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Difference between revisions of "40d:Mandate"

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m (Mandates should not be confused with demands.)
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Mandates should not be confused with [[demand]]s.
 
Mandates should not be confused with [[demand]]s.
  
The [[King]] and consort, [[advisor]], [[philosopher]], [[hammerer]], and [[dungeon master]] make no mandates. The [[Baron]], [[Baron consort]], [[mayor]], and [[tax collector]] can have one active mandate. The [[Count]] and [[Count consort]] can have two simultaneous demands each, while the the [[Duke]] and [[duke consort]] can each have up to three.
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The [[King]] and consort, [[advisor]], [[philosopher]], [[hammerer]], and [[dungeon master]] make no mandates. The [[Baron]], [[Baron consort]], [[mayor]], and [[tax collector]] can have one active mandate. The [[Count]] and [[Count consort]] can have two simultaneous mandates each, while the the [[Duke]] and [[duke consort]] can each have up to three.
  
 
There are two types of mandates: production mandates and export bans.
 
There are two types of mandates: production mandates and export bans.

Revision as of 04:55, 24 October 2009

A mandate is a noble's request that your dwarves produce a certain item or type of item. Starting nobles such as the expedition leader will not make mandates, upgraded nobles like the mayor will. Fulfilling the mandate gives the noble a happy thought.

Mandates should not be confused with demands.

The King and consort, advisor, philosopher, hammerer, and dungeon master make no mandates. The Baron, Baron consort, mayor, and tax collector can have one active mandate. The Count and Count consort can have two simultaneous mandates each, while the the Duke and duke consort can each have up to three.

There are two types of mandates: production mandates and export bans.

Production Mandate

When a noble makes a production mandate, you will have about a year to fulfill it. These mandates for the production of goods, and can specify type or material, just like export bans. Note that a single mug is counted as 1 item although 3 are produced from one raw material, so if you are short of the mandated material producing mugs is favorable. Getting the required items from a caravan will not fulfill a mandate, but traded metal ore and bars can be used fine for further processing. Making metal items includes smelting ore to create metal bars of that type, notable for metals that have the brittle tag and thus can't be made into anything: pig iron and bismuth. Due to the mechanics of smelting, one job can produce up to 4 metal bars (bismuth bronze, fine pewter, rose gold...), these will count as 4 items.

If you are on a map without flux and a noble is requesting pig iron products, order some flux stones from the dwarven caravan. If the trade liaison isn't offering any, see below.

If you are on a map without sand and a noble is requesting windows, the recommended procedure is to arrange an unfortunate accident. Outbalancing the odd, or even regular, unsatisfied mandate with other happy thoughts is not that hard though.

If a production mandate expires without being fulfilled, the noble will get an unhappy thought, and one or more dwarves will be sentenced to punishment for the 'violation of production order' crime. The dwarf chosen tends to have a skill appropriate to the mandate, but random dwarves may be chosen as well. If the noble can't sentence any dwarves for punishment because of noble or legendary status, or the sentenced dwarves can't be punished because no officer is assigned, he will get another unhappy thought.

Export Bans

Export bans forbid the export of some goods, and can be for either goods of a certain type, like chain mail, or goods of a certain material, like copper items.

Violating an export ban by trading any of the item away is a crime for each of the haulers who brought a prohibited item (that was sold) to the trade depot - each dwarf will be incriminated the instant the item is carried off the map (whether by a pack animal or a wagon). While selecting goods to be brought to the depot, the "culling on mandates" option will prevent banned objects from being selected, though if a finished goods bin contains a single banned object, the entire bin will be excluded. Items that are subject to export bans are displayed in purple text in the trade window. Note that if an item is traded to a caravan and is subsequently placed under an export ban, dwarves will be punished even though the trade took place before the ban went into effect, so if the caravan hasn't already left, any banned goods should be immediately purchased back from the traders; if a good was offered, then nothing can be done (aside from exploiting various oddities in the trade system). Oddly, trading banned items which were carried to the depot in bins does not result in any perceived crimes, perhaps because only the bin was brought to the depot, not the items inside itv0.28.181.40d.

Viewing Mandates

Mandates are announced at the bottom of the screen, but if you miss the message, you can see if a noble is mandating anything on the noble's screen. If the uppercase bracketed word '[MANDATE]' next to a noble's name is grey, he is making no mandates. If brown, he is making a production mandate, and you have a lot of time to complete it. If yellow, you have a couple seasons before the mandate expires. If red, the mandate will expire very soon. If white, then it is an export ban.