x Copper Gold


Raw file

This is for reference until the metal articles are written. Then, it will be deleted.

matgloss_metal

[OBJECT:MATGLOSS]

[MATGLOSS_METAL:IRON]
[NAME:iron][ADJ:iron][COLOR:0:7:1]
[VALUE:10]
[SPEC_HEAT:450]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]
[DAMAGE_PERC:100]
[BLOCK_PERC:100]
[SOLID_DENSITY:7850]

[MATGLOSS_METAL:GOLD]
[NAME:gold][ADJ:golden][COLOR:6:6:1]
[VALUE:30]
[SPEC_HEAT:129]
[MELTING_POINT:11915]
[BOILING_POINT:15141]
[SOLID_DENSITY:19320]

[MATGLOSS_METAL:SILVER]
[NAME:silver][ADJ:silver][COLOR:7:7:1]
[VALUE:10]
[SPEC_HEAT:230]
[MELTING_POINT:11731]
[BOILING_POINT:13892]
[WEAPON][AMMO]
[SOLID_DENSITY:10490]

[MATGLOSS_METAL:COPPER]
[NAME:copper][ADJ:copper][COLOR:6:4:0]
[VALUE:2]
[SPEC_HEAT:385]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR]
[DAMAGE_PERC:66]
[BLOCK_PERC:66]
[SOLID_DENSITY:8930]

[MATGLOSS_METAL:NICKEL]
[NAME:nickel][ADJ:nickel][COLOR:7:3:0]
[VALUE:2]
[SPEC_HEAT:444]
[MELTING_POINT:12619]
[BOILING_POINT:15243]
[SOLID_DENSITY:8800]

[MATGLOSS_METAL:ZINC]
[NAME:zinc][ADJ:zinc][COLOR:7:3:0]
[VALUE:2]
[SPEC_HEAT:390]
[MELTING_POINT:10755]
[BOILING_POINT:11633]
[SOLID_DENSITY:7135]

[MATGLOSS_METAL:BRONZE]
[NAME:bronze][ADJ:bronze][COLOR:6:4:0]
[VALUE:5]
[SPEC_HEAT:435]
[MELTING_POINT:11868]
[BOILING_POINT:14140]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR]
[DAMAGE_PERC:75]
[BLOCK_PERC:75]
[SOLID_DENSITY:8250]

[MATGLOSS_METAL:BRASS]
[NAME:brass][ADJ:brass][COLOR:6:6:1]
[VALUE:7]
[SPEC_HEAT:377]
[MELTING_POINT:11656]
[BOILING_POINT:14068]
[SOLID_DENSITY:8550]

[MATGLOSS_METAL:STEEL]
[NAME:steel][ADJ:steel][COLOR:0:7:1]
[VALUE:30]
[SPEC_HEAT:500]
[MELTING_POINT:12718]
[BOILING_POINT:14968]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]
[DAMAGE_PERC:133]
[BLOCK_PERC:133]
[SOLID_DENSITY:7850]

[MATGLOSS_METAL:PIG_IRON]
[NAME:pig iron][ADJ:pig iron][COLOR:0:7:1]
[VALUE:10]
[SPEC_HEAT:500]
[MELTING_POINT:12106]
[BOILING_POINT:13968]
[BRITTLE]
[SOLID_DENSITY:7850]

[MATGLOSS_METAL:PLATINUM]
[NAME:platinum][ADJ:platinum][COLOR:7:7:1]
[VALUE:40]
[SPEC_HEAT:130]
[MELTING_POINT:13182]
[BOILING_POINT:16885]
[SOLID_DENSITY:21400]

[MATGLOSS_METAL:ELECTRUM]
[NAME:electrum][ADJ:electrum][COLOR:6:6:1]
[VALUE:20]
[SPEC_HEAT:180]
[MELTING_POINT:11828]
[BOILING_POINT:14968]
[SOLID_DENSITY:8650]

[MATGLOSS_METAL:TIN]
[NAME:tin][ADJ:tin][COLOR:7:3:0]
[VALUE:2]
[SPEC_HEAT:210]
[MELTING_POINT:10417]
[BOILING_POINT:14684]
[SOLID_DENSITY:7280]

[MATGLOSS_METAL:PEWTER_FINE]
[NAME:fine pewter][ADJ:fine pewter][COLOR:7:7:1]
[VALUE:5]
[SPEC_HEAT:210]
[MELTING_POINT:10417]
[BOILING_POINT:14684]
[SOLID_DENSITY:7280]

[MATGLOSS_METAL:PEWTER_TRIFLE]
[NAME:trifle pewter][ADJ:trifle pewter][COLOR:7:3:0]
[VALUE:4]
[SPEC_HEAT:210]
[MELTING_POINT:10417]
[BOILING_POINT:14684]
[SOLID_DENSITY:7280]

[MATGLOSS_METAL:PEWTER_LAY]
[NAME:lay pewter][ADJ:lay pewter][COLOR:3:7:0]
[VALUE:3]
[SPEC_HEAT:210]
[MELTING_POINT:10417]
[BOILING_POINT:14684]
[SOLID_DENSITY:7280]

[MATGLOSS_METAL:LEAD]
[NAME:lead][ADJ:lead][COLOR:0:7:1]
[VALUE:2]
[SPEC_HEAT:130]
[MELTING_POINT:10589]
[BOILING_POINT:13148]
[SOLID_DENSITY:11340]

[MATGLOSS_METAL:ALUMINUM]
[NAME:aluminum][ADJ:aluminum][COLOR:7:7:1]
[VALUE:40]
[SPEC_HEAT:900]
[MELTING_POINT:11188]
[BOILING_POINT:14534]
[SOLID_DENSITY:2700]

temperature values unknown, used nickel
[MATGLOSS_METAL:NICKEL_SILVER]
[NAME:nickel silver][ADJ:nickel silver][COLOR:7:7:1]
[VALUE:3]
[SPEC_HEAT:444]
[MELTING_POINT:12619]
[BOILING_POINT:15243]
[SOLID_DENSITY:8650]

temperature values unknown, used copper
[MATGLOSS_METAL:BILLON]
[NAME:billon][ADJ:billon][COLOR:7:3:0]
[VALUE:6]
[SPEC_HEAT:385]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[SOLID_DENSITY:8930] used copper

temperature values unknown, used silver
value is weighted average of 3 silver and 1 copper
[MATGLOSS_METAL:STERLING_SILVER]
[NAME:sterling silver][ADJ:sterling silver][COLOR:7:7:1]
[VALUE:8]
[SPEC_HEAT:230]
[MELTING_POINT:11731]
[BOILING_POINT:13892]
[SOLID_DENSITY:10490] used silver

temperature values unknown, used copper
also called shakudo or hepatizon depending on the proportions
(some have no silver)
got the name from black corinthian bronze, though these proportions
are more like regular corinthian bronze/brass
I just wanted the liver-colored one, dropped "corinthian"
because it sounds too location/culture specific
value of 11 is the weighted average value of 2copper/1silver/1gold components
[MATGLOSS_METAL:BLACK_BRONZE]
[NAME:black bronze][ADJ:black bronze][COLOR:5:6:0]
[VALUE:11]
[SPEC_HEAT:385]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[SOLID_DENSITY:8930]

temperature values unknown, used gold
value is weighted average of 3 gold and 1 copper
[MATGLOSS_METAL:ROSE_GOLD]
[NAME:rose gold][ADJ:rose gold][COLOR:5:5:1]
[VALUE:23]
[SPEC_HEAT:129]
[MELTING_POINT:11915]
[BOILING_POINT:15141]
[SOLID_DENSITY:19320] used gold

bismuth itself is brittle, but you can alloy it with tin/copper to make a light-colored bronze
[MATGLOSS_METAL:BISMUTH]
[NAME:bismuth][ADJ:bismuth][COLOR:5:5:1]
[VALUE:2]
[SPEC_HEAT:123]
[MELTING_POINT:10488]
[BOILING_POINT:12815]
[BRITTLE]
[SOLID_DENSITY:9780]

you can make a lighter colored bronze by adding bismuth,
used temp values from bronze, used by incas, at least according to one source ha ha
[MATGLOSS_METAL:BISMUTH_BRONZE]
[NAME:bismuth bronze][ADJ:bismuth bronze][COLOR:6:6:1]
[VALUE:6]
[SPEC_HEAT:435]
[MELTING_POINT:11868]
[BOILING_POINT:14140]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR]
[DAMAGE_PERC:75]
[BLOCK_PERC:75]
[SOLID_DENSITY:8250] used bronze

[MATGLOSS_METAL:ADAMANTINE]
[NAME:adamantine][ADJ:adamantine][COLOR:3:3:1]
[VALUE:300]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL][ANY_USE]
[WAFERS]
[DAMAGE_PERC:500]
[BLOCK_PERC:500]
[SOLID_DENSITY:200]
[DEEP]