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Difference between revisions of "40d:Floor"

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* cannot be [[smooth]]ed or [[Engraving|engraved]].
 
* cannot be [[smooth]]ed or [[Engraving|engraved]].
  
Floors enclose spaces making the tiles below them [[inside]].  
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Floors enclose spaces making the tiles below them [[inside]].
  
 
== Construction ==
 
== Construction ==
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Underground, muddied constructed floor will act similarly to normal muddied floor, meaning [[tower-cap]] trees may begin to grow if the proper [[underground river]] conditions have been met. This can mean havoc for any reservoirs with constructed floors, especially if a tree grows where a floodgate wants to close, or blocking a narrow access hall.
 
Underground, muddied constructed floor will act similarly to normal muddied floor, meaning [[tower-cap]] trees may begin to grow if the proper [[underground river]] conditions have been met. This can mean havoc for any reservoirs with constructed floors, especially if a tree grows where a floodgate wants to close, or blocking a narrow access hall.
  
One method to prevent growth is to build [[paved road]] over the floor{{verify}}. This can be a good use for all that extra stone.
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One method to prevent growth is to build a paved [[road]] over any muddy floors. This can be a good use for all that extra stone.
  
 
== See Also ==
 
== See Also ==

Revision as of 15:58, 29 September 2009

A floor is a map tile state that creatures can walk on. A floor is formed either:

  1. naturally, as the ground (typically grass or a type of soil or stone),
  2. by constructing walls (thus creating a floor on the level above), or
  3. by specifically building a floor, using the keys b, C, f.

Floors can be built on natural floors; this distinction is subtle but allows for 'paving'. Note that designated constructions, such as stairs dug out of natural soil, can be floored over. Beware the possibility of sealing in your fort when paving your entry hall.

Constructed floors:

  • count as constructions and cannot have walls built upon them.
  • can have other types of buildings built upon them, such as workshops.
  • can be muddied and subsequently farmed.
  • cave-in when unsupported, punching through any floor tile in their way.
  • cannot be smoothed or engraved.

Floors enclose spaces making the tiles below them inside.

Construction

Floors must be built up tile by tile using b -> C -> f, from which point you designate a rectangular area for construction using u, k, m and h. Building the floor itself requires either the Masonry skill (for stone and glass floors), the Carpenter skill (for wood floors), or any of the metalsmith skills (for metal floors).

Notes

Underground, muddied constructed floor will act similarly to normal muddied floor, meaning tower-cap trees may begin to grow if the proper underground river conditions have been met. This can mean havoc for any reservoirs with constructed floors, especially if a tree grows where a floodgate wants to close, or blocking a narrow access hall.

One method to prevent growth is to build a paved road over any muddy floors. This can be a good use for all that extra stone.

See Also


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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